{"batchcomplete":"","continue":{"lecontinue":"20260730221538|3193","continue":"-||"},"query":{"logevents":[{"logid":3203,"ns":0,"title":"HPL3/Audition/Voice Handler Overview","pageid":3465,"logpage":3465,"params":{},"type":"create","action":"create","user":"TiMan","timestamp":"2026-07-30T22:26:48Z","comment":"Created page with \"  The voice handler is basically a simplified way in which to play complex sound events that deal with voices. It is also a way to easily handle subtitles along with the voice...\""},{"logid":3202,"ns":0,"title":"HPL3/SOMA/Audition/Audition Overview","pageid":3464,"logpage":3464,"params":{},"type":"create","action":"create","user":"TiMan","timestamp":"2026-07-30T22:25:31Z","comment":"Created page with \"= Best Practices =  Here are a few practices that should be used when adding voices in the game:  '''- Sound effects are between *:s '''<br />When adding sound effects, like *...\""},{"logid":3201,"ns":0,"title":"HPL3/Sound/Playing Sounds","pageid":3463,"logpage":3463,"params":{},"type":"create","action":"create","user":"TiMan","timestamp":"2026-07-30T22:23:08Z","comment":"Created page with \"= Sound Browser window = This window helps when having to pick sounds. It can work in two different modes:  * Sound Entity  [[File:sound_entity.png]]  ''' '''Full path input''...\""},{"logid":3200,"ns":0,"title":"HPL3/Sound/Working with FMod Designer 2010","pageid":3462,"logpage":3462,"params":{},"type":"create","action":"create","user":"TiMan","timestamp":"2026-07-30T22:22:42Z","comment":"Created page with \"= Sound =  == FMOD ==  HPL3 uses FMOD to handle all sound playback. See [http://fmod.org|fmod.org]] for more details, documentation and help. When working with sounds it is ma...\""},{"logid":3199,"ns":0,"title":"FMod Designer 2010","pageid":3461,"logpage":3461,"params":{},"type":"create","action":"create","user":"TiMan","timestamp":"2026-07-30T22:21:55Z","comment":"Created page with \"= Sound =  == FMOD ==  HPL3 uses FMOD to handle all sound playback. See [http://fmod.org|fmod.org]] for more details, documentation and help. When working with sounds it is ma...\""},{"logid":3198,"ns":0,"title":"HPL3/SOMA/Audition/Lip Sync","pageid":3460,"logpage":3460,"params":{},"type":"create","action":"create","user":"TiMan","timestamp":"2026-07-30T22:17:24Z","comment":"Created page with \"= Animation - Lipsync =   === Introduction ===   This tutorial was written for anybody working on animations that want a character to automatically lipsync. Lipsyncing is a te...\""},{"logid":3197,"ns":0,"title":"HPL3/Particles/Working with Particles","pageid":3459,"logpage":3459,"params":{},"type":"create","action":"create","user":"TiMan","timestamp":"2026-07-30T22:16:40Z","comment":"Created page with \"{{merge2|HPL2/Particle Systems}} =Particle Systems= General Parameters:  *'''Name''': Name for the PS. Should be unique for all objects in map. *'''Active''' *'''Position''':...\""},{"logid":3196,"ns":0,"title":"HPL3/Particles/Particle General","pageid":3458,"logpage":3458,"params":{},"type":"create","action":"create","user":"TiMan","timestamp":"2026-07-30T22:16:18Z","comment":"Created page with \"=== General ===  * '''Name''': The name of the emitter currently selected. * '''Max Particles''': The maximum number of particles that can be alive at once. When this limit is...\""},{"logid":3195,"ns":0,"title":"HPL3/Particles/Particle Collision","pageid":3457,"logpage":3457,"params":{},"type":"create","action":"create","user":"TiMan","timestamp":"2026-07-30T22:15:56Z","comment":"Created page with \"=== Collision ===  * '''Use Collision''': If collision detection should be used. * '''Update Rate''': How many times a second collision is check for each particle. * '''Maximu...\""},{"logid":3194,"ns":0,"title":"HPL3/Particles/Particle Rotation","pageid":3456,"logpage":3456,"params":{},"type":"create","action":"create","user":"TiMan","timestamp":"2026-07-30T22:15:47Z","comment":"Created page with \"=== Rotation === * '''Use Particle Spinning''': If enabled, particles will rotate around themselves. * '''Spin Type''': Type for the particle spinning. Can be: ''' '''Constant...\""}]}}