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hpl2:tutorials:scripting:crowbartutorialjenniferorange

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hpl2:tutorials:scripting:crowbartutorialjenniferorange [2012/02/03 21:51]
jenniferorange [Basic Set-Up]
hpl2:tutorials:scripting:crowbartutorialjenniferorange [2012/02/03 21:52]
jenniferorange [The Script]
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-The short and chubby script area: This one is used for the dust effect. You can really place it anywhere around the door, but it's recommended you put it near the crowbar so the effect seems realistic. See [[http://​www.mediafire.com/?​1w24a2huond7oh7|PICTURE 4]] and [[PICTURE 5]]. My short and chubby script area is called **AreaBreakEffect**.+The short and chubby script area: This one is used for the dust effect. You can really place it anywhere around the door, but it's recommended you put it near the crowbar so the effect seems realistic. See [[http://​www.mediafire.com/?​1w24a2huond7oh7|PICTURE 4]] and [[http://​www.mediafire.com/?​yccbb2oly3v9ec8|PICTURE 5]]. My short and chubby script area is called **AreaBreakEffect**.
  
  
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-Select a new plain old **crowbar** and place it in the air. Make sure it's very close to the original crowbar joint, to make it seem like it fell down. See PICTURE 6. Set the new crowbar inactive. Put the function SetEntityActive("​crowbar_2",​ true); under the CollideAreaBreakDoor void. (The last one.) And that's it!+Select a new plain old **crowbar** and place it in the air. Make sure it's very close to the original crowbar joint, to make it seem like it fell down. See [[http://​www.mediafire.com/?​xvcydfk3hirr2v5|PICTURE 6]]. Set the new crowbar inactive. Put the function SetEntityActive("​crowbar_2",​ true); under the CollideAreaBreakDoor void. (The last one.) And that's it!
  
  
hpl2/tutorials/scripting/crowbartutorialjenniferorange.txt ยท Last modified: 2012/02/03 21:52 by jenniferorange