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hpl2:tools:editors:level_editor:level_settings

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hpl2:tools:editors:level_editor:level_settings [2010/11/04 15:53] (current)
jens created
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 +====== Level Settings window ======
 +This window holds settings for the level, such as global fog and skybox.
  
 +==== Skybox settings ====
 +
 +{{levelsettings01.jpg|}}
 +
 +  * **Active**: will enable or disable the skybox.
 +  * **Color**: if no texture is set, the skybox will use a flat color defined here.
 +  * **Texture**:​ loads a cubemap texture to be used as skybox.
 +
 +
 +==== Global Fog settings ====
 +
 +{{levelsettings02.jpg|}}
 +
 +  * **Active**: enables or disables the global fog.
 +  * **Culling**:​ sets if the fog should cull objects that are behind the '​End'​ distance.
 +  * **Start**: sets the distance to the camera where the color fading should start.
 +  * **End**: sets the distance to the camera where the color fading should be fully done.
 +  * **Falloff Exp**: sets the attenuation factor that will be used for the fading.
 +  * **Color**: color for the fog.
 +
 +
 +==== Decal tools ====
 +
 +{{levelsettings03.jpg|}}
 +
 +  * **Global Max Triangles Per Decal**: this here will set how many triangles decal meshes will have unless individually tweaked.
 +  * **Reset Created Decals**: this will reset all created decals to use the above value.
hpl2/tools/editors/level_editor/level_settings.txt ยท Last modified: 2010/11/04 15:53 by jens