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hpl2:amnesia:script_language_reference_and_guide:types

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hpl2:amnesia:script_language_reference_and_guide:types [2013/01/03 13:00]
thegreatcthulhu
hpl2:amnesia:script_language_reference_and_guide:types [2013/01/03 14:18] (current)
thegreatcthulhu Deleted a sentence... Apparently, it was not true! :D Good!
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 string aString = ""​ + anInteger;​ //​ "​10"​ is stored in aString variable string aString = ""​ + anInteger;​ //​ "​10"​ is stored in aString variable
 </​code>​ </​code>​
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-//​Note:// ​ Due to implementation details, when strings are passed as parameters to functions, they must always be passed by reference; otherwise, the game might crash, or the script will simply stop executing. 
  
  
hpl2/amnesia/script_language_reference_and_guide/types.1357218013.txt.gz ยท Last modified: 2013/01/03 13:00 by thegreatcthulhu