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Primitive EditMode

Primitives are basic geometrical objects that can be used to shape up map geometry along with Static Objects.

The creation window looks like this:

  • Primitive Type: what type of primitive will be created. At the moment, this EditMode can only create planes.
  • Material: material file that the object will use.
  • Tile Amount: the number of repetitions in the texture for a plane sized 1×1
  • Tile Offset: a vector that will indicate how much the texture should be displaced over the object.
  • Texture Angle: rotation that will be applied to the 2D texture.
  • Align to World Coords: if the texture coordinates should align to world. This is useful to avoid seams on planes that are next to each other.

More on primitives here.

hpl2/tools/editors/level_editor/primitive_editmode.txt · Last modified: 2011/03/07 20:26 by skaruts