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hpl2:tools:editors:level_editor:staticobject_editmode

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hpl2:tools:editors:level_editor:staticobject_editmode [2010/11/04 16:09]
jens created
hpl2:tools:editors:level_editor:staticobject_editmode [2011/03/07 20:27] (current)
skaruts
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 ====== StaticObject EditMode ====== ====== StaticObject EditMode ======
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 Static Objects are one of the pillars of level building in the LevelEditor. An actual complete map file share in static objects is around 80%. A proper set of pieces will allow you to create all sorts of rooms and ambients. Static Objects are one of the pillars of level building in the LevelEditor. An actual complete map file share in static objects is around 80%. A proper set of pieces will allow you to create all sorts of rooms and ambients.
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 The creation window is a bit more complex than the ones we have seen previously. In detail, its composed of: The creation window is a bit more complex than the ones we have seen previously. In detail, its composed of:
  
-  * The Set picker: this ComboBox is used to select the current piece set. Sets should map to directories under the static_objects directory in redist. 
  
-  ​* The Object picker: this ListBox will show all objects inside the set picked previously. Category headers will show grayed out. Clicking on an entry will select a static object file to be used in following placements.+    * The Set picker: this ComboBox is used to select the current piece set. Sets should map to directories under the static_objects directory in redist. 
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 +    ​* The Object picker: this ListBox will show all objects inside the set picked previously. Category headers will show grayed out. Clicking on an entry will select a static object file to be used in following placements
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 +    * Thumbnail: shows a little picture so you can see how the object looks like. 
 +    * BB Size: size of the objects bounding box (when scale is (1,1,1)) 
 +    * Polygon count: number of triangles of the object model. 
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 +    * Scale settings: this sets the scale for the object on creation. Can be set to a fixed or a random value, the latter defined by a range given by both scale inputs, min and max.
  
-  * Thumbnail: shows a little picture so you can see how the object looks like. 
-  * BB Size: size of the objects bounding box (when scale is (1,1,1)) 
-  * Polygon count: number of triangles of the object model. 
  
-  ​Scale settings: this sets the scale for the object on creation. Can be set to a fixed or a random value, the latter defined by a range given by both scale inputs, min and max.+    ​Rotation ​settings: this sets the rotation ​for the object on creation. Can be set to a fixed or a random value, the latter defined by a range given by both rotate ​inputs, min and max.
  
-  * Rotation settings: this sets the rotation for the object on creation. Can be set to a fixed or a random value, the latter defined by a range given by both rotate inputs, min and max. 
  
 +More on Static Objects [[:​hpl2:​tools:​editors:​level_editor:​static_objects|here]].
  
-More on Static Objects [[:​hpl2:​tools:​editors:​static_objects|here]]. 
hpl2/tools/editors/level_editor/staticobject_editmode.txt · Last modified: 2011/03/07 20:27 by skaruts