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hpl2:third_party_tools:3d:blender

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hpl2:third_party_tools:3d:blender [2013/08/22 15:21]
yourcomputer [Notes on Blender 2.6]
hpl2:third_party_tools:3d:blender [2013/10/21 17:58]
yourcomputer [Notes on Blender 2.6]
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 ===== Notes on Blender 2.6 ===== ===== Notes on Blender 2.6 =====
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 Blender 2.6 is capable of exporting armatures to where the ModelView and Model Editor doesn'​t crash; however, this only after one minor tweak to the exported .dae file. It would appear that the HPL engine is not capable of finding the bones of the controller (armature) when they are parented to an armature node in the .dae file. Current workaround is to either remove the armature parent node or change its type from "​NODE"​ to "​JOINT"​. Do note, though, that this only prevents the ModelView from erroring out with "Bone '​%s'​ does not exist;"​ there is no guarantee that your model will look and work exactly as it does in Blender. Blender 2.6 is capable of exporting armatures to where the ModelView and Model Editor doesn'​t crash; however, this only after one minor tweak to the exported .dae file. It would appear that the HPL engine is not capable of finding the bones of the controller (armature) when they are parented to an armature node in the .dae file. Current workaround is to either remove the armature parent node or change its type from "​NODE"​ to "​JOINT"​. Do note, though, that this only prevents the ModelView from erroring out with "Bone '​%s'​ does not exist;"​ there is no guarantee that your model will look and work exactly as it does in Blender.
 +
  
 As of Blender 2.64 you no longer have to insert a name attribute to the node element (as shown in the notes for Blender 2.5). As of Blender 2.64 you no longer have to insert a name attribute to the node element (as shown in the notes for Blender 2.5).
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 As of Blender 2.68 (probably earlier), you no longer need to triangulate the mesh in edit mode before exporting. There is now a triangulate option in the COLLADA export options. As of Blender 2.68 (probably earlier), you no longer need to triangulate the mesh in edit mode before exporting. There is now a triangulate option in the COLLADA export options.
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 +Blender armatures (though not for **really** complex rigs) and their animations now work with the Machine for Pigs update. (This was tested with Blender 2.68, but earlier versions may work too.)
 ===== Blender Tutorials ===== ===== Blender Tutorials =====
  
hpl2/third_party_tools/3d/blender.txt ยท Last modified: 2020/02/06 14:30 by darkfire