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hpl2:amnesia:script_language_reference_and_guide:constants_and_enumerations

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hpl2:amnesia:script_language_reference_and_guide:constants_and_enumerations [2013/01/15 04:42]
thegreatcthulhu [Enumerations]
hpl2:amnesia:script_language_reference_and_guide:constants_and_enumerations [2015/10/06 21:06]
thegreatcthulhu [At a Glance]
Line 9: Line 9:
  
 **Constants** **Constants**
-<code c++> +<code c++>// Some math constants:
-// Some math constants:+
 const float PI = 3.1415926f; const float PI = 3.1415926f;
 const float E = 2.7182818f; const float E = 2.7182818f;
  
- +// Integer constants:
-// Integer constants: ​+
 // The constants in this example define when should collision events take place; // The constants in this example define when should collision events take place;
 // intended to be used with the AddEntityCollideCallback() engine function // intended to be used with the AddEntityCollideCallback() engine function
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 **Enumerated Constants (Enumerations)** **Enumerated Constants (Enumerations)**
-<code c++> +<code c++>enum Color     // Note: Enums are based on the int type.
-enum Color     // Note: Enums are based on the int type.+
 { {
     Red,        // has the default value of: 0     Red,        // has the default value of: 0
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     Blue        // value: (previous + 1) = 2, etc, if more added...     Blue        // value: (previous + 1) = 2, etc, if more added...
 } }
- 
  
 // Usage: // Usage:
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 // Assigning an integer value is not possible without an explicit conversion: // Assigning an integer value is not possible without an explicit conversion:
-Color col = 2;    // Causes compilation error! ​+Color col = 2;    // Causes compilation error!
  
-// Converting from integers - should generally be avoided: ​+// Converting from integers - should generally be avoided:
 Color col = Color(2); ​  // Assigns Blue to col, since 2 corresponds to Color::Blue Color col = Color(2); ​  // Assigns Blue to col, since 2 corresponds to Color::Blue
  
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 // This is allowed: // This is allowed:
 int colValue = col;   // so, enums can be passed to functions expecting ints --> see example below int colValue = col;   // so, enums can be passed to functions expecting ints --> see example below
- 
- 
  
 // Enumerations - choosing your own values // Enumerations - choosing your own values
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 AddEntityCollideCallback("​Player",​ "​Area_Example",​ "​ExampleCallback",​ false, CollisionState::​Both);​ AddEntityCollideCallback("​Player",​ "​Area_Example",​ "​ExampleCallback",​ false, CollisionState::​Both);​
  
- +// You can define all or some of the values; those left undefined will be
-// You can define all or some of the values; those left undefined will be +
 // assigned the value of previous_constant + 1 // assigned the value of previous_constant + 1
 enum Ending enum Ending
-   +{
     Good = 1,           // =   1     Good = 1,           // =   1
     ReallyGood, ​        // =   ​2 ​  ​(previous + 1)     ReallyGood, ​        // =   ​2 ​  ​(previous + 1)
hpl2/amnesia/script_language_reference_and_guide/constants_and_enumerations.txt · Last modified: 2015/10/06 21:06 by thegreatcthulhu