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hpl2:tools:editors:level_editor:decal_editmode

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hpl2:tools:editors:level_editor:decal_editmode [2010/11/04 16:11]
jens created
hpl2:tools:editors:level_editor:decal_editmode [2011/03/07 20:20] (current)
skaruts
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 ====== Decal EditMode ====== ====== Decal EditMode ======
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 Decals are used to add detail to geometry. Scorch marks, blood splatters and such can be added with this tool, only thing needed is a proper material and a surface to apply it to. Decals are used to add detail to geometry. Scorch marks, blood splatters and such can be added with this tool, only thing needed is a proper material and a surface to apply it to.
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 The EditMode window has some parameters to control the creation, as follows: The EditMode window has some parameters to control the creation, as follows:
  
-  * **Surface types affected**: these buttons will set whether a geometry object will be affected by a decal. Can be Static Objects, Entities and Primitives. 
-  * **Material**:​ .mat file that will be used by the decal. 
-  * **Angle**: 2D rotation of the decal around the surface normal axis. Can be randomized. 
-  * **Size**: 2D size of the decal. 
-  * **Depth**: if "Use custom depth" is false, this will be the greatest value from the 2D size vector. Else, it will be picked from the input. 
-  * **Color**: color value that will be multiplied by the decal material color. 
-  * **UV SubDivisions**:​ this input will control if the decal material should be subdivided, and how many subdivisions there will be. 
-  * **Use SubDiv**: this control offers selection of which subdivision should be shown, or just choose a random one on creation. 
  
-More on decals [[:​hpl2:​tools:​editors:​decals|here]].+    * **Surface types affected**: these buttons will set whether a geometry object will be affected by a decal. Can be Static Objects, Entities and Primitives. 
 +    * **Material**:​ .mat file that will be used by the decal. 
 +    * **Angle**: 2D rotation of the decal around the surface normal axis. Can be randomized. 
 +    * **Size**: 2D size of the decal. 
 +    * **Depth**: if "Use custom depth" is false, this will be the greatest value from the 2D size vector. Else, it will be picked from the input. 
 +    * **Color**: color value that will be multiplied by the decal material color. 
 +    * **UV SubDivisions**:​ this input will control if the decal material should be subdivided, and how many subdivisions there will be. 
 +    * **Use SubDiv**: this control offers selection of which subdivision should be shown, or just choose a random one on creation. 
 + 
 + 
 +More on decals [[:​hpl2:​tools:​editors:​level_editor:​decals|here]]. 
hpl2/tools/editors/level_editor/decal_editmode.txt · Last modified: 2011/03/07 20:20 by skaruts