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hpl1:start [2010/11/04 14:08]
jens
hpl1:start [2020/02/08 15:27]
muffin [HPL1 Documentation] added Video Card information
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-<note important>​It'​s difficult to do anything with Penumbra: Overture, it requiers ​using old software and learning a great deal before anything useful can be made. This documentation is only left here to give insight for those fiddling with the source code for Overture and the HPL1 engine.</​note>​ +<note important>​It'​s difficult to do anything with Penumbra: Overture, ​as it requires ​using old software and learning a great deal before anything useful can be made. This documentation is only left here to give insight for those fiddling with the source code for Overture and the HPL1 engine.</​note>​
  
 ====== HPL1 Documentation ====== ====== HPL1 Documentation ======
  
 +  * This wiki contains all the information you need to get started with modding [[http://​wwww.penumbra-overture.com|Penumbra:​ Overture]] and the HPL engine. Before you begin remember that to work with the engine you will need experience with using a 3D editor, if you have none or little it is recommended you start learning one before trying to use the HPL engine.
  
-    ​This wiki contains all the information you need to get started with modding [[http://​wwww.penumbra-overture.com|Penumbra:​ Overture]] and the HPL engine. Before you begin remember ​that to work with the engine you will need experience with using a 3D editorif you have none or little ​it is recommended you start learning one before trying ​to use the HPL engine.+  ​All game specific files that gives objects specific behavior is based on XML files, it's good to have some very basic knowledge of how XML files are structured and function.
  
 +  * The HPL engine uses a C/C++ like script language called [[http://​www.angelcode.com/​angelscript/​|Angel Script]], as such it is a good idea to have some basic programing experience, no more than having done an introduction course or similar is required.
  
-    ​All game specific files that gives objects specific behavior is based on XML files, it's good to have some very basic knowledge of how XML files are structured and function. +  ​You must have a 3D Accelerator ​as the engine and editors rely heavily on thoseIntegrated graphics do not work.
- +
- +
-    * The HPL engine uses C/C++ like script language called [[http://​www.angelcode.com/​angelscript/​|Angel Script]], ​as such it is a good idea to have some basic programing experienceno more than having done an introduction course or similar is required. +
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-    * If you are all set to go, head on to the [[:​hpl1:​getting_started|Getting started document]] page!+
  
 +  * If you are all set to go, head on to the [[:​hpl1:​getting_started|Getting started document]] page!
  
 ===== Resources in the wiki ===== ===== Resources in the wiki =====
  
- +  ​* [[:​hpl1:​getting_started|Getting started document]] 
-    ​* [[:​hpl1:​getting_started]]  +   [[:hpl1:start|Documentation]] 
-    * [[:hpl1:documentation:​|Documentation]]  +      * [[:​hpl1:​documentation:​content_creation_document|HPL-Engine© Content Creation]] 
-      * [[:​hpl1:​documentation:​content_creation_document|HPL-Engine© Content Creation]]  +      * [[:​hpl1:​documentation:​script_reference|Script Reference document]] 
-      * [[:​hpl1:​documentation:​script_reference|Script Reference document]]  +      * [[:​hpl1:​documentation:​particle_editor_document|HPL Particle Editor]] 
-      * [[:​hpl1:​documentation:​particle_editor_document|HPL Particle Editor]] ​    ​ +   [[:​hpl1:​tutorials:​start|Tutorials]]
-    * [[:​hpl1:​tutorials:​]]+
       * [[:​hpl1:​tutorials:​tutorial_1_-_introduction|TUTORIAL 1.1 – Introduction]]       * [[:​hpl1:​tutorials:​tutorial_1_-_introduction|TUTORIAL 1.1 – Introduction]]
       * [[:​hpl1:​tutorials:​tutorial_2_-_level_creation|TUTORIAL 2.1 Level Creation]]       * [[:​hpl1:​tutorials:​tutorial_2_-_level_creation|TUTORIAL 2.1 Level Creation]]
       * [[:​hpl1:​tutorials:​tutorial_3_-_materials|HPL Tutorial 3.1 Materials]]       * [[:​hpl1:​tutorials:​tutorial_3_-_materials|HPL Tutorial 3.1 Materials]]
-      * [[:​hpl1:​tutorials:​tutorial_4_-_particles|TUTORIAL 4.1 – Particles]] ​+      * [[:​hpl1:​tutorials:​tutorial_4_-_particles|TUTORIAL 4.1 – Particles]]
       * [[:​hpl1:​tutorials:​tutorial_5_-_scripting|TUTORIAL 5.1 – Scripting a light]]       * [[:​hpl1:​tutorials:​tutorial_5_-_scripting|TUTORIAL 5.1 – Scripting a light]]
-    ​* [[:​hpl1:​projects_using_hpl|Projects using the HPL engine]]+  ​* [[:​hpl1:​projects_using_hpl|Projects using the HPL engine]]
  
hpl1/start.txt · Last modified: 2020/02/08 22:31 by muffin