This Guide will give tips and help on making your outdoor levels. This map will be created with the default Amensia: The Dark Descent models including those from the Justine DLC.
I will not cover Skyboxes. If you need help on making or finding one, please refer to this other tutorial.
Please download the tutorial map before reading the rest of this. www.mediafire.com/
The two most important things you need for this tutorial are Compound Objects (B) and Duplicating Objects (Ctrl D).
For those who don't know…
Lets start off with a “cellarbase_floor_rough.mat” plane. Dimensions of the plane are X-28, Y-1, Z-11.5. While the Tile Amount is 0.2 by 1 by 0.2, Texture Angle is set to 30.
Go to Static_Objects > Debris > Rock. We'll be using the brown rocks to make up a large portion of the walls and cliffs..
Put down the rocks to form a rough wall like this…
Select each rock and press B to make a Compound Object. They should all change into a Red Outline. Now, whenever you move it, rotate it or proportionally scale it. (Thats if you do the X, Y and Z at the same time. If you try to stretch it on only one Axis at a time, it will Scale it not the way you would expect. Try it out for yourself if you have never done it before.)
Note1: When you think you have selected each object. Do a quick Delete & Undo, check if any remaining rocks are their. If their are, you have either forgotten one… Or you can read Note2 …
Note2: This is something that happens to me alot. When I Ctrl D a object, I sometimes get multiple duplications. If you look at the photo below, I have made the rocks into a Compound Object and moved them over. But their is still a rock leftover, this is not one I had forgotten to include in the Compound Object! This is one that I had accidently duplicated twice. So note to yourself, that if you notice objects that can be affected by physics (Typically most entities, but defiently not static_objects) are exploding on map start. Check to see if either their StaticPhysics checkbox is unchecked or if you have duplications in the same spot.
Note3: When you have a Compound Object. You can split the Compound Object into its individual parts by pressing B again while it is selected. You can also merge Compound Objects with Objects that are not in a Compound Object by selecting both of them and pressing B again. It seems you cannot merge 2 Compound Objects together though.
Lets first move this Compound Object to the side where it won't be touched. This will be a original set piece for our map. We will be making more Compound Object set pieces later. I prefer to keep these original pieces seperate because, well, its a long discussion and something I just do. Its good for demonstration purposes anyways, so lets leave it like that please.
Duplicate this one, and start forming a wall. Make sure you rotate each one, and scale it differently so that even you couldn't even tell that its been Copy Pastad.
This is what I came up with.
Using these rocks are not the only thing you can use, their are other models at your disposal… I won't list them all, but take notice of these.
After some work, I got a rough floor plan of the size of this map.
If you are trying to go for a really large outdoor area, read these tips.
Their are a few problems we need to address while making a large outdoor level map…
So after some work…
Some other tips…
These are the basic guidelines for Outdoor levels. The rest is up to your creativity.