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hpl2:amnesia:config:game

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hpl2:amnesia:config:game [2014/09/23 13:52]
mudbill created
hpl2:amnesia:config:game [2015/10/01 15:43] (current)
mudbill Made the title like the others.
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-===== Game ===== +===== Game - Config - Amnesia ​=====
- +
-This page lists entries within the **game.cfg** file found in **/config** and in full conversion mods. +
-Warning: Some of the descriptions are missing and some are currently untested assumptions. +
-WIP page.+
  
 +This page lists entries within the **game.cfg** file found in **/config** and in full conversion mods. Warning: Some of the descriptions are missing and some are currently untested assumptions. WIP page.
 === Input === === Input ===
-^MaxSmoothMousePos| Add info | + 
-^PrevSmoothMousePosMul| Add info |+^MaxSmoothMousePos |Add info | 
 +^PrevSmoothMousePosMul |Add info |
  
 === Sound === === Sound ===
-^InGameMusicvolume| Global volume for music |+ 
 +^InGameMusicvolume |Global volume for music |
  
 === Effects === === Effects ===
-^VoiceTextFontSize| Subtitle font size | + 
-^VoiceTextRowWidth| Subtitle width limit before it breaks a new line |+^VoiceTextFontSize |Subtitle font size | 
 +^VoiceTextRowWidth |Subtitle width limit before it breaks a new line |
  
 === Quest === === Quest ===
-^QuestCompletionValue| Add info | + 
-^ItemCompletionValue| Add info | +^QuestCompletionValue |Add info | 
-^NoteCompletionValue| Add info | +^ItemCompletionValue |Add info | 
-^DiaryCompletionValue| Add info | +^NoteCompletionValue |Add info | 
-^FlashbackCompletionValue| Add info | +^DiaryCompletionValue |Add info | 
-^ChestCompletionValue| Add info |+^FlashbackCompletionValue |Add info | 
 +^ChestCompletionValue |Add info |
  
 === Saving === === Saving ===
-^MaxAutoSaves| Amount of maximum auto saves to store in user files |+ 
 +^MaxAutoSaves |Amount of maximum auto saves to store in user files |
  
 === Enemy === === Enemy ===
-^EnemyDarknessGlowMaxDistance| Maximum distance from player that enemies glow in darkness |+ 
 +^EnemyDarknessGlowMaxDistance |Maximum distance from player that enemies glow in darkness |
  
 === Insanity === === Insanity ===
-^EventsFile| Name of file to use for insanity events. Default: **misc/​main_sanity_events.cfg** | + 
-^MinTimeBetweenEvents| Minimum time until another insanity event can happen again | +^EventsFile |Name of file to use for insanity events. Default: **misc/​main_sanity_events.cfg** ​ 
-^MaxEventSanity| Maximum sanity the player can have to experience insanity events | +^MinTimeBetweenEvents |Minimum time until another insanity event can happen again | 
-^MaxSanity_LongWait| Add info | +^MaxEventSanity |Maximum sanity the player can have to experience insanity events | 
-^MaxSanity_MedWait| Add info | +^MaxSanity_LongWait |Add info | 
-^MaxSanity_ShortWait| Add info | +^MaxSanity_MedWait |Add info | 
-^TimeBetween_LongWait| Add info | +^MaxSanity_ShortWait |Add info | 
-^TimeBetween_MedWait| Add info | +^TimeBetween_LongWait |Add info | 
-^TimeBetween_ShortWait| Add info | +^TimeBetween_MedWait |Add info | 
-^MaxExamineSanity| Maximum sanity the player can have to use ExamineAreas | +^TimeBetween_ShortWait |Add info | 
-^InsanityArea_CheckTimeMin| Add info | +^MaxExamineSanity |Maximum sanity the player can have to use ExamineAreas | 
-^InsanityArea_CheckTimeMax| Add info |+^InsanityArea_CheckTimeMin |Add info | 
 +^InsanityArea_CheckTimeMax |Add info |
  
