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	<title>Frictional Wiki - User contributions [en]</title>
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	<updated>2026-05-14T01:30:05Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.frictionalgames.com/page?title=HPL3/Community/Scripting/Classes/cmeshentity&amp;diff=2536</id>
		<title>HPL3/Community/Scripting/Classes/cmeshentity</title>
		<link rel="alternate" type="text/html" href="https://wiki.frictionalgames.com/page?title=HPL3/Community/Scripting/Classes/cmeshentity&amp;diff=2536"/>
		<updated>2020-07-30T09:12:35Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Upload classes to sub&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==cMeshEntity==&lt;br /&gt;
&lt;br /&gt;
===Fields===&lt;br /&gt;
&lt;br /&gt;
cMeshEntity has no public fields.&lt;br /&gt;
&lt;br /&gt;
===Functions===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=1&lt;br /&gt;
! Return Type !! Function Name !! Parameters !! Description &lt;br /&gt;
|-&lt;br /&gt;
|  [[eEntityType]]  ||  GetEntityType  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[tID]]  ||  GetID  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  int  ||  GetUniqueID  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  UpdateLogic  ||  float afTimeStep  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  const [[tString]]&amp;amp;  ||  GetName  ||  const  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetName  ||  const [[tString]] &amp;amp;in asName  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  HasParent  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  IsActive  ||  const  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetActive  ||  bool abActive  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cVector3f]]  ||  GetLocalPosition  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cMatrixf]]&amp;amp;  ||  GetLocalMatrix  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cVector3f]]  ||  GetWorldPosition  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cMatrixf]]&amp;amp;  ||  GetWorldMatrix  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetPosition  ||  const [[cVector3f]] &amp;amp;in avPos  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetMatrix  ||  const [[cMatrixf]] &amp;amp;in a_mtxTransform  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetWorldPosition  ||  const [[cVector3f]] &amp;amp;in avWorldPos  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetWorldMatrix  ||  const [[cMatrixf]] &amp;amp;in a_mtxWorldTransform  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  int  ||  GetTransformUpdateCount  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cBoundingVolume]]@+  ||  GetBoundingVolume  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  GetScriptableIsSaved  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetScriptableIsSaved  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  AddChild  ||  [[iEntity3D]]@ apEntity  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  RemoveChild  ||  [[iEntity3D]]@ apEntity  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  IsChild  ||  [[iEntity3D]]@ apEntity  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[iEntity3D]]@  ||  GetEntityParent  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cEntity3DIterator]]@  ||  GetChildIterator  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cMesh]]@  ||  GetMesh  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  UpdateAnimation  ||  float afTimeStep  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  PostUpdateLogic  ||  float afTimeStep  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cSubMeshEntity]]@  ||  GetSubMeshEntity  ||  uint alIdx  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cSubMeshEntity]]@  ||  GetSubMeshEntityName  ||  const [[tString]]&amp;amp; asName  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  int  ||  GetSubMeshEntityIndex  ||  const [[tString]]&amp;amp; asName  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  int  ||  GetSubMeshEntityNum  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cAnimationState]]@  ||  GetAnimationState  ||  int alIndex  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  int  ||  GetAnimationStateIndex  ||  const [[tString]]&amp;amp; asName  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cAnimationState]]@  ||  GetAnimationStateFromName  ||  const [[tString]]&amp;amp; asName  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  int  ||  GetAnimationStateNum  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  Play  ||  int alIndex, &amp;lt;br /&amp;gt;bool abLoop, &amp;lt;br /&amp;gt;bool bStopPrev  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  PlayName  ||  const [[tString]]&amp;amp; asName, &amp;lt;br /&amp;gt;bool abLoop, &amp;lt;br /&amp;gt;bool bStopPrev  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  Stop  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  PlayFadeTo  ||  int alIndex, &amp;lt;br /&amp;gt;bool abLoop, &amp;lt;br /&amp;gt;float afTime  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  PlayFadeToName  ||  const [[tString]]&amp;amp; asName, &amp;lt;br /&amp;gt;bool abLoop, &amp;lt;br /&amp;gt;float afTime  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  AnimationIsOver  ||  const [[tString]]&amp;amp; asName  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetNormalizeAnimationWeights  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  GetNormalizeAnimationWeights  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cProcAnimation]]@  ||  CreateProcAnimation  ||  const [[tString]] &amp;amp;in asName  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cProcAnimation]]@  ||  GetProcAnimationFromName  ||  const [[tString]] &amp;amp;in asName  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cProcAnimation]]@  ||  GetProcAnimation  ||  int alIdx  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  int  ||  GetProcAnimationNum  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  ProcPlayName  ||  const [[tString]] &amp;amp;in asName, &amp;lt;br /&amp;gt;float afAnimTime, &amp;lt;br /&amp;gt;bool abLoop, &amp;lt;br /&amp;gt;bool abStopPrev  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  ProcPlay  ||  int alIdx, &amp;lt;br /&amp;gt;float afAnimTime, &amp;lt;br /&amp;gt;bool abLoop, &amp;lt;br /&amp;gt;bool abStopPrev  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  ProcStop  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  ProcPlayFadeTo  ||  int alIndex, &amp;lt;br /&amp;gt;float afAnimTime, &amp;lt;br /&amp;gt;bool abLoop, &amp;lt;br /&amp;gt;float afFadeTime  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  ProcPlayFadeToName  ||  const [[tString]]&amp;amp; asName, &amp;lt;br /&amp;gt;float afAnimTime, &amp;lt;br /&amp;gt;bool abLoop, &amp;lt;br /&amp;gt;float afFadeTime  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cNode3D]]@  ||  GetBoneStateRoot  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cBoneState]]@  ||  GetBoneState  ||  int alIndex  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  int  ||  GetBoneStateIndex  ||  const [[tString]]&amp;amp; asName  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  int  ||  GetBoneStateIndexFromPtr  ||  [[cBoneState]]@ apBoneState  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cBoneState]]@  ||  GetBoneStateFromName  ||  const [[tString]]&amp;amp; asName  