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hpl2:tutorials:script:advancedtimers [2011/07/13 15:58]
kyle Under Contruction
hpl2:tutorials:script:advancedtimers [2011/07/13 16:06] (current)
kyle
Line 11: Line 11:
  
  
-<code cpp> +<code cpp>void OnStart()
- +
- +
-void OnStart()+
 { {
  SetPlayerCrouching(true);​  SetPlayerCrouching(true);​
Line 37: Line 34:
  
  
-<code cpp> +<code cpp>void OnStart() ​
- +
- +
-void OnStart() +
- +
 { {
- + PlaySoundAtEntity("",​ "​break_glass_bottle.snt",​ "​Player",​ 0, false); 
- + SetPlayerActive(false);​  
-PlaySoundAtEntity("",​ "​break_glass_bottle.snt",​ "​Player",​ 0, false); + SetPlayerCrouching(true);​  
- + FadeOut(0);​  
- + FadeIn(3);​ 
-SetPlayerActive(false);​ + AddTimer("​T1",​ 3, "​Intro"​);​ 
- + AddTimer("​T2",​ 6, "​Intro"​);​ 
- + AddTimer("​T3",​ 8, "​Intro"​);​ 
-SetPlayerCrouching(true);​ + AddTimer("​T4",​ 10, "​Intro"​);​  
- + AddTimer("​T5",​ 12, "​Intro"​);​  
- +
-FadeOut(0); +
- +
- +
-FadeIn(3); +
- +
- +
-AddTimer("​T1",​ 3, "​Intro"​);​ +
- +
- +
-AddTimer("​T2",​ 6, "​Intro"​);​ +
- +
- +
-AddTimer("​T3",​ 8, "​Intro"​);​ +
- +
- +
-AddTimer("​T4",​ 10, "​Intro"​);​ +
- +
- +
-AddTimer("​T5",​ 12, "​Intro"​);​ +
- +
- +
-} +
- +
 void Intro(string &in asTimer) void Intro(string &in asTimer)
- 
- 
 { {
- + string x = asTimer; 
- + if (x == "​T1"​) 
-string x = asTimer; +
- + PlaySoundAtEntity("",​ "​react_sigh.snt",​ "​Player",​ 0, false); 
- + FadeOut(3);​ 
-if (x == "​T1"​) + }  
- + else if (x == "​T2"​)  
- +
-+ FadeIn(3);​ 
- + PlaySoundAtEntity("",​ "​react_breath.snt",​ "​Player",​ 0, false); 
- + StartPlayerLookAt("​ScriptArea_1",​ 2, 2, ""​);​  
-PlaySoundAtEntity("",​ "​react_sigh.snt",​ "​Player",​ 0, false); +
- + else if (x == "​T3"​) 
- +
-FadeOut(3); + StopPlayerLookAt();​ 
- + StartPlayerLookAt("​ScriptArea_2",​ 2, 2, ""​);​ 
- +
-} + else if (x == "​T4"​)  
- +
- + PlaySoundAtEntity("",​ "​react_breath_slow.snt",​ "​Player",​ 0, false); 
-else if (x == "​T2"​) + StopPlayerLookAt();​ 
- +
- + else if (x == "​T5"​) 
-+
- + SetPlayerCrouching(false);​ 
- + SetPlayerActive(true);​ 
-FadeIn(3);​ + }
- +
- +
-PlaySoundAtEntity("",​ "​react_breath.snt",​ "​Player",​ 0, false); +
- +
- +
-StartPlayerLookAt("​ScriptArea_1",​ 2, 2, ""​);​ +
- +
- +
-} +
- +
- +
-else if (x == "​T3"​) +
- +
- +
-+
- +
- +
-StopPlayerLookAt();​ +
- +
- +
-StartPlayerLookAt("​ScriptArea_2",​ 2, 2, ""​);​ +
- +
- +
-} +
- +
- +
-else if (x == "​T4"​) +
- +
- +
-+
- +
- +
-PlaySoundAtEntity("",​ "​react_breath_slow.snt",​ "​Player",​ 0, false); +
- +
- +
-StopPlayerLookAt();​ +
- +
- +
-} +
- +
- +
-else if (x == "​T5"​) +
- +
- +
-+
- +
- +
-SetPlayerCrouching(false);​ +
- +
- +
-SetPlayerActive(true);​ +
- +
- +
-} +
- +
 } }
 </​code>​ </​code>​
Line 174: Line 84:
  
 This advanced timer helps organize timers under one function instead of many. This advanced timer helps organize timers under one function instead of many.
 +
 +
 +== This wiki entry has been made by Kyle S. If you have any comments or need help with this, send me a private message on the Frictional Games Forum. (My name on there is Kyle) ==
  
hpl2/tutorials/script/advancedtimers.1310572699.txt.gz · Last modified: 2011/07/13 15:58 by kyle