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hpl2:tools:editors:level_editor:decals [2010/11/04 16:13] (current)
jens created
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 +====== Decals ======
 +General Parameters:
 +  * **Name**: Name of the decal.
 +  * **Position**:​ 3D Vector storing the world position of the decal center.
 +  * **Rotation**:​ 3D Vector storing the rotation for the decal volume.
 +  * **Scale**: 3D Vector storing the size of the decal volume.
 +Specific Parameters:
 +  * **Affected surface types**: These three buttons will set which types of geometry objects are to be affected by the decal.
 +  * **Material**:​ Material file for the decal.
 +  * **UV SubDivisions**:​ number of subdivision in which the decal texture will be split (1x1 = 1 subdivs, 2x2 = 4 subdivs...)
 +  * **Current SubDiv**: index of the subdivision currently in use. These are numbered in a left to right, up to down order.
 +  * **Decal Offset**: distance that will separate the decal from the "​host"​ surface.
 +  * **Max triangles**:​ maximum number of triangles the decal will use when generating the mesh.
hpl2/tools/editors/level_editor/decals.txt ยท Last modified: 2010/11/04 16:13 by jens