 === Slime === === Slime ===
-^SlimeType0_AttackSound| Sound played when attacked by a slime area | + 
-^SlimeType0_AttackPS| Particles played when attacked by a slime area | +^SlimeType0_AttackSound |Sound played when attacked by a slime area | 
-^SlimeType0_MinAttackDamage| Minimum damage a slime area can inflict | +^SlimeType0_AttackPS |Particles played when attacked by a slime area | 
-^SlimeType0_MaxAttackDamage| Maximum damage a slime area can inflict | +^SlimeType0_MinAttackDamage |Minimum damage a slime area can inflict | 
-^SlimeType0_ScreenShakeAmount| Amount of screen shake applied when hit by a slime area |+^SlimeType0_MaxAttackDamage |Maximum damage a slime area can inflict | 
 +^SlimeType0_ScreenShakeAmount |Amount of screen shake applied when hit by a slime area |
  
 === Player_General === === Player_General ===
-^FOV| The "Field of View" visible from the player'​s perspective | + 
-^FarClipPlane| For optimization,​ the distance in which objects aren't rendered | +^FOV |The "Field of View" visible from the player'​s perspective | 
-^NearClipPlane| Add info | +^FarClipPlane |For optimization,​ the distance in which objects aren't rendered | 
-^FocusTextFont| The font used when displaying text in focus by the player (extension .fnt) | +^NearClipPlane |Add info | 
-^HeadSpinDamageSpeed| The speed at which the player'​s head spins when damaged | +^FocusTextFont |The font used when displaying text in focus by the player (extension .fnt) | 
-^HeadSpinDeacc| The deacceleration to slow down head spin | +^HeadSpinDamageSpeed |The speed at which the player'​s head spins when damaged | 
-^MaxCameraSmoothAngles| Add info | +^HeadSpinDeacc |The deacceleration to slow down head spin | 
-^TerrorSound| The sound played when chased by an enemy | +^MaxCameraSmoothAngles |Add info | 
-^TerrorIncSpeed| Add info | +^TerrorSound |The sound played when chased by an enemy | 
-^TerrorDecSpeed| Add info | +^TerrorIncSpeed |Add info | 
-^MaxPrevSpeedsSaved| Add info | +^TerrorDecSpeed |Add info | 
-^AutoKillYPos| The Y co-ordinate position in the level to automatically kill the player at if they pass | +^MaxPrevSpeedsSaved |Add info | 
-^FlashbackRadialBlurSize| The size of the radial blur effect applied during flashbacks | +^AutoKillYPos |The Y co-ordinate position in the level to automatically kill the player at if they pass | 
-^FlashbackRadialBlurStartDist| The start distance at which the radial blur starts | +^FlashbackRadialBlurSize |The size of the radial blur effect applied during flashbacks | 
-^FlashbackWorldSoundVolume| The global sound level used during a flashback | +^FlashbackRadialBlurStartDist |The start distance at which the radial blur starts | 
-^FlashbackMoveSpeedMul| The walk speed multiplier used for the player during flashbacks | +^FlashbackWorldSoundVolume |The global sound level used during a flashback | 
-^FlashbackRunSpeedMul| The run speed multiplier used for the player during flashbacks | +^FlashbackMoveSpeedMul |The walk speed multiplier used for the player during flashbacks | 
-^Death_HeightAdd| The height change of the camera during death | +^FlashbackRunSpeedMul |The run speed multiplier used for the player during flashbacks | 
-^Death_HeightAddCrouch| The height change of the camera during death (while crouching) | +^Death_HeightAdd |The height change of the camera during death | 
-^Death_FadeTime| The fade out time during death | +^Death_HeightAddCrouch |The height change of the camera during death (while crouching) | 
-^Death_MaxSanityGain| The maximum amount of sanity the player respawns with | +^Death_FadeTime |The fade out time during death | 
