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hpl2:tutorials:scripting:checkpoints_using_scriptarea_s

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hpl2:tutorials:scripting:checkpoints_using_scriptarea_s [2012/09/16 10:50]
steve
hpl2:tutorials:scripting:checkpoints_using_scriptarea_s [2012/09/16 10:53]
steve
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-{{http://i48.tinypic.com/​5tz860.jpg?​direct&​300x299}}+{{http://oi48.tinypic.com/​5tz860.jpg?​direct&​300}}
  
  
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-[[{{http://​i49.tinypic.com/​2qs17op.png?​direct&​300x487}}]] +{{http://​i49.tinypic.com/​2qs17op.jpg?​direct&​185x300}}
  
  
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-|void OnStart() ​  ​\\ {    \\ AddEntityCollideCallback(“Player”,​ “ScriptArea_1”,​ “Restart”,​ true, 1);   ​\\ }   ​\\   \\ void Restart(string &in asParent, string &in asChild, int alState) ​  ​\\ {   ​\\ CheckPoint (“FirstCheckpoint”,​ “PlayerStartArea_1”,​ “Happening”,​ “DeathCategory”,​ “Deathtext”); ​  ​\\ }   ​\\  \\ void Happening(string &in asName, int alCount) ​  ​\\ {   ​\\ /Stuff you want to happen after you die/    \\ //}//  |+|void OnStart() ​    ​\\ {      \\ AddEntityCollideCallback(“Player”,​ “ScriptArea_1”,​ “Restart”,​ true, 1);     ​\\ }     ​\\   \\ void Restart(string &in asParent, string &in asChild, int alState) ​    ​\\ {     ​\\ CheckPoint (“FirstCheckpoint”,​ “PlayerStartArea_1”,​ “Happening”,​ “DeathCategory”,​ “Deathtext”); ​    ​\\ }     ​\\  \\ void Happening(string &in asName, int alCount) ​    ​\\ {     ​\\ /Stuff you want to happen after you die/      \\ //}//  |
  
  
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-|<//​LANGUAGE> ​  // ​ \\ <//​CATEGORY Name="​DeathCategory">// ​ \\ <//Entry Name="​Deathtext">​Text you want in the black screen after you die// <///​Entry> ​   \\  // <///​CATEGORY>​ //  \\ <///​LANGUAGE>​ //  |+|<//​LANGUAGE> ​  // ​ \\ <//​CATEGORY Name="​DeathCategory">// ​ \\ <//Entry Name="​Deathtext">​Text you want in the black screen after you die// <///​Entry> ​     \\  // <///​CATEGORY>​ //  \\ <///​LANGUAGE>​ //  |
  
  
hpl2/tutorials/scripting/checkpoints_using_scriptarea_s.txt · Last modified: 2012/09/16 10:53 by steve