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hpl2:third_party_tools:3d:maya [2014/10/25 00:44]
mudbill * Fixed plugin enabling, + Added links to DDS plugin.
hpl2:third_party_tools:3d:maya [2014/10/27 08:22]
thegreatcthulhu Managed to upload the image - the DW Editor allows to choose something other than the root as the upload location.
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 Once you've made a model in Maya, you can export it using **File > Export All** (Or Export Selection if you don't want all the objects). There are a few things you must prepare first. Once you've made a model in Maya, you can export it using **File > Export All** (Or Export Selection if you don't want all the objects). There are a few things you must prepare first.
  
-    - Your model must have assigned at least 1 material. By default, a new object has a **lambert **    material pre-applied. If you need to assign a new or existing one, hold right click over your model and select Assign Favorite Material or **Assign New Material > Lambert**. You can also Assign Existing Material. +    - Your model must have assigned at least 1 material. By default, a new object has a **lambert **     ​material pre-applied. If you need to assign a new or existing one, hold right click over your model and select Assign Favorite Material or **Assign New Material > Lambert**. You can also Assign Existing Material. 
-    - Open your material in the **Channel Box**     ​and click on **Color **    to open the Material Type window. Select the type **File** ​    ​and then click the folder icon to open a browser for a texture file. The material requires a texture file. The preferred texture format is DDS (DirectDraw Surface) that can be exported through Photoshop ([[https://​developer.nvidia.com/​nvidia-texture-tools-adobe-photoshop|Plugin]]),​ Gimp ([[https://​code.google.com/​p/​gimp-dds/#​Downloads|Plugin]]) or [[http://​getpaint.net|Paint.NET]].+    - Open your material in the **Channel Box**      and click on **Color **     ​to open the Material Type window. Select the type **File** ​     and then click the folder icon to open a browser for a texture file. The material requires a texture file. The preferred texture format is DDS (DirectDraw Surface) that can be exported through Photoshop ([[https://​developer.nvidia.com/​nvidia-texture-tools-adobe-photoshop|Plugin]]),​ Gimp ([[https://​code.google.com/​p/​gimp-dds/#​Downloads|Plugin]]) or [[http://​getpaint.net|Paint.NET]].
     - Once you have added this, you can export your model. Open the export window, then select the OpenCOLLADA or COLLADAMaya exporter at the bottom. Use the following export settings:     - Once you have added this, you can export your model. Open the export window, then select the OpenCOLLADA or COLLADAMaya exporter at the bottom. Use the following export settings:
  
-Select **Triangulate **    under General Export Options.+Select **Triangulate **     ​under General Export Options.
  
-Deselect **Cameras **    and **Lights **    under Filter Export+Deselect **Cameras **     ​and **Lights **     ​under Filter Export
  
-The rest might already be set to the proper value. Compare with [[http://​i.imgur.com/​br379dS.png|this image]] (from Maya 2011).+The rest might already be set to the proper value. Compare with this image (from Maya 2011)
 + 
 +{{ :​hpl2:​third_party_tools:​3d:​br379ds_1_.png?nolink |}}
  
 ===== Additional information about the above steps ===== ===== Additional information about the above steps =====
hpl2/third_party_tools/3d/maya.txt · Last modified: 2014/10/27 08:22 by thegreatcthulhu