-^Death_MaxHealthGain| The maximum amount of health the player respawns with | +^Death_MaxSanityGain |The maximum amount of sanity the player respawns with | 
-^Death_MaxOilGain| The maximum amount of oil the player respawns with | +^Death_MaxHealthGain |The maximum amount of health the player respawns with | 
-^Death_MinSanityGain| The minimum amount of sanity the player respawns with | +^Death_MaxOilGain |The maximum amount of oil the player respawns with | 
-^Death_MinHealthGain| The minimum amount of health the player respawns with | +^Death_MinSanityGain |The minimum amount of sanity the player respawns with | 
-^Death_MinOilGain| The minimum amount of oil the player respawns with | +^Death_MinHealthGain |The minimum amount of health the player respawns with | 
-^Death_HeightAddSpeed| The speed of which the height change of the camera changes | +^Death_MinOilGain |The minimum amount of oil the player respawns with | 
-^Death_RollSpeed| The speed of camera roll | +^Death_HeightAddSpeed |The speed of which the height change of the camera changes | 
-^Death_StartSound| The sound played when dying | +^Death_RollSpeed |The speed of camera roll | 
-^Death_AwakenSound| The sound played when respawning | +^Death_StartSound |The sound played when dying | 
-^InsanityCollapse_HeightAddGoal| The height change of the camera during a sanity collapse | +^Death_AwakenSound |The sound played when respawning | 
-^InsanityCollapse_HeightAddCollapseSpeed| The speed of which the camera change happens | +^InsanityCollapse_HeightAddGoal |The height change of the camera during a sanity collapse | 
-^InsanityCollapse_HeightAddAwakeSpeed| The speed of which the camera changes back to normal | +^InsanityCollapse_HeightAddCollapseSpeed |The speed of which the camera change happens | 
-^InsanityCollapse_RollCollapseSpeed| The speed of which the camera rolls when collapsing | +^InsanityCollapse_HeightAddAwakeSpeed |The speed of which the camera changes back to normal | 
-^InsanityCollapse_RollAwakeSpeed| The speed of which the camera rolls back to normal | +^InsanityCollapse_RollCollapseSpeed |The speed of which the camera rolls when collapsing | 
-^InsanityCollapse_AwakenSanity| The sanity the player is left with after awaking a sanity collapse | +^InsanityCollapse_RollAwakeSpeed |The speed of which the camera rolls back to normal | 
-^InsanityCollapse_SleepTime| The time the player is collapsed | +^InsanityCollapse_AwakenSanity |The sanity the player is left with after awaking a sanity collapse | 
-^InsanityCollapse_SleepSpeedMul| The speed multiplier while collapsed | +^InsanityCollapse_SleepTime |The time the player is collapsed | 
-^InsanityCollapse_WakeUpSpeedMul| The speed multiplier while waking up | +^InsanityCollapse_SleepSpeedMul |The speed multiplier while collapsed | 
-^InsanityCollapse_StartSound| The sound played when collapsing | +^InsanityCollapse_WakeUpSpeedMul |The speed multiplier while waking up | 
-^InsanityCollapse_AwakenSound| The sound played when awaking a collapse | +^InsanityCollapse_StartSound |The sound played when collapsing | 
-^InsanityCollapse_SleepLoopSound| The sound played while being collapsed | +^InsanityCollapse_AwakenSound |The sound played when awaking a collapse | 
-^InsanityCollapse_SleepLoopSoundVolume| The sound volume while collapsed | +^InsanityCollapse_SleepLoopSound |The sound played while being collapsed | 
-^InsanityCollapse_SleepRandomSound| Random sounds being played while collapsed | +^InsanityCollapse_SleepLoopSoundVolume |The sound volume while collapsed | 
-^InsanityCollapse_SleepRandomMinTime| The minimum amount of time between a random sound | +^InsanityCollapse_SleepRandomSound |Random sounds being played while collapsed | 
