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hpl2:third_party_tools:3d:blender [2012/10/05 07:23]
yourcomputer [Blender 2.6]
hpl2:third_party_tools:3d:blender [2013/10/21 17:58]
yourcomputer [Notes on Blender 2.6]
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     - Go back to **3D View**, change draw mode (i.e. Viewport Shading) to //​Textured//​ and you can see that the model is textured. You'll know it is ready for exporting if both Textured draw mode and the rendered image both show the cube textured.     - Go back to **3D View**, change draw mode (i.e. Viewport Shading) to //​Textured//​ and you can see that the model is textured. You'll know it is ready for exporting if both Textured draw mode and the rendered image both show the cube textured.
     - Delete the default camera and default light.     - Delete the default camera and default light.
-    - Go to **File → Export → COLLADA (.dae)**. +    - Go to **File → Export → COLLADA (.dae)**. In the left panel, at the bottom, there will be export options for COLLADA, specifically texture options. If you're using external textures, then you'd want to make sure **Include UV Textures** is checked. If you're using internal textures, then you'd want to make sure **Include Material Textures** is checked. If you want to copy (or overwrite) the textures over to the save location (this should be done at least once), make sure **Copy** is checked
-    - Save the file as "​filename.dae"​ in a folder within one of Amnesia'​s directories (preferably the custom_stories directory). Blender will automatically copy all textures to the exported folder.+    - Save the file as "​filename.dae"​ in a folder within one of Amnesia'​s directories (preferably the custom_stories directory).
     - Using the [[:​hpl2:​third_party_tools:​tools:​viewers:​model_viewer|model viewer]] you should now see the newly created cube fully textured.     - Using the [[:​hpl2:​third_party_tools:​tools:​viewers:​model_viewer|model viewer]] you should now see the newly created cube fully textured.
  
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 There are also issues with armatures, but full armature export support is scheduled for Blender 2.6. There are also issues with armatures, but full armature export support is scheduled for Blender 2.6.
  
-==== Blender 2.6 ====+===== Notes on Blender 2.6 ====
  
 Blender 2.6 is capable of exporting armatures to where the ModelView and Model Editor doesn'​t crash; however, this only after one minor tweak to the exported .dae file. It would appear that the HPL engine is not capable of finding the bones of the controller (armature) when they are parented to an armature node in the .dae file. Current workaround is to either remove the armature parent node or change its type from "​NODE"​ to "​JOINT"​. Do note, though, that this only prevents the ModelView from erroring out with "Bone '​%s'​ does not exist;"​ there is no guarantee that your model will look and work exactly as it does in Blender. Blender 2.6 is capable of exporting armatures to where the ModelView and Model Editor doesn'​t crash; however, this only after one minor tweak to the exported .dae file. It would appear that the HPL engine is not capable of finding the bones of the controller (armature) when they are parented to an armature node in the .dae file. Current workaround is to either remove the armature parent node or change its type from "​NODE"​ to "​JOINT"​. Do note, though, that this only prevents the ModelView from erroring out with "Bone '​%s'​ does not exist;"​ there is no guarantee that your model will look and work exactly as it does in Blender.
  
 +
 +As of Blender 2.64 you no longer have to insert a name attribute to the node element (as shown in the notes for Blender 2.5).
 +
 +
 +As of Blender 2.68 (probably earlier), you no longer need to triangulate the mesh in edit mode before exporting. There is now a triangulate option in the COLLADA export options.
 +
 +Blender armatures (though not for **really** complex rigs) and their animations now work with the Machine for Pigs update. (This was tested with Blender 2.68, but earlier versions may work too.)
 ===== Blender Tutorials ===== ===== Blender Tutorials =====
  
 Does Blender seem like a good program for you? But you have not modeled much before or not modeled much with Blender? Here are some useful sites that have tutorials and information to help you out. Does Blender seem like a good program for you? But you have not modeled much before or not modeled much with Blender? Here are some useful sites that have tutorials and information to help you out.
  
-    * [[http://​en.wikibooks.org/​wiki/​Blender_3D:​_Noob_to_Pro|Wikibooks should keep you occupied]] ​ 
     * [[http://​www.blender.org/​education-help/​tutorials/​|Tutorials listed on the Blender site]] ​     * [[http://​www.blender.org/​education-help/​tutorials/​|Tutorials listed on the Blender site]] ​
-    * [[http://​blenderunderground.com/​video-tutorials/|Video tutorials 1]]  +    * [[http://​blenderunderground.com/​| ​Blender Underground]]  
-    * [[http://​www.ibiblio.org/bvidtute/|Video tutorials 2]]+    * [[http://​www.cgcookie.com/blender/|Blender Cookie]]
  
hpl2/third_party_tools/3d/blender.txt · Last modified: 2020/02/06 14:30 by darkfire