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  int  ||  GetBoneStateNum  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cNode3D]]@  ||  AddSocket  ||  const [[tString]] &amp;amp;in asName, &amp;lt;br /&amp;gt;const [[tString]] &amp;amp;in asAttachedBoneName, &amp;lt;br /&amp;gt;const [[cMatrixf]] &amp;amp;in a_mtxLocalTransform, &amp;lt;br /&amp;gt;''bool abRescale = true''  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cNode3D]]@  ||  GetSocket  ||  const [[tString]] &amp;amp;in asName  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  ClearSockets  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  int  ||  GetSocketNum  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cNode3D]]@  ||  GetSocketFromIndex  ||  int alIdx  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetSkeletonPhysicsActive  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  GetSkeletonPhysicsActive  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetSkeletonPhysicsCanSleep  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  GetSkeletonPhysicsCanSleep  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetSkeletonPhysicsWeight  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetSkeletonPhysicsWeight  ||  float afX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  FadeSkeletonPhysicsWeight  ||  float afTime  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetSkeletonCollidersActive  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  GetSkeletonCollidersActive  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  AlignBodiesToSkeleton  ||  bool abCalculateSpeed  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cActorAnimController]]@  ||  GetActorAnimController  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cMatrixf]]  ||  CalculateTransformFromSkeleton  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cMatrixf]]  ||  CalculateTransformFromSkeleton  ||  [[cVector3f]] &amp;amp;out apPostion, &amp;lt;br /&amp;gt;[[cVector3f]] &amp;amp;out apAngles  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  CheckColliderShapeCollision  ||  [[iPhysicsWorld]]@ apWorld, &amp;lt;br /&amp;gt;[[iCollideShape]]@ apShape, &amp;lt;br /&amp;gt;const [[cMatrixf]]&amp;amp; a_mtxShape, &amp;lt;br /&amp;gt; avPosList, &amp;lt;br /&amp;gt; avBoneIndexList  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  ResetGraphicsUpdated  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetDisableSleep  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cNode3D]]@  ||  GetNodeState  ||  int alIndex  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  int  ||  GetNodeStateIndex  ||  const [[tString]]&amp;amp; asName  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cNode3D]]@  ||  GetNodeStateFromName  ||  const [[tString]]&amp;amp; asName  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  int  ||  GetNodeStateNum  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  IsVisible  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetVisible  ||  bool abVisible  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetStatic  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  IsStatic  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetIsOccluder  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetRenderFlagBit  ||  int alFlagBit, &amp;lt;br /&amp;gt;bool abSet  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetDiffuseColorMul  ||  const [[cColor]] &amp;amp;in aColor  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetIlluminationColor  ||  const [[cColor]] &amp;amp;in aColor  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  const [[cColor]]&amp;amp;  ||  GetIlluminationColor  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetCoverageAmount  ||  float afX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetCoverageAmount  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetLiquidAmount  ||  float afX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetLiquidAmount  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  UseAutomaticLiquidAmount  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Remarks===&lt;br /&gt;
&lt;br /&gt;
Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.frictionalgames.com/page?title=HPL3/Community/Scripting/Classes/iphysicsrope&amp;diff=2531</id>
		<title>HPL3/Community/Scripting/Classes/iphysicsrope</title>
		<link rel="alternate" type="text/html" href="https://wiki.frictionalgames.com/page?title=HPL3/Community/Scripting/Classes/iphysicsrope&amp;diff=2531"/>
		<updated>2020-07-30T09:12:34Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Upload classes to sub&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==iPhysicsRope==&lt;br /&gt;
&lt;br /&gt;
===Fields===&lt;br /&gt;
&lt;br /&gt;
iPhysicsRope has no public fields.&lt;br /&gt;
&lt;br /&gt;
===Functions===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=1&lt;br /&gt;
! Return Type !! Function Name !! Parameters !! Description &lt;br /&gt;
|-&lt;br /&gt;
|  const [[tString]]&amp;amp;  ||  GetName  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  int  ||  GetUniqueID  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetActive  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  GetActive  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  RemoveAttachedBody  ||  [[iPhysicsBody]]@ apBody, &amp;lt;br /&amp;gt;bool abRemoveContainerFromBody  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetGravityForce  ||  const [[cVector3f]] &amp;amp;in avX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  const [[cVector3f]]&amp;amp;  ||  GetGravityForce  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetDamping  ||  float afX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetDamping  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetParticleRadius  ||  float afX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetParticleRadius  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetSlideAmount  ||  float afX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetSlideAmount  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetCollide  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  GetCollide  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetSleeping  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  int  ||  GetParticleNum  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cVerletParticle]]@  ||  GetParticle  ||  int alIdx  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  int  ||  GetUpdateCount  ||  const  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  IncUpdateCount  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  UpdateLengthConstraint  ||  [[cVerletParticle]]@ apP1, &amp;lt;br /&amp;gt;[[cVerletParticle]]@ apP2, &amp;lt;br /&amp;gt;float afLength  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  UpdateLengthConstraint  ||  [[cVerletParticle]]@ apP1, &amp;lt;br /&amp;gt;[[cVerletParticle]]@ apP2, &amp;lt;br /&amp;gt;float afLength, &amp;lt;br /&amp;gt;float afStiffness  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  UpdateLengthConstraint  ||  [[cVerletParticle]]@ apP1, &amp;lt;br /&amp;gt;[[cVerletParticle]]@ apP2, &amp;lt;br /&amp;gt;float afMinLength, &amp;lt;br /&amp;gt;float afMaxLength, &amp;lt;br /&amp;gt;float afStiffness  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  UpdateLengthConstraintStretch  ||  [[cVerletParticle]]@ apP1, &amp;lt;br /&amp;gt;[[cVerletParticle]]@ apP2, &amp;lt;br /&amp;gt;float afLength, &amp;lt;br /&amp;gt;float afStiffness  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  UpdateParticleCollisionConstraint  ||  [[cVerletParticle]]@ apPart, &amp;lt;br /&amp;gt;const [[cVector3f]]&amp;amp; avPrevPos, &amp;lt;br /&amp;gt;float afRadius  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetPhysicsActive  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  GetPhysicsActive  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetMotorActive  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  GetMotorActive  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetMotorWantedLength  ||  float afX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetMotorSpeedMul  ||  float afX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetMotorMaxSpeed  ||  float afX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetMotorMinSpeed  ||  float afX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetMotorWantedLength  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetMotorSpeedMul  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetMotorMaxSpeed  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetMotorMinSpeed  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetMotorSound  ||  const [[tString]] &amp;amp;in asSound  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetMotorSoundStartSpeed  ||  float afX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetMotorSoundStopSpeed  ||  float afX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  const [[tString]]&amp;amp;  ||  GetMotorSound  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetMotorSoundStartSpeed  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetMotorSoundStopSpeed  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetAutoMoveActive  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetAutoMoveAcc  ||  float afX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetAutoMoveMaxSpeed  ||  float afX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetAutoMoveSpeed  ||  float afX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  GetAutoMoveActive  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetAutoMoveAcc  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetAutoMoveMaxSpeed  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetAutoMoveSpeed  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cVerletParticle]]@  ||  GetStartParticle  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cVerletParticle]]@  ||  GetEndParticle  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetAttachedStartBody  ||  [[iPhysicsBody]]@ apBody  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetAttachedEndBody  ||  [[iPhysicsBody]]@ apBody  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[iPhysicsBody]]@  ||  GetAttachedStartBody  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[iPhysicsBody]]@  ||  GetAttachedEndBody  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetTotalLength  ||  float afX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetTotalLength  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetMinTotalLength  ||  float afX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetMaxTotalLength  ||  float afX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetMinTotalLength  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetMaxTotalLength  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetSegmentLength  ||  float afX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetSegmentLength  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetFirstSegmentLength  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetMaxIterations  ||  int alX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  int  ||  GetMaxIterations  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetStrength  ||  float afX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetStrength  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetStiffness  ||  float afX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetStiffness  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetCollideAttachments  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  GetCollideAttachments  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  UpdateConstraints  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  RenderDebug  ||  [[iLowLevelGraphics]]@ apLowLevel  ||    &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Remarks===&lt;br /&gt;
&lt;br /&gt;
Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.frictionalgames.com/page?title=HPL3/Community/Scripting/Classes/eaxis3d&amp;diff=2532</id>
		<title>HPL3/Community/Scripting/Classes/eaxis3d</title>
		<link rel="alternate" type="text/html" href="https://wiki.frictionalgames.com/page?title=HPL3/Community/Scripting/Classes/eaxis3d&amp;diff=2532"/>
		<updated>2020-07-30T09:12:34Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Upload classes to sub&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==eAxis3D==&lt;br /&gt;
&lt;br /&gt;
===Values===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=1&lt;br /&gt;
! Enum Name !! Integer Value !! Description &lt;br /&gt;
|-&lt;br /&gt;
|  eAxis3D_X  ||  0  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  eAxis3D_Y  ||  1  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  eAxis3D_Z  ||  2  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  eAxis3D_LastEnum  ||  3  ||    &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Remarks===&lt;br /&gt;
&lt;br /&gt;
Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.frictionalgames.com/page?title=HPL3/Community/Scripting/Classes/edepthtestfunc&amp;diff=2533</id>
		<title>HPL3/Community/Scripting/Classes/edepthtestfunc</title>
		<link rel="alternate" type="text/html" href="https://wiki.frictionalgames.com/page?title=HPL3/Community/Scripting/Classes/edepthtestfunc&amp;diff=2533"/>
		<updated>2020-07-30T09:12:34Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Upload classes to sub&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==eDepthTestFunc==&lt;br /&gt;
&lt;br /&gt;
===Values===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=1&lt;br /&gt;
! Enum Name !! Integer Value !! Description &lt;br /&gt;
|-&lt;br /&gt;
|  eDepthTestFunc_Never  ||  0  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  eDepthTestFunc_Less  ||  1  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  eDepthTestFunc_LessOrEqual  ||  2  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  eDepthTestFunc_Greater  ||  3  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  eDepthTestFunc_GreaterOrEqual  ||  4  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  eDepthTestFunc_Equal  ||  5  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  eDepthTestFunc_NotEqual  ||  6  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  eDepthTestFunc_Always  ||  7  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  eDepthTestFunc_LastEnum  ||  8  ||    &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Remarks===&lt;br /&gt;
&lt;br /&gt;
Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.frictionalgames.com/page?title=HPL3/Community/Scripting/Classes/cimguitextframedata&amp;diff=2534</id>
		<title>HPL3/Community/Scripting/Classes/cimguitextframedata</title>
		<link rel="alternate" type="text/html" href="https://wiki.frictionalgames.com/page?title=HPL3/Community/Scripting/Classes/cimguitextframedata&amp;diff=2534"/>
