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hpl1:documentation:content.creation.document.chap2

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hpl1:documentation:content.creation.document.chap2 [2010/11/04 06:48]
jens
hpl1:documentation:content.creation.document.chap2 [2010/11/04 07:27] (current)
jens
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 Max cone angle, this is the maximum angle between Body1 and the axis. Has value from 0 – 180. Max cone angle, this is the maximum angle between Body1 and the axis. Has value from 0 – 180.
  
-{{:document:ball-and-socket.jpg|:​document:​ball-and-socket.jpg}}\\+{{:hpl1:documentation:​ball-and-socket.jpg}}\\
 //This joint is used to model things like rope segments and arm joints// //This joint is used to model things like rope segments and arm joints//
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 Maximum and minimum angle between the bodies relative to the start position. Max angle is in the positive direction and min in the negative. To get the positive direction place your thumb on your right hand in the direction of the axis. Now bend your fingers towards your palm, the direction in which you fingers are pointing is the direction of the positive angle. In mathematics this is called the right hand rule. Valid values are 0 – 179. Maximum and minimum angle between the bodies relative to the start position. Max angle is in the positive direction and min in the negative. To get the positive direction place your thumb on your right hand in the direction of the axis. Now bend your fingers towards your palm, the direction in which you fingers are pointing is the direction of the positive angle. In mathematics this is called the right hand rule. Valid values are 0 – 179.
  
-{{:document:hinge.jpg|:​document:​hinge.jpg}}\\+{{:hpl1:documentation:​hinge.jpg}}\\
 //This joint is used to model things like doors and wheels (picture turning the axis 90 degrees to the left, the bodies will now spin around each other).// //This joint is used to model things like doors and wheels (picture turning the axis 90 degrees to the left, the bodies will now spin around each other).//
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 Maximum and minimum distance. Picture the anchor as attached to Body1. When the anchor is moved in the distance of the axis the distance gets larger and when it moves in the other way it gets negative (and smaller). At the start position the distance is 0.  Maximum and minimum distance. Picture the anchor as attached to Body1. When the anchor is moved in the distance of the axis the distance gets larger and when it moves in the other way it gets negative (and smaller). At the start position the distance is 0. 
  
-{{:document:slider.jpg|:​document:​slider.jpg}}\\+{{:hpl1:documentation:​slider.jpg}}\\
 //This joint is used to model things like drawers and pumps.// //This joint is used to model things like drawers and pumps.//
  
hpl1/documentation/content.creation.document.chap2.txt · Last modified: 2010/11/04 07:27 by jens