-^InsanityCollapse_SleepRandomMaxTime| The maximum amount of time between a random sound | +^InsanityCollapse_SleepRandomMinTime |The minimum amount of time between a random sound | 
-^Hurt_EffectStartHealth| At what health amount should damage effects start playing | +^InsanityCollapse_SleepRandomMaxTime |The maximum amount of time between a random sound | 
-^Hurt_MinSpeedMul| Minimum speed multiplier while hurt | +^Hurt_EffectStartHealth |At what health amount should damage effects start playing | 
-^Hurt_MaxPantCount| Add info | +^Hurt_MinSpeedMul |Minimum speed multiplier while hurt | 
-^Hurt_PantSpeed| Add info | +^Hurt_MaxPantCount |Add info | 
-^Hurt_PantSize| Add info | +^Hurt_PantSpeed |Add info | 
-^HealthRegainSpeed| Add info | +^Hurt_PantSize |Add info | 
-^HealthRegainLimit| Add info | +^HealthRegainSpeed |Add info | 
-^Hurt_NoiseAlpha| The amount of opacity for the noise effect when on low health | +^HealthRegainLimit |Add info | 
-^Hurt_NoiseFreq| The frequency of the noise effect | +^Hurt_NoiseAlpha |The amount of opacity for the noise effect when on low health | 
-^Hurt_NoiseColor| The color of the noise effect (red, green, blue, alpha) | +^Hurt_NoiseFreq |The frequency of the noise effect | 
-^SanityGain_Color| The color of the sanity boost effect (red, green, blue, alpha) | +^Hurt_NoiseColor |The color of the noise effect (red, green, blue, alpha) | 
-^SanityGain_Sound| The sound played when given a sanity boost | +^SanityGain_Color |The color of the sanity boost effect (red, green, blue, alpha) | 
-^SanityGain_FadeInTime| The time it takes to fade in a sanity boost | +^SanityGain_Sound |The sound played when given a sanity boost | 
-^SanityGain_FadeOutTime| The time it takes to fade out a sanity boost | +^SanityGain_FadeInTime |The time it takes to fade in a sanity boost | 
-^HandsRotationSmoothNum| Add info | +^SanityGain_FadeOutTime |The time it takes to fade out a sanity boost | 
-^HandsPosAddMul| Add info | +^HandsRotationSmoothNum |Add info | 
-^FallDamageBounceSizeMul| Add info | +^HandsPosAddMul |Add info | 
-^FallDamageBounceSpeedMul| Add info | +^FallDamageBounceSizeMul |Add info | 
-^FallDamageSpeed_Min| The minimum amount of speed needed to receive minimum fall damage | +^FallDamageBounceSpeedMul |Add info | 
-^FallDamage_Min| The minimum amount of damage received from minor falls | +^FallDamageSpeed_Min |The minimum amount of speed needed to receive minimum fall damage | 
-^FallDamageSound_Min| The sound played when taking minimum fall damage | +^FallDamage_Min |The minimum amount of damage received from minor falls | 
-^FallDamageSpeed_Med| The minimum amount of speed needed to receive medium fall damage | +^FallDamageSound_Min |The sound played when taking minimum fall damage | 
-^FallDamage_Med| The minimum amount of damage received from medium falls | +^FallDamageSpeed_Med |The minimum amount of speed needed to receive medium fall damage | 
-^FallDamageSound_Med| The sound played when taking medium fall damage | +^FallDamage_Med |The minimum amount of damage received from medium falls | 
-^FallDamageSpeed_Max| The minimum amount of speed needed to receive maximum fall damage | +^FallDamageSound_Med |The sound played when taking medium fall damage | 
-^FallDamage_Max| The minimum amount of damage received from major falls | +^FallDamageSpeed_Max |The minimum amount of speed needed to receive maximum fall damage | 
-^FallDamageSound_Max| The sound played when taking maximum fall damage |+^FallDamage_Max |The minimum amount of damage received from major falls | 
 +^FallDamageSound_Max |The sound played when taking maximum fall damage |
  
