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hpl2:amnesia:performance

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hpl2:amnesia:performance [2019/01/22 15:40]
darkfire [Use fading on particle effects]
hpl2:amnesia:performance [2019/01/22 15:45] (current)
darkfire [Make use of global fog]
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 You can activate the global fog in the level settings (Edit > Level settings > Fog) in the Level Editor. The global fog can be used to prevent the game from rendering objects beyond the ending point of the fog if culling is enabled for the global fog. For indoors it should be safe to allow for a longer end point, but use what you find best for your story. You can activate the global fog in the level settings (Edit > Level settings > Fog) in the Level Editor. The global fog can be used to prevent the game from rendering objects beyond the ending point of the fog if culling is enabled for the global fog. For indoors it should be safe to allow for a longer end point, but use what you find best for your story.
  
-The fog distance can be set so that the fog is never seen by the player, but it still culls a lot of the map. For example, if the longest corridor of the map is 12 meters long, setting the fog distance to 14 should work. Just in case the player sees it, however, set the fog's colour to black; this way, it will look like darkness.+The fog distance can be set so that the fog is never seen by the player, but it still culls a lot of the map. For example, if the longest corridor of the map is 12 meters long, setting the fog distance to 14 should work. Just in case the player sees it, however, set the fog's colour to black. This way, it will look like darkness.
  
 ===== Reduce particle effects ===== ===== Reduce particle effects =====
hpl2/amnesia/performance.txt ยท Last modified: 2019/01/22 15:45 by darkfire