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hpl2:amnesia:script_functions [2016/10/22 15:29]
mudbill Edited string conversion descriptions
hpl2:amnesia:script_functions [2019/09/19 17:44]
darkfire [Debugging]
Line 226: Line 226:
 </​code>​ </​code>​
-Prints a string to the log. +Prints a string to the log (''​hpl.log''​).
 <code c++> <code c++>
 void AddDebugMessage(string&​ asString, bool abCheckForDuplicates);​ void AddDebugMessage(string&​ asString, bool abCheckForDuplicates);​
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 </​code>​ </​code>​
-?+Prints an entry to the ProgLog.\\ 
 +ProgLog is a file created in Documents/​Amnesia/​main (or an FC folder if one is being used). It logs certain events, such us opening the menu or picking up the lantern, as well as the player'​s state (Health, Sanity, Oil, Tinderboxes,​ Coins), for the purpose of documenting a tester'​s playstyle.\\ 
 +This function allows to log custom messages.The messages in the ProgLog file are sorted by time elapsed since a map was loaded. 
 +ProgLog has to be enabled for a player profile in ''​user_settings.cfg''​ before it starts working.
-//asLevel //- can be "​Low",​ "​Medium"​ or "​High"​\\ +//asLevel //- can be "​Low",​ "​Medium"​ or "​High"​. It's a tag which appears in each log entry, for event prioritising.\\ 
-//asMessage //- ?+//asMessage //- The custom message to be printed to the log.
 <code c++> <code c++>
 bool ScriptDebugOn();​ bool ScriptDebugOn();​
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 </​code>​ </​code>​
-Influences the global sound volume, that means everything you can hear.+Influences the global sound volume, that means everything you can hear **from the world**. This does not affect music of GUI sounds.
 //​afDestVolume //- desired volume\\ //​afDestVolume //- desired volume\\
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 </​code>​ </​code>​
-Not sure what this does, but it has something to do with particle systems.+Spawns ​particle systems ​around the player. It uses the settings from ''​.sps''​ files which are located in the ''/​misc''​ folder.\\ 
 +Can be used e.g. to continuously spawn fog effects around the player.
 <code c++> <code c++>
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 <code c++> <code c++>
-bool InsanityEventIsActive();​+void InsanityEventIsActive();​
 </​code>​ </​code>​
-Checks whether an insanity event is currently in effect.+Checks whether an insanity event is currently in effect... Or so it was supposed to be, but as it doesn'​t return a value, we can never know {{http://​​lib/​images/​smileys/​icon_smile.gif?​nolink&​15x15}}
 ==== Player ==== ==== Player ====
hpl2/amnesia/script_functions.txt · Last modified: 2019/09/19 17:44 by darkfire