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hpl2:tools:editors:particle_system_editmode

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hpl2:tools:editors:particle_system_editmode [2010/11/04 15:26] (current)
jens created
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 +====== Particle Systems EditMode ======
  
 +This EditMode helps in creating Particle systems on the map. These can be used to simulate effects like fire, smoke and many more.
 +
 +To create a Particle System, just click on the grid when this EditMode is active. This will create an "​empty"​ particle system, meaning it is just a container and no real particles are shown (yet)
 +Optionally, there are two parameters one can set up prior to placing Particle Systems on maps. These are:
 +  * **PS File**: sets up the Particle System that the object will be created with, in a .ps file format that is created with the ParticleEditor. If a .ps file is selected here, then the created Particle System will not be a container, but a proper Particle System.
 +  * **Color**: just sets up the color parameter for the created Particle Systems.
 +
 +Have into account that these options will be valid for objects created right after changing them, so any Particle System that is already created will keep its settings.
 +
 +More on Particle Systems [[:​hpl2:​tools:​editors:​particle_systems|here]].
hpl2/tools/editors/particle_system_editmode.txt ยท Last modified: 2010/11/04 15:26 by jens