 === Player_Interaction === === Player_Interaction ===
  
-^GrabMaxForce| Maximum force applied to a thrown object | +^GrabMaxForce |Maximum force applied to a thrown object | 
-^GrabMaxTorque| Add info | +^GrabMaxTorque |Add info | 
-^GrabMaxAngularSpeed| Maximum angular speed for thrown object | +^GrabMaxAngularSpeed |Maximum angular speed for thrown object | 
-^GrabMinSlowPlayerMass| Add info | +^GrabMinSlowPlayerMass |Add info | 
-^GrabMaxSlowPlayerMass| Add info | +^GrabMaxSlowPlayerMass |Add info | 
-^GrabMinSlowPlayerMul| Add info | +^GrabMinSlowPlayerMul |Add info | 
-^GrabMaxLeaveAngularSpeed| Add info | +^GrabMaxLeaveAngularSpeed |Add info | 
-^GrabMaxLeaveLinearSpeed| Add info | +^GrabMaxLeaveLinearSpeed |Add info | 
-^PushMaxSpeedWalk| The maximum amount of force applied to a push object while walking | +^PushMaxSpeedWalk |The maximum amount of force applied to a push object while walking | 
-^PushMaxSpeedRun| The maximum amount of force applied to a push object while running | +^PushMaxSpeedRun |The maximum amount of force applied to a push object while running | 
-^PushMaxSpeedCrouch| The maximum amount of force applied to a push object while crouching | +^PushMaxSpeedCrouch |The maximum amount of force applied to a push object while crouching | 
-^PushForceWalk| The maximum ​amount of force applied to a push object while walking | +^PushForceWalk |The amount of force applied to a push object while walking | 
-^| Add info +^PushForceRun ​|The amount of force applied to a push object while running ​
-^| Add info +^PushForceCrouch ​|The amount of force applied to a push object while crouching ​
-^| Add info | +^PushYawRange ​|Add info | 
-^| Add info | +^PushPitchMinRange ​|Add info | 
-^| Add info | +^PushPitchMaxRange ​|Add info | 
-^| Add info +^PushMaxForce ​|Maximum amount of force applied when pushing ​
-^| Add info | +^MoveToMouseAddFactor ​|Add info | 
-^| Add info +^MoveMaxForce ​|Maximum amount of force applied when moving ​
-^| Add info +^SlideMaxForce ​|Maximum amount of force applied to a slide object ​
-^| Add info +^Default_DefaultMaxFocusDist ​|The default maximum distance at which the player can focus objects from 
-^| Add info |+^Grab_DefaultMaxFocusDist ​|The default maximum distance at which the player can grab objects from | 
 +^Push_DefaultMaxFocusDist |The default maximum distance at which the player can push objects from | 
 +^Slide_DefaultMaxFocusDist |The default maximum distance at which the player can slide objects from | 
 +^SwingDoor_DefaultMaxFocusDist |The default maximum distance at which the player can use a swing door from | 
 +^Lever_DefaultMaxFocusDist |The default maximum distance at which the player can use a lever from | 
 +^Wheel_DefaultMaxFocusDist |The default maximum distance at which the player can use a wheel from | 
 +^Item_DefaultMaxFocusDist |The default maximum distance at which the player can use an item from | 
 +^LevelDoor_DefaultMaxFocusDist |The default maximum distance at which the player can use a level door from | 
 +^MultiSlider_DefaultMaxFocusDist |The default maximum distance at which the player can use a multi slider from | 
 +^Commentary_MaxFocusDist |The maximum distance at which the player can activate a commentary icon from | 
 +^Ladder_MaxFocusDist |The maximum distance at which the player can use a ladder from | 
 +^Examine_MaxFocusDist |The maximum distance at which the player can focus an examine area from | 
 +^Sign_MaxFocusDist |The maximum distance at which the player can focus a sign area from | 
 +^ScriptArea_MaxFocusDist |The maximum distance at which the player can focus a script area from | 
 +^MinUseItemDistance |The minimum distance an item can be used from |
  