		<updated>2020-07-30T09:12:34Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Upload classes to sub&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==cImGuiTextFrameData==&lt;br /&gt;
&lt;br /&gt;
===Fields===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=1&lt;br /&gt;
! Field Name !! Type !! Description &lt;br /&gt;
|-&lt;br /&gt;
|  mColorBase  ||  [[cColor]]  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  mColorText  ||  [[cColor]]  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  mColorDisabled  ||  [[cColor]]  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  mvDefaultSize  ||  [[cVector2f]]  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  mbUseBackgroundGfx  ||  bool  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  mGfxBackground  ||  [[cImGuiGfx]]  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  mFont  ||  [[cImGuiFont]]  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  mFontAlign  ||  [[eFontAlign]]  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  mbUseDisabledColor  ||  bool  ||    &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Functions===&lt;br /&gt;
&lt;br /&gt;
cImGuiTextFrameData has no public functions&lt;br /&gt;
&lt;br /&gt;
===Remarks===&lt;br /&gt;
&lt;br /&gt;
Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.frictionalgames.com/page?title=HPL3/Community/Scripting/Classes/cimguiwidgetstatevar&amp;diff=2535</id>
		<title>HPL3/Community/Scripting/Classes/cimguiwidgetstatevar</title>
		<link rel="alternate" type="text/html" href="https://wiki.frictionalgames.com/page?title=HPL3/Community/Scripting/Classes/cimguiwidgetstatevar&amp;diff=2535"/>
		<updated>2020-07-30T09:12:34Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Upload classes to sub&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==cImGuiWidgetStateVar==&lt;br /&gt;
&lt;br /&gt;
===Fields===&lt;br /&gt;
&lt;br /&gt;
cImGuiWidgetStateVar has no public fields.&lt;br /&gt;
&lt;br /&gt;
===Functions===&lt;br /&gt;
&lt;br /&gt;
cImGuiWidgetStateVar has no public functions&lt;br /&gt;
&lt;br /&gt;
===Remarks===&lt;br /&gt;
&lt;br /&gt;
Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.frictionalgames.com/page?title=HPL3/Community/Scripting/Classes/cluxvoicesceneinstance&amp;diff=2527</id>
		<title>HPL3/Community/Scripting/Classes/cluxvoicesceneinstance</title>
		<link rel="alternate" type="text/html" href="https://wiki.frictionalgames.com/page?title=HPL3/Community/Scripting/Classes/cluxvoicesceneinstance&amp;diff=2527"/>
		<updated>2020-07-30T09:12:33Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Upload classes to sub&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==cLuxVoiceSceneInstance==&lt;br /&gt;
&lt;br /&gt;
===Fields===&lt;br /&gt;
&lt;br /&gt;
cLuxVoiceSceneInstance has no public fields.&lt;br /&gt;
&lt;br /&gt;
===Functions===&lt;br /&gt;
&lt;br /&gt;
cLuxVoiceSceneInstance has no public functions&lt;br /&gt;
&lt;br /&gt;
===Remarks===&lt;br /&gt;
&lt;br /&gt;
Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.frictionalgames.com/page?title=HPL3/Community/Scripting/Classes/isounddata&amp;diff=2528</id>
		<title>HPL3/Community/Scripting/Classes/isounddata</title>
		<link rel="alternate" type="text/html" href="https://wiki.frictionalgames.com/page?title=HPL3/Community/Scripting/Classes/isounddata&amp;diff=2528"/>
		<updated>2020-07-30T09:12:33Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Upload classes to sub&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==iSoundData==&lt;br /&gt;
&lt;br /&gt;
===Fields===&lt;br /&gt;
&lt;br /&gt;
iSoundData has no public fields.&lt;br /&gt;
&lt;br /&gt;
===Functions===&lt;br /&gt;
&lt;br /&gt;
iSoundData has no public functions&lt;br /&gt;
&lt;br /&gt;
===Remarks===&lt;br /&gt;
&lt;br /&gt;
Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.frictionalgames.com/page?title=HPL3/Community/Scripting/Classes/cxmltext&amp;diff=2529</id>
		<title>HPL3/Community/Scripting/Classes/cxmltext</title>
		<link rel="alternate" type="text/html" href="https://wiki.frictionalgames.com/page?title=HPL3/Community/Scripting/Classes/cxmltext&amp;diff=2529"/>
		<updated>2020-07-30T09:12:33Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Upload classes to sub&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==cXmlText==&lt;br /&gt;
&lt;br /&gt;
===Fields===&lt;br /&gt;
&lt;br /&gt;
cXmlText has no public fields.&lt;br /&gt;
&lt;br /&gt;
===Functions===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=1&lt;br /&gt;
! Return Type !! Function Name !! Parameters !! Description &lt;br /&gt;
|-&lt;br /&gt;
|  const [[tString]]&amp;amp;  ||  GetValue  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetValue  ||  const [[tString]] &amp;amp;in asValue  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[eXmlNodeType]]  ||  GetType  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[iXmlNode]]@  ||  GetParent  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cXmlElement]]@  ||  ToElement  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cXmlElement]]@  ||  GetFirstElement  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cXmlElement]]@  ||  GetFirstElement  ||  const [[tString]] &amp;amp;in asName  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cXmlElement]]@  ||  CreateChildElement  ||  const [[tString]] &amp;amp;in asName  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cXmlText]]@  ||  ToText  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cXmlText]]@  ||  GetFirstText  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cXmlText]]@  ||  GetFirstText  ||  const [[tString]] &amp;amp;in asText  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cXmlText]]@  ||  CreateChildText  ||  const [[tString]] &amp;amp;in asText  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cXmlNodeListIterator]]@  ||  GetChildIterator  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Remarks===&lt;br /&gt;
&lt;br /&gt;
Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.frictionalgames.com/page?title=HPL3/Community/Scripting/Classes/eluxentitymessage&amp;diff=2530</id>
		<title>HPL3/Community/Scripting/Classes/eluxentitymessage</title>
		<link rel="alternate" type="text/html" href="https://wiki.frictionalgames.com/page?title=HPL3/Community/Scripting/Classes/eluxentitymessage&amp;diff=2530"/>
		<updated>2020-07-30T09:12:33Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Upload classes to sub&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==eLuxEntityMessage==&lt;br /&gt;
&lt;br /&gt;
===Values===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=1&lt;br /&gt;
! Enum Name !! Integer Value !! Description &lt;br /&gt;
|-&lt;br /&gt;
