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hpl2:amnesia:entities

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hpl2:amnesia:entities [2014/12/16 13:40]
mudbill
hpl2:amnesia:entities [2019/09/03 21:45] (current)
suspecm
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 Work in progress page. Work in progress page.
  
-%%*%%%%*%%Please add more information about missing subjects//%%*%%////%%*%%//+<​nowiki>​*</​nowiki><​nowiki>​*</​nowiki>​Please add more information about missing subjects//<​nowiki>​*</nowiki>////<​nowiki>​*</​nowiki>​//
  
 This page talks about the different types of entities found within the HPL2 engine. The type determines how the entity will be set up, what kind it is, what it does under different circumstances etc. Using the Model Editor you can identify and specify which type an entity has. In the Level Editor, the different types have different settings applicable for them. For instance a MoveObject type will have the OffsetArea box available in the Level Editor, and an Item (Note) type will have a NoteText box available. This page talks about the different types of entities found within the HPL2 engine. The type determines how the entity will be set up, what kind it is, what it does under different circumstances etc. Using the Model Editor you can identify and specify which type an entity has. In the Level Editor, the different types have different settings applicable for them. For instance a MoveObject type will have the OffsetArea box available in the Level Editor, and an Item (Note) type will have a NoteText box available.
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 === Coins === === Coins ===
  
-Add info.+Cut item type from the game that was supposed to be a collectible the player could buy something with. They have no purpose in the game.
  
 === Note === === Note ===
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 === HandObject === === HandObject ===
  
-Add info.+Cut feature from the game. These items were supposed to be things like pickaxe that the player could swing around (like in Penumbra). They have no purpose in the game.
  
 === Chest === === Chest ===
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 ==== NPC ==== ==== NPC ====
  
-Add info.+Non-Player Characters those aren't enemies. Characters like Agrippa are NPC's. Their only purpose is to stand in place and look at the player (if you enable the option).
  
 ==== LevelDoor ==== ==== LevelDoor ====
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 ==== CritterBug ==== ==== CritterBug ====
  
-Add info.+Critters like rats, roaches or fishes on the ground (or in the case of fish, water) those move around the room they are placed in and run away from the player.
  
 ==== Enemy_Grunt ==== ==== Enemy_Grunt ====
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 ==== Enemy_Waterlurker ==== ==== Enemy_Waterlurker ====
  
-Add info.+Enemy type of the watermonster. Since you can't assign animations to it, you might as well just use the normal waterlurker of the base game unless you want to change its properties (like damage on hit or movement speed).
  
 ==== PlayerHands ==== ==== PlayerHands ====
  
-Add info.+Player'​s hands. Unless you want to make a different looking hand for example, a full conversion mod, you don't have to worry about this.
  
 ==== HandObject ==== ==== HandObject ====
  
-Add info.+Cut feature from the game. These items were supposed to be things like pickaxe that the player could swing around (like in Penumbra). They have no purpose in the game.
  
hpl2/amnesia/entities.txt ยท Last modified: 2019/09/03 21:45 by suspecm