 === Player_Body === === Player_Body ===
 +
 +^Mass |The mass of the player'​s body |
 +^Size |The size of the player'​s cylinder shape body |
 +^CrouchSize |the size of the player while crouching |
 +^GravityForce |The amount and direction of the gravitational pull (X, Y, Z) |
 +^CameraPosAdd |The position of the camera on the player (X, Y, Z) |
 +^CameraSmoothPosNum |Add info |
 +^AccurateClimbing |Whether climbing on ladders should be accurate |
 +^MaxNoSlideSlopeAngle |Maximum angle of environment before the player starts sliding down |
 +^MaxPushMass |The maximum mass the player can push by the use of objects |
 +^PushForce |The force used when pushing by object collision |
 +^CharacterMaxPushMass |The maximum mass the player'​s body can push |
 +^CharacterPushForce |The force used when pushing by player collision. |
 +^MaxStepSize |The maximum size of the player'​s steps |
 +^MaxStepSizeInAir |The maximum step size while in the air |
 +^StepClimbSpeed |The speed at which the player'​s steps happen when climbing a ladder |
  
 === Player_Darkness === === Player_Darkness ===
 +
 +^MinLightLevel |The minimum level of light before the night vision is activated |
 +^RadiusAdd |The radius of the active night vision effect |
 +^AmbientLightMinLightLevel |The minimum light level for the night vision effect |
 +^AmbientLightRadius |Add info |
 +^AmbientLightIntensity |The intensity of the night vision effect'​s light level |
 +^AmbientLightFadeInTime |The time it takes to fade in the full night vision effect |
 +^AmbientLightFadeOutTime |The time it takes to fade out from the full night vision effect |
 +^AmbientLightColor |The color for the night vision effect |
 +^LoopSoundFile |The sound file played and looped while in the darkness |
 +^LoopSoundVolume |The volume for the darkness sound |
 +^LoopSoundStartupTime |The time it takes for the darkness sound to start playing |
 +^LoopSoundFadeInSpeed |The time it takes for the darkness sound to fade in |
 +^LoopSoundFadeOutSpeed |The time it takes for the darkness sound to fade out |
 +^SanityLossPerSecond |The amount of sanity drained per second while in the darkness |
  
 === Player_Sanity === === Player_Sanity ===
 +
 +^HitZoomInSpeed |The zoom in speed of the sanity drain effect when hit for sanity damage |
 +^HitZoomOutSpeed |The zoom out speed of the sanity drain effect when hit for sanity damage |
 +^HitZoomInFOVMul |The field of view multiplier when zooming in |
 +^HitZoomInAspectMul |The aspect ratio multiplier when zooming in |
 +^SanityRegainSpeed |The speed for regaining sanity when in light |
 +^SanityRegainLimit |The maximum limit for automatically regaining sanity |
 +^SanityVeryLowLimit |The limit to determine very low sanity |
 +^SanityEffectsStart |The maximum amount of sanity before sanity effects can play |
 +^SanityWaveAlphaMul |The alpha multiplier for the wave effect during sanity drain |
 +^SanityWaveSpeedMul |The speed multiplier for the wave effect during sanity drain |
 +^CheckNearEnemyInterval |The frequency of the interval to check for nearby enemies |
 +^NearEnemyDecrease |The sanity decrease when near enemies |
 +^NearCritterDecrease |The sanity decrease when near critters |
 +^StartSwayMaxSanity |The maximum amount of sanity before the swaying sanity effect plays |
 +^SwayMaxSavedPositions |Add info |
 +^SanityLowLimit |The limit to determine low sanity |
 +^SanityLowLimitMaxTime |Add info |
 +^SanityLowNewSanityAmount |Add info |
 +^LightLampMinSanityIncrease |The minimum sanity increase while in the light of the lantern |
 +^LightLampMaxSanityIncrease |The maximum sanity increase while in the light of the lantern |
  
 === Player_Lantern === === Player_Lantern ===
 +
 +^Color |The color of the lantern light (red, green, blue, alpha) |
 +^Radius |The radius of the lantern light |
 +^Gobo |The gobo file for the lantern light |
 +^LocalOffset |Add info |
 +^TurnOnSound |The sound for enabling the lantern |
 +^TurnOffSound |The sound for disabling the lantern |
 +^OutOfOilSound |The sound for when the lantern is out of oil |
 +^DisabledSound |The sound for when the lantern is disabled |
 +^CastShadows |Whether the lantern light should cast shadows |
 +^LowerOilSpeed |The speed at which the oil is drained from the lantern |
 +^FadeLightOilAmount |The level of oil at which to fade the lantern ligth |
  