|  eLuxEntityMessage_MoveToPos  ||  0  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  eLuxEntityMessage_StuckCounterIsAtMax  ||  1  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  eLuxEntityMessage_EndOfPath  ||  2  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  eLuxEntityMessage_AnimationOver  ||  3  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  eLuxEntityMessage_SoundHeard  ||  4  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  eLuxEntityMessage_TurningDone  ||  5  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  eLuxEntityMessage_StopTurning  ||  6  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  eLuxEntityMessage_ProceduralAnimPause  ||  7  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  eLuxEntityMessage_PlayerDetected  ||  8  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  eLuxEntityMessage_PlayerUndetected  ||  9  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  eLuxEntityMessage_PlayerDead  ||  10  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  eLuxEntityMessage_AtTrackNode  ||  11  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  eLuxEntityMessage_EndOfTrack  ||  12  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  eLuxEntityMessage_AnimationMessageEvent  ||  13  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  eLuxEntityMessage_TransformUpdated  ||  14  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  eLuxEntityMessage_TakeDamage  ||  15  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  eLuxEntityMessage_HitByProp  ||  16  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  eLuxEntityMessage_SensesDeactivated  ||  17  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  eLuxEntityMessage_NearDoor  ||  18  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  eLuxEntityMessage_ForceToPosition  ||  19  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  eLuxEntityMessage_LastEnum  ||  20  ||    &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Remarks===&lt;br /&gt;
&lt;br /&gt;
Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.frictionalgames.com/page?title=HPL3/Community/Scripting/Classes/cluxprop&amp;diff=2526</id>
		<title>HPL3/Community/Scripting/Classes/cluxprop</title>
		<link rel="alternate" type="text/html" href="https://wiki.frictionalgames.com/page?title=HPL3/Community/Scripting/Classes/cluxprop&amp;diff=2526"/>
		<updated>2020-07-30T09:12:33Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Upload classes to sub&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==cLuxProp==&lt;br /&gt;
&lt;br /&gt;
===Fields===&lt;br /&gt;
&lt;br /&gt;
cLuxProp has no public fields.&lt;br /&gt;
&lt;br /&gt;
===Functions===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=1&lt;br /&gt;
! Return Type !! Function Name !! Parameters !! Description &lt;br /&gt;
|-&lt;br /&gt;
|  const [[tString]]&amp;amp;  ||  GetName  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  const [[tID]]&amp;amp;  ||  GetID  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[eLuxEntityType]]  ||  GetEntityType  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  const [[tString]]&amp;amp;  ||  GetClassName  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetActive  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  IsActive  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  const [[tString]]&amp;amp;  ||  GetEventTag  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  const [[tString]]&amp;amp;  ||  GetEventInstanceTag  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetEventInstanceTag  ||  const [[tString]] &amp;amp;in asTag  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cSoundEntity]]@  ||  PlaySound  ||  const [[tString]] &amp;amp;in asName, &amp;lt;br /&amp;gt;const [[tString]] &amp;amp;in asFile, &amp;lt;br /&amp;gt;bool abRemoveWhenDone, &amp;lt;br /&amp;gt;bool abAttach  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  GetLastCreatedSoundIsPlaying  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cParticleSystem]]@  ||  CreateParticleSystem  ||  const [[tString]] &amp;amp;in asName, &amp;lt;br /&amp;gt;const [[tString]] &amp;amp;in asFile, &amp;lt;br /&amp;gt;bool abRemoveWhenDone, &amp;lt;br /&amp;gt;bool abAttach  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cParticleSystem]]@  ||  CreateParticleSystemOnBone  ||  const [[tString]] &amp;amp;in asName, &amp;lt;br /&amp;gt;const [[tString]] &amp;amp;in asFile, &amp;lt;br /&amp;gt;const [[tString]] &amp;amp;in asBoneName, &amp;lt;br /&amp;gt;bool abRemoveWhenDone, &amp;lt;br /&amp;gt;bool abAttach  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  int  ||  PlayAnimation  ||  const [[tString]] &amp;amp;in asName, &amp;lt;br /&amp;gt;''float afFadeTime = 0.3f'', &amp;lt;br /&amp;gt;''bool abLoop = false'', &amp;lt;br /&amp;gt;''bool abPlayTransition = true'', &amp;lt;br /&amp;gt;''const [[tString]] &amp;amp;in asCallback = &amp;quot;&amp;quot;'', &amp;lt;br /&amp;gt;''bool abGlobalSpace = false''  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  AppendAnimation  ||  const [[tString]] &amp;amp;in asName, &amp;lt;br /&amp;gt;bool abLoop  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  GetAnimationIsPlaying  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetNormalizeAnimationWeights  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  StopAllAnimations  ||  float afFadeTime  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  StopAnimation  ||  const [[tString]] &amp;amp;in asName, &amp;lt;br /&amp;gt;float afFadeTime  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  StopAnimation  ||  int alIdx, &amp;lt;br /&amp;gt;float afFadeTime  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetCurrentAnimationPaused  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetAnimationMessageEventCallback  ||  const [[tString]] &amp;amp;in asFunc, &amp;lt;br /&amp;gt;bool abAutoRemove  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  int  ||  GetCurrentAnimationIndex  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cAnimationState]]@  ||  GetCurrentAnimationState  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  GiveDamage  ||  float afAmount, &amp;lt;br /&amp;gt;int alStrength, &amp;lt;br /&amp;gt;const [[tString]] &amp;amp;in asType, &amp;lt;br /&amp;gt;const [[tString]] &amp;amp;in asSource  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  AttachToEntity  ||  [[iLuxEntity]]@ apEntity, &amp;lt;br /&amp;gt;[[iPhysicsBody]]@ apTargetBody, &amp;lt;br /&amp;gt;bool abUseRotation, &amp;lt;br /&amp;gt;bool abSnapToParent, &amp;lt;br /&amp;gt;''bool abLocked = false''  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  AttachToSocket  ||  [[iLuxEntity]]@ apEntity, &amp;lt;br /&amp;gt;const [[tString]] &amp;amp;in asSocket, &amp;lt;br /&amp;gt;bool abUseRotation, &amp;lt;br /&amp;gt;bool abSnapToParent, &amp;lt;br /&amp;gt;''bool abLocked = false''  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  RemoveEntityAttachment  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetFullGameSave  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  IsLookedAtByPlayer  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetForceLookAtCheck  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  GetForceLookAtCheck  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  PreloadEntityModel  ||  const [[tString]]&amp;amp; asFile  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  CollidesWithPlayer  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cLuxMap]]@  ||  GetMap  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetMatrix  ||  const [[cMatrixf]] &amp;amp;in a_mtxTransform  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetPosition  ||  const [[cVector3f]] &amp;amp;in avPos  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cMatrixf]]  ||  GetMatrix  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cVector3f]]  ||  GetPosition  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  int  ||  GetBodyNum  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[iPhysicsBody]]@  ||  GetBody  ||  int alIdx  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[iPhysicsBody]]@  ||  GetBodyFromID  ||  int alID  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  int  ||  GetBodyIndexFromName  ||  const [[tString]] &amp;amp;in asName  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[iPhysicsBody]]@  ||  GetBodyFromName  ||  const [[tString]] &amp;amp;in asName  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[iPhysicsBody]]@  ||  GetMainBody  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetMeshScaleMul  ||  const [[cVector3f]] &amp;amp;in avScale  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cVector3f]]  ||  GetMeshScaleMul  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  FadeMeshScaleMul  ||  const [[cVector3f]] &amp;amp;in avDestScale, &amp;lt;br /&amp;gt;float afTime  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cMeshEntity]]@  ||  GetMeshEntity  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cMaterial]]@  ||  GetBaseMaterial  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[iEntity3D]]@  ||  GetAttachEntity  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cNode3D]]@  ||  GetVoiceAttachNode  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  CanInteract  ||  int alType, &amp;lt;br /&amp;gt;[[iPhysicsBody]]@ apBody  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  OnInteract  ||  int alType, &amp;lt;br /&amp;gt;[[iPhysicsBody]]@ apBody, &amp;lt;br /&amp;gt;const [[cVector3f]]&amp;amp; avFocusPos, &amp;lt;br /&amp;gt;const [[tString]] &amp;amp;in asData  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  int  ||  GetInteractIconId  ||  int alType, &amp;lt;br /&amp;gt;[[iPhysicsBody]]@ apBody  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetIsInteractedWith  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  IsInteractedWith  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetMaxInteractDistance  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetMaxInteractDistance  ||  float afX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetInteractionDisabled  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  GetInteractionDisabled  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetPlayerInteractCallback  ||  const [[tString]]&amp;amp; asCallbackFunc, &amp;lt;br /&amp;gt;bool abRemoveWhenInteracted  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetPlayerLookAtCallback  ||  const [[tString]]&amp;amp; asCallbackFunc, &amp;lt;br /&amp;gt;bool abRemoveWhenLookedAt, &amp;lt;br /&amp;gt;bool abCheckCenterOfScreen, &amp;lt;br /&amp;gt;bool abCheckRayIntersection, &amp;lt;br /&amp;gt;float afMaxDistance, &amp;lt;br /&amp;gt;float afCallbackDelay  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetRecieveMessageCallback  ||  const [[tString]] &amp;amp;in asCallbackFunc  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetConnectionStateChangeCallback  ||  const [[tString]]&amp;amp; asCallbackFunc  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  HasPlayerInteractCallback  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  HasPlayerLookAtCallback  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetupParent  ||  int alTypeId, &amp;lt;br /&amp;gt;[[tID]] alId, &amp;lt;br /&amp;gt;const [[tString]]&amp;amp; asName  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  int  ||  GetParentType  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[tID]]  ||  GetParentId  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  const [[tString]]&amp;amp;  ||  GetParentName  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  ChangeConnectionState  ||  int alState  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  AddConnection  ||  const [[tString]] &amp;amp;in asName, &amp;lt;br /&amp;gt;[[iLuxEntity]]@ apEntity, &amp;lt;br /&amp;gt;bool abInvertStateSent, &amp;lt;br /&amp;gt;int alStatesUsed  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  RemoveConnection  ||  const [[tString]] &amp;amp;in asName  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  RemoveAllConnections  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  CheckEntityCollision  ||  [[iLuxEntity]]@ apEntity  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  CheckBodyCollision  ||  [[iPhysicsBody]]@ apBody, &amp;lt;br /&amp;gt;[[cLuxMap]]@ apMap  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  CheckShapeCollision  ||  [[iCollideShape]]@ apShape, &amp;lt;br /&amp;gt;const [[cMatrixf]]&amp;amp; a_mtxTransform, &amp;lt;br /&amp;gt;[[cLuxMap]]@ apMap  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  CheckCharacterCollision  ||  [[iCharacterBody]]@ apBody, &amp;lt;br /&amp;gt;[[cLuxMap]]@ apMap  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  HasCollideCallbacks  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  AddCollideCallback  ||  [[iLuxEntity]]@ apEntity, &amp;lt;br /&amp;gt;const [[tString]] &amp;amp;in asCallbackFunc  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  RemoveCollideCallback  ||  const [[tString]] &amp;amp;in asEntityName  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  ScriptPrepare  ||  const [[tString]] &amp;amp;in asMethod  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  ScriptPrepareFast  ||  const [[tString]] &amp;amp;in asMethod, &amp;lt;br /&amp;gt;int alId  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  ScriptExecute  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  ScriptMethodExists  ||  const [[tString]] &amp;amp;in asMethod  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  ScriptMethodExistsFast  ||  const [[tString]] &amp;amp;in asMethod, &amp;lt;br /&amp;gt;int alId  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetArgBool  ||  int alArgNum, &amp;lt;br /&amp;gt;bool abVal  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetArgInt  ||  int alArg, &amp;lt;br /&amp;gt;int alX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetArgFloat  ||  int alArg, &amp;lt;br /&amp;gt;float afX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetArgString  ||  int alArg, &amp;lt;br /&amp;gt;const [[tString]]&amp;amp; asStr  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  GetReturnBool  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  int  ||  GetReturnInt  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetReturnFloat  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[tString]]  ||  GetReturnString  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  BroadcastMessage  ||  int alMessageId, &amp;lt;br /&amp;gt;[[iLuxEntityComponent]]@ apSource, &amp;lt;br /&amp;gt;const [[cVector3f]]&amp;amp; avData, &amp;lt;br /&amp;gt;int alData  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetEffectBaseColor  ||  const [[cColor]] &amp;amp;in aColor  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  const [[cColor]]&amp;amp;  ||  GetEffectBaseColor  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  FadeEffectBaseColor  ||  const [[cColor]]&amp;amp; aDestColor, &amp;lt;br /&amp;gt;float afTime  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetEffectsActive  ||  bool abActive, &amp;lt;br /&amp;gt;bool abFadeAndPlaySounds  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  GetEffectsActive  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetEffectsAlpha  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  const [[tString]]&amp;amp;  ||  GetEffectsOnSound  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  const [[tString]]&amp;amp;  ||  GetEffectsOffSound  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetEffectsOnTime  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetEffectsOffTime  