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hpl2:amnesia:config:game

This is an old revision of the document!


Game

This page lists entries within the game.cfg file found in /config and in full conversion mods. Warning: Some of the descriptions are missing and some are currently untested assumptions. WIP page.

Input

MaxSmoothMousePos Add info
PrevSmoothMousePosMul Add info

Sound

InGameMusicvolume Global volume for music

Effects

VoiceTextFontSize Subtitle font size
VoiceTextRowWidth Subtitle width limit before it breaks a new line

Quest

QuestCompletionValue Add info
ItemCompletionValue Add info
NoteCompletionValue Add info
DiaryCompletionValue Add info
FlashbackCompletionValue Add info
ChestCompletionValue Add info

Saving

MaxAutoSaves Amount of maximum auto saves to store in user files

Enemy

EnemyDarknessGlowMaxDistance Maximum distance from player that enemies glow in darkness

Insanity

EventsFile Name of file to use for insanity events. Default: misc/main_sanity_events.cfg
MinTimeBetweenEvents Minimum time until another insanity event can happen again
MaxEventSanity Maximum sanity the player can have to experience insanity events
MaxSanity_LongWait Add info
MaxSanity_MedWait Add info
MaxSanity_ShortWait Add info
TimeBetween_LongWait Add info
TimeBetween_MedWait Add info
TimeBetween_ShortWait Add info
MaxExamineSanity Maximum sanity the player can have to use ExamineAreas
InsanityArea_CheckTimeMin Add info
InsanityArea_CheckTimeMax Add info

Slime

SlimeType0_AttackSound Sound played when attacked by a slime area
SlimeType0_AttackPS Particles played when attacked by a slime area
SlimeType0_MinAttackDamage Minimum damage a slime area can inflict
SlimeType0_MaxAttackDamage Maximum damage a slime area can inflict
SlimeType0_ScreenShakeAmount Amount of screen shake applied when hit by a slime area

Player_General

FOV The “Field of View” visible from the player's perspective
FarClipPlane For optimization, the distance in which objects aren't rendered
NearClipPlane Add info
FocusTextFont The font used when displaying text in focus by the player (extension .fnt)
HeadSpinDamageSpeed The speed at which the player's head spins when damaged
HeadSpinDeacc The deacceleration to slow down head spin
MaxCameraSmoothAngles Add info
TerrorSound The sound played when chased by an enemy
TerrorIncSpeed Add info
TerrorDecSpeed Add info
MaxPrevSpeedsSaved Add info
AutoKillYPos The Y co-ordinate position in the level to automatically kill the player at if they pass
FlashbackRadialBlurSize The size of the radial blur effect applied during flashbacks
FlashbackRadialBlurStartDist The start distance at which the radial blur starts
FlashbackWorldSoundVolume The global sound level used during a flashback
FlashbackMoveSpeedMul The walk speed multiplier used for the player during flashbacks
FlashbackRunSpeedMul The run speed multiplier used for the player during flashbacks
Death_HeightAdd The height change of the camera during death
Death_HeightAddCrouch The height change of the camera during death (while crouching)
Death_FadeTime The fade out time during death
Death_MaxSanityGain The maximum amount of sanity the player respawns with
Death_MaxHealthGain The maximum amount of health the player respawns with
Death_MaxOilGain The maximum amount of oil the player respawns with
Death_MinSanityGain The minimum amount of sanity the player respawns with
Death_MinHealthGain The minimum amount of health the player respawns with
Death_MinOilGain The minimum amount of oil the player respawns with
Death_HeightAddSpeed The speed of which the height change of the camera changes
Death_RollSpeed The speed of camera roll
Death_StartSound The sound played when dying
Death_AwakenSound The sound played when respawning
InsanityCollapse_HeightAddGoal The height change of the camera during a sanity collapse
InsanityCollapse_HeightAddCollapseSpeed The speed of which the camera change happens
InsanityCollapse_HeightAddAwakeSpeed The speed of which the camera changes back to normal
InsanityCollapse_RollCollapseSpeed The speed of which the camera rolls when collapsing
InsanityCollapse_RollAwakeSpeed The speed of which the camera rolls back to normal
InsanityCollapse_AwakenSanity The sanity the player is left with after awaking a sanity collapse
InsanityCollapse_SleepTime The time the player is collapsed
InsanityCollapse_SleepSpeedMul The speed multiplier while collapsed
InsanityCollapse_WakeUpSpeedMul The speed multiplier while waking up
InsanityCollapse_StartSound The sound played when collapsing
InsanityCollapse_AwakenSound The sound played when awaking a collapse
InsanityCollapse_SleepLoopSound The sound played while being collapsed
InsanityCollapse_SleepLoopSoundVolume The sound volume while collapsed
InsanityCollapse_SleepRandomSound Random sounds being played while collapsed
InsanityCollapse_SleepRandomMinTime The minimum amount of time between a random sound
InsanityCollapse_SleepRandomMaxTime The maximum amount of time between a random sound
Hurt_EffectStartHealth At what health amount should damage effects start playing
Hurt_MinSpeedMul Minimum speed multiplier while hurt
Hurt_MaxPantCount Add info
Hurt_PantSpeed Add info
Hurt_PantSize Add info
HealthRegainSpeed Add info
HealthRegainLimit Add info
Hurt_NoiseAlpha The amount of opacity for the noise effect when on low health
Hurt_NoiseFreq The frequency of the noise effect
Hurt_NoiseColor The color of the noise effect (red, green, blue, alpha)
SanityGain_Color The color of the sanity boost effect (red, green, blue, alpha)
SanityGain_Sound The sound played when given a sanity boost
SanityGain_FadeInTime The time it takes to fade in a sanity boost
SanityGain_FadeOutTime The time it takes to fade out a sanity boost
HandsRotationSmoothNum Add info
HandsPosAddMul Add info
FallDamageBounceSizeMul Add info
FallDamageBounceSpeedMul Add info
FallDamageSpeed_Min The minimum amount of speed needed to receive minimum fall damage
FallDamage_Min The minimum amount of damage received from minor falls
FallDamageSound_Min The sound played when taking minimum fall damage
FallDamageSpeed_Med The minimum amount of speed needed to receive medium fall damage
FallDamage_Med The minimum amount of damage received from medium falls
FallDamageSound_Med The sound played when taking medium fall damage
FallDamageSpeed_Max The minimum amount of speed needed to receive maximum fall damage
FallDamage_Max The minimum amount of damage received from major falls
FallDamageSound_Max The sound played when taking maximum fall damage

Player_Interaction

GrabMaxForce Maximum force applied to a thrown object
GrabMaxTorque Add info
GrabMaxAngularSpeed Maximum angular speed for thrown object
GrabMinSlowPlayerMass Add info
GrabMaxSlowPlayerMass Add info
GrabMinSlowPlayerMul Add info
GrabMaxLeaveAngularSpeed Add info
GrabMaxLeaveLinearSpeed Add info
PushMaxSpeedWalk The maximum amount of force applied to a push object while walking
PushMaxSpeedRun The maximum amount of force applied to a push object while running
PushMaxSpeedCrouch The maximum amount of force applied to a push object while crouching
PushForceWalk The maximum amount of force applied to a push object while walking
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Player_Body

Player_Darkness

Player_Sanity

Player_Lantern

Player_Ladder

Player_Movement_Default

Player_Movement_Normal

Player_Movement_ClimbLedge

hpl2/amnesia/config/game.1411480343.txt.gz · Last modified: 2014/09/23 13:52 by mudbill