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The Material Editor helps out in creating new materials to be used in games. It can be run as a standalone app or can be invoked from file inputs in other editors when pressing the '+' button.
When run, the first screen we get to see is like this:
Each part of the screen has a specific function, as follows:
This is a menu bar, just like in any other windowed application. Available options for this particular editor are as follows:
This group contains inputs to control basic properties for the currently edited material.
This group contains controls to add and edit UV texture coordinate animations. Displacements, rotations, etc can be done using these.
This group is one vital part of the material edition process. All texture data that is going to be used by the material in the engine will be set here. It is divided in two different parts:
This window will show a realtime preview of how the material would look ingame. Following there is a description of each control:
This group will show controls that are specific to a material type. Descriptions for them should show when moving the mouse over them.