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hpl2:machine_for_pigs:infection

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hpl2:machine_for_pigs:infection [2020/02/10 22:43]
darkfire
hpl2:machine_for_pigs:infection [2020/02/15 11:23] (current)
darkfire
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 There are 4 levels of infection, all of which play increasingly noticeable effects. The first level is when the player has infection above zero. After reaching level 3, the player can't run, and at level 4 their movement speed is cut in half. There are 4 levels of infection, all of which play increasingly noticeable effects. The first level is when the player has infection above zero. After reaching level 3, the player can't run, and at level 4 their movement speed is cut in half.
  
-The meter goes down automatically after the player leaves the infected area. It will gradually fall to zero, unless the player ​reached level 4 of infection; in that case, they will die even if the meter goes down to level 3.+The meter goes down automatically after the player leaves the infected area. It will gradually fall to zero, unless the player ​has gathered above 80 infection; in that case, they will die even if the meter goes down to level 3. Interestingly,​ above 75 the infection stops to fall, which leaves a tight margin of 5 infection points which won't kill the player but will not decrease.
  
 Currently the only way to view the meter (aside from the audiovisual effects) is to press F1 in debug mode and turn on player info. Currently the only way to view the meter (aside from the audiovisual effects) is to press F1 in debug mode and turn on player info.
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     NearCritterDecrease = "​0.1"​     NearCritterDecrease = "​0.1"​
 </​code>​ </​code>​
 +
 +However, this seems to have no effect. Being near either of those doesn'​t seem to lower the infection meter.
  
 The lantern might have shone brighter, too: The lantern might have shone brighter, too:
hpl2/machine_for_pigs/infection.txt ยท Last modified: 2020/02/15 11:23 by darkfire