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetVarString  ||  const [[tString]] &amp;amp;in asName, &amp;lt;br /&amp;gt;const [[tString]] &amp;amp;in asX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetVarBool  ||  const [[tString]] &amp;amp;in asName, &amp;lt;br /&amp;gt;bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetVarInt  ||  const [[tString]] &amp;amp;in asName, &amp;lt;br /&amp;gt;int alX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetVarFloat  ||  const [[tString]] &amp;amp;in asName, &amp;lt;br /&amp;gt;float afX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetVarVector2f  ||  const [[tString]] &amp;amp;in asName, &amp;lt;br /&amp;gt;const [[cVector2f]] &amp;amp;in avX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetVarVector3f  ||  const [[tString]] &amp;amp;in asName, &amp;lt;br /&amp;gt;const [[cVector3f]] &amp;amp;in avX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetVarColor  ||  const [[tString]] &amp;amp;in asName, &amp;lt;br /&amp;gt;const [[cColor]] &amp;amp;in aX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  IncVarInt  ||  const [[tString]] &amp;amp;in asName, &amp;lt;br /&amp;gt;int alX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  IncVarFloat  ||  const [[tString]] &amp;amp;in asName, &amp;lt;br /&amp;gt;float afX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  IncVarVector2f  ||  const [[tString]] &amp;amp;in asName, &amp;lt;br /&amp;gt;const [[cVector2f]] &amp;amp;in avX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  IncVarVector3f  ||  const [[tString]] &amp;amp;in asName, &amp;lt;br /&amp;gt;const [[cVector3f]] &amp;amp;in avX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  const [[tString]]&amp;amp;  ||  GetVarString  ||  const [[tString]] &amp;amp;in asName  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  GetVarBool  ||  const [[tString]] &amp;amp;in asName  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  int  ||  GetVarInt  ||  const [[tString]] &amp;amp;in asName  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetVarFloat  ||  const [[tString]] &amp;amp;in asName  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cVector2f]]  ||  GetVarVector2f  ||  const [[tString]] &amp;amp;in asName  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cVector3f]]  ||  GetVarVector3f  ||  const [[tString]] &amp;amp;in asName  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cColor]]  ||  GetVarColor  ||  const [[tString]] &amp;amp;in asName  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  CheckIsOnScreen  ||  bool abUseRayCast  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  const [[tString]]&amp;amp;  ||  GetFileName  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  const [[cVector3f]]&amp;amp;  ||  GetOnLoadScale  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  const [[cMatrixf]]&amp;amp;  ||  GetOnLoadTransform  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[iLight]]@  ||  GetLightFromName  ||  const [[tString]] &amp;amp;in asName  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cParticleSystem]]@  ||  GetParticleSystemFromName  ||  const [[tString]] &amp;amp;in asName  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cBillboard]]@  ||  GetBillboardFromName  ||  const [[tString]] &amp;amp;in asName  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cSoundEntity]]@  ||  GetSoundEntityFromName  ||  const [[tString]] &amp;amp;in asName  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cLensFlare]]@  ||  GetLensFlareFromName  ||  const [[tString]] &amp;amp;in asName  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  IsOccluder  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetIsOccluder  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  Sleep  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  WakeUp  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetAutoSleep  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  GetAutoSleep  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  IsSleeping  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetVariableUpdateRate  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetVariableUpdateRate  ||  float afX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  GetClosestEntity  ||  const [[tString]] &amp;amp;in asCallbackFunc, &amp;lt;br /&amp;gt;const [[cVector3f]] &amp;amp;in avStart, &amp;lt;br /&amp;gt;const [[cVector3f]] &amp;amp;in avDir, &amp;lt;br /&amp;gt;float afRayLength, &amp;lt;br /&amp;gt;int alInteractType, &amp;lt;br /&amp;gt;bool abCheckLineOfSight  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  GetClosestBody  ||  const [[tString]] &amp;amp;in asCallbackFunc, &amp;lt;br /&amp;gt;const [[cVector3f]] &amp;amp;in avStart, &amp;lt;br /&amp;gt;const [[cVector3f]] &amp;amp;in avDir, &amp;lt;br /&amp;gt;float afRayLength  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  GetClosestCharCollider  ||  const [[tString]] &amp;amp;in asCallbackFunc, &amp;lt;br /&amp;gt;const [[cVector3f]] &amp;amp;in avStart, &amp;lt;br /&amp;gt;const [[cVector3f]] &amp;amp;in avDir, &amp;lt;br /&amp;gt;float afRayLength, &amp;lt;br /&amp;gt;bool abCheckDynamic  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  GetLightLevelAtPos  ||  const [[tString]] &amp;amp;in asCallbackFunc, &amp;lt;br /&amp;gt;const [[cVector3f]] &amp;amp;in avPos, &amp;lt;br /&amp;gt;[[iLight]]@ apSkipLight, &amp;lt;br /&amp;gt;float afRadiusAdd  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  DrawProjDebugText  ||  const [[tString]] &amp;amp;in asText, &amp;lt;br /&amp;gt;''float afFontSize = 16.0f'', &amp;lt;br /&amp;gt;''bool abProjectSize = false'', &amp;lt;br /&amp;gt;''[[eFontAlign]] aAlignment = eFontAlign_Left'', &amp;lt;br /&amp;gt;''const [[cColor]] &amp;amp;in aColor = cColor'', &amp;lt;br /&amp;gt; 1, &amp;lt;br /&amp;gt; 1, &amp;lt;br /&amp;gt;''const [[cVector3f]] &amp;amp;in avOffset = cVector3f'', &amp;lt;br /&amp;gt; 0, &amp;lt;br /&amp;gt;''float afMaxDistance = 20''  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetScriptableIsSaved  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  GetScriptableIsSaved  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetIsDoor  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  GetIsDoor  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetIsClosedDoor  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  GetIsClosedDoor  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  UpdateEntityAttachment  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  Update  ||  float afTimeStep  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  PostUpdate  ||  float afTimeStep  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  VariableUpdate  ||  float afDeltaTime  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  GetSaveDataIsUpdated  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetSaveDataIsUpdated  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  Timer_ClearAll  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  Timer_Add  ||  uint64 alID, &amp;lt;br /&amp;gt;float afTime, &amp;lt;br /&amp;gt;''const [[tString]] &amp;amp;in asFunc = &amp;quot;&amp;quot;'', &amp;lt;br /&amp;gt;''bool abCreateIfExist = true'', &amp;lt;br /&amp;gt;''bool abRepeat = false''  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  Timer_Remove  ||  uint64 alID  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  Timer_Exists  ||  uint64 alID  