 === Player_Ladder === === Player_Ladder ===
 +
 +^UpSpeed |The speed the player climbs up the ladder |
 +^DownSpeed |The speed the player climbs down the ladder |
 +^StepLength |The length of each step in the ladder |
  
 === Player_Movement_Default === === Player_Movement_Default ===
 +
 +^ForwardAcc |The forwards acceleration speed |
 +^SidewayAcc |The sideways acceleration speed |
 +^ForwardDeacc |The forwards deacceleration speed |
 +^SidewayDeacc |The sideways deacceleration speed |
 +^ForwardOppositeDirAccMul |The acceleration speed when changing to the opposite direction while moving forwards |
 +^SidewayOppositeDirAccMul |The acceleration speed when changing to the opposite direction while moving sideways |
  
 === Player_Movement_Normal === === Player_Movement_Normal ===
 +
 +^JumpSound |The sound played when jumping |
 +^CrouchSound |The sound played when crouching |
 +^StandSound |The sound played when un-crouching |
 +^MaxForwardSpeed |The maximum speed when walking forwards |
 +^MaxBackwardSpeed |The maximum speed when walking backwards |
 +^MaxSidwaySpeed |The maximum speed when walking sideways |
 +^RunForwardMul |The forwards running multiplier |
 +^RunBackwardMul |The backwards running mulitplier |
 +^RunSidewayMul |The sideways running multiplier |
 +^CrouchForwardMul |The multiplier for crouching forwards |
 +^CrouchBackwardMul |The multiplier for crouching backwards |
 +^CrouchSidewayMul |The multiplier for crouching sideways |
 +^InAirForwardMul |The multiplier for moving forwards while in mid-air |
 +^InAirBackwardMul |The multiplier for moving backwards while in mid-air |
 +^InAirSidewayMul |The multiplier for moving sideways while in mid-air |
 +^MaxJumpCount |Add info |
 +^JumpStartForce |The force applied when jumping |
 +^JumpCrouchStartForce |The force applied when crouch jumping |
 +^CrouchBobMax |The maximum amount of camera bobbing while crouching |
 +^WalkBobMax |The maximum amount of camera bobbing while walking |
 +^RunBobMax |The maximum amount of camera bobbing while running |
 +^CrouchMinBobSpeed |The minimum speed of bobbing while crouching |
 +^CrouchMaxBobSpeed |The maximum speed of bobbing while crouching |
 +^WalkMinBobSpeed |The minimum speed of bobbing while walking |
 +^WalkMaxBobSpeed |The maximum speed of bobbing while walking |
 +^RunMinBobSpeed |The minimum speed of bobbing while running |
 +^RunMaxBobSpeed |The maximum speed of bobbing while running |
 +^GroundBounceSize |Add info |
 +^GroundBounceSpeed |Add info |
 +^MinHitGroundBounceSpeed |Add info |
  
 === Player_Movement_ClimbLedge === === Player_Movement_ClimbLedge ===
  
 +^CheckUpdatesPerSecond |The amount of updates per second while climbing |
 +^ClimbLedgeCheckDistForward |Add info |
 +^ClimbLedgeCheckDistFromTop |Add info |
 +^ClimbLedgeCheckDistTopToEnd |Add info |
 +^CheckMaxPushDist |Add info |
 +^HeadMoveSpeed |The speed at which the player'​s head (the camera) moves |
 +^HeadMoveSlowdownDist |The distance where the head starts slowing down |
 +^GivePlayerControlDist |The distance at which the player regains control from the edge of the ladder |
 +^MovePitchFactor |Add info |
 +^MaxMovePitchSpeed |Add info |
 +
 +\\
  
hpl2/amnesia/config/game.1411480343.txt.gz · Last modified: 2014/09/23 13:52 by mudbill