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hpl2:tools:editors:particle_systems

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hpl2:tools:editors:particle_systems [2010/11/04 15:30] (current)
jens created
Line 1: Line 1:
 +====== Particle Systems ======
  
 +
 +General Parameters:
 +  * **Name**: Name for the PS. Should be unique for all objects in map.
 +  * **Active**
 +  * **Position**:​ 3D Vector storing the position in world.
 +  * **Rotation**:​ 3D Vector storing the rotation. Will only be used if the Particle System uses local coordinates.
 +  * **Scale**
 +
 +Specific Parameters:
 +  * **Particle System file**: .ps file to be spawned.
 +  * **Color**: color that the PS will be tinted with.
 +  * **Fade at distance**: if active, the particles will be faded if the camera is either too close or too far away according to the following parameters.
 +                              ​
 +<​code> ​                             Fading ​         Full Color           ​Fading
 +               <​) ​         |----------|-------------------------|-----------|
 +             ​Camera ​    Min End    Min Start                 Max Start   Max End
 +</​code> ​            
 +
 +        * **Min End**: close distance in which the particles will be completely faded out.
 +        * **Min Start**: close distance in which the particles will start to fade.
 +        * **Max Start**: far distance in which the particles will start to fade.
 +        * **Max End**: far distance in which the particles will be completely faded out.
hpl2/tools/editors/particle_systems.txt ยท Last modified: 2010/11/04 15:30 by jens