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  Timer_GetTimeLeft  ||  uint64 alID  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  Timer_SetPaused  ||  uint64 alID, &amp;lt;br /&amp;gt;bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  Timer_TimeHasPassed  ||  uint64 alID, &amp;lt;br /&amp;gt;float afLength  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  Timer_GetValue  ||  uint64 alID, &amp;lt;br /&amp;gt;''float afMin = 0'', &amp;lt;br /&amp;gt;''float afMax = 1'', &amp;lt;br /&amp;gt;''[[eEasing]] aEasing = eEasing_Linear'', &amp;lt;br /&amp;gt;''bool abAbsValue = false''  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  Timer_Add  ||  const [[tString]] &amp;amp;in asID, &amp;lt;br /&amp;gt;float afTime, &amp;lt;br /&amp;gt;''const [[tString]] &amp;amp;in asFunc = &amp;quot;&amp;quot;'', &amp;lt;br /&amp;gt;''bool abCreateIfExist = true'', &amp;lt;br /&amp;gt;''bool abRepeat = false''  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  Timer_Remove  ||  const [[tString]] &amp;amp;in asID  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  Timer_Exists  ||  const [[tString]] &amp;amp;in asID  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  Timer_GetTimeLeft  ||  const [[tString]] &amp;amp;in asID  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  Timer_SetPaused  ||  const [[tString]] &amp;amp;in asID, &amp;lt;br /&amp;gt;bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  Timer_TimeHasPassed  ||  const [[tString]] &amp;amp;in asID, &amp;lt;br /&amp;gt;float afLength  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  Timer_GetValue  ||  const [[tString]] &amp;amp;in asID, &amp;lt;br /&amp;gt;''float afMin = 0'', &amp;lt;br /&amp;gt;''float afMax = 1'', &amp;lt;br /&amp;gt;''[[eEasing]] aEasing = eEasing_Linear'', &amp;lt;br /&amp;gt;''bool abAbsValue = false''  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  Fader_ClearAll  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  Fader_FadeTo  ||  uint alID, &amp;lt;br /&amp;gt;float afGoal, &amp;lt;br /&amp;gt;float afTime, &amp;lt;br /&amp;gt;''bool abReverseAtEnd = false'', &amp;lt;br /&amp;gt;''bool abSkipIfExists = false''  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  Fader_Set  ||  uint alID, &amp;lt;br /&amp;gt;float afX, &amp;lt;br /&amp;gt;''bool abSkipIfExists = false''  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  Fader_SetPaused  ||  uint alID, &amp;lt;br /&amp;gt;bool abPaused  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  Fader_GetValue  ||  uint alID, &amp;lt;br /&amp;gt;''float afMin = 0'', &amp;lt;br /&amp;gt;''float afMax = 1'', &amp;lt;br /&amp;gt;''[[eEasing]] aEasing = eEasing_Linear'', &amp;lt;br /&amp;gt;''bool abAbsValue = false''  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  Fader_FadeTo  ||  const [[tString]] &amp;amp;in asName, &amp;lt;br /&amp;gt;float afGoal, &amp;lt;br /&amp;gt;float afTime, &amp;lt;br /&amp;gt;''bool abReverseAtEnd = false'', &amp;lt;br /&amp;gt;''bool abSkipIfExists = false''  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  Fader_Set  ||  const [[tString]] &amp;amp;in asName, &amp;lt;br /&amp;gt;float afX, &amp;lt;br /&amp;gt;''bool abSkipIfExists = false''  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  Fader_SetPaused  ||  const [[tString]] &amp;amp;in asName, &amp;lt;br /&amp;gt;bool abPaused  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  Fader_GetValue  ||  const [[tString]] &amp;amp;in asName, &amp;lt;br /&amp;gt;''float afMin = 0'', &amp;lt;br /&amp;gt;''float afMax = 1'', &amp;lt;br /&amp;gt;''[[eEasing]] aEasing = eEasing_Linear'', &amp;lt;br /&amp;gt;''bool abAbsValue = false''  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetDisableCollisionUntilOutSidePlayer  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  EnableCharCollisionUntilStopped  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  MoveLinearTo  ||  const [[cVector3f]] &amp;amp;in avGoal, &amp;lt;br /&amp;gt;float afAcc, &amp;lt;br /&amp;gt;float afMaxSpeed, &amp;lt;br /&amp;gt;float afSlowdownDist, &amp;lt;br /&amp;gt;bool abResetSpeed, &amp;lt;br /&amp;gt;''const [[tString]] &amp;amp;in asCallback = &amp;quot;&amp;quot;''  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  MoveAngularTo  ||  const [[cMatrixf]] &amp;amp;in a_mtxGoal, &amp;lt;br /&amp;gt;float afAcc, &amp;lt;br /&amp;gt;float afMaxSpeed, &amp;lt;br /&amp;gt;float afSlowdownDist, &amp;lt;br /&amp;gt;bool abResetSpeed, &amp;lt;br /&amp;gt;bool abUseOffset, &amp;lt;br /&amp;gt;const [[cVector3f]]&amp;amp; avWorldOffset, &amp;lt;br /&amp;gt;const [[cVector3f]]&amp;amp; avLocalOffset, &amp;lt;br /&amp;gt;''const [[tString]] &amp;amp;in asCallback = &amp;quot;&amp;quot;''  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  RotateAtSpeed  ||  float afAcc, &amp;lt;br /&amp;gt;float afGoalSpeed, &amp;lt;br /&amp;gt;const [[cVector3f]] &amp;amp;in avAxis, &amp;lt;br /&amp;gt;bool abResetSpeed, &amp;lt;br /&amp;gt;bool abUseOffset, &amp;lt;br /&amp;gt;const [[cVector3f]]&amp;amp; avWorldOffset, &amp;lt;br /&amp;gt;const [[cVector3f]]&amp;amp; avLocalOffset  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  StopMove  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  FadeInMeshEntity  ||  float afTime  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  Break  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cLuxProp]]@  ||  GetAttachmentParent  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetAttachmentParent  ||  [[cLuxProp]]@ apProp  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  AddAndAttachProp  ||  const [[tString]] &amp;amp;in asName, &amp;lt;br /&amp;gt;const [[tString]] &amp;amp;in asFileName, &amp;lt;br /&amp;gt;const [[cMatrixf]] &amp;amp;in a_mtxOffset  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  DestroyAttachedProp  ||  const [[tString]] &amp;amp;in asName  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  RemoveAttachedProp  ||  [[cLuxProp]]@ apProp  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  HasAttachedProp  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetLiquidAmount  ||  float afAmount  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  FadeLiquidAmountTo  ||  float afTargetAmount, &amp;lt;br /&amp;gt;float afTime  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetScriptCollisionCallbackActive  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  GetScriptCollisionCallbackActive  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[iPhysicsJoint]]@  ||  GetJoint  ||  int alIdx  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  int  ||  GetJointNum  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[iLight]]@  ||  GetLight  ||  int alIdx  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  int  ||  GetLightNum  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cParticleSystem]]@  ||  GetParticleSystem  ||  int alIdx  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  int  ||  GetParicleSystemNum  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cBillboard]]@  ||  GetBillboard  ||  int alIdx  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  int  ||  GetBillboardNum  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cSoundEntity]]@  ||  GetSoundEntity  ||  int alIdx  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  int  ||  GetSoundEntityNum  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cEntityBodyExtraData]]@  ||  GetBodyExtraData  ||  int