1. make a ScriptArea large enough for the player to walk through.
I named mine “ScriptArea_1”
2. create a PlayerStartArea this time I name mine “PlayerStartArea_1”
as for the script:
AddEntityCollideCallback(“Player”, “ScriptArea_1”, “Restart”, true, 1);
void Restart(string &in asParent, string &in asChild, int alState)
CheckPoint (“FirstCheckpoint”, “PlayerStartArea_1”, “Happening”, “DeathCategory”, “Deathtext”);
void Happening(string &in asName, int alCount)
/Stuff you want to happen after you die/
and as for the .LANG file
<Entry Name=“Deathtext”>Text you want in the black screen after you die </Entry>
Now if you walk through the ScriptArea and die, you respawn at the PlayerStartArea you created.