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hpl2:tutorials:script:pushdoorsopen

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hpl2:tutorials:script:pushdoorsopen [2011/07/18 12:34]
ouroboros [Push Doors Open( using Force)]
hpl2:tutorials:script:pushdoorsopen [2011/07/18 12:38]
ouroboros [Push Doors Open( using Force)]
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-"​string &in entity"​ at the beginning of the function(just after it's name) will become ​the entity'​s name if it's placed on the entity'​s PlayerLookAtCallback text box. Meaning, this would work for a door name "​mansion_1",​ and for another named "​room3"​ at the same time.+the "​entity"​ in "​string &in entity"​ at the beginning of the function(just after it's name) is a string variable that is assigned ​the entity'​s name if it's placed on the entity'​s PlayerLookAtCallback text box. Meaning, this would work for a door name "​mansion_1",​ and for another named "​room3"​ at the same time.
  
 ===== Opening entities with "​doors"​ ===== ===== Opening entities with "​doors"​ =====
hpl2/tutorials/script/pushdoorsopen.txt ยท Last modified: 2011/07/18 13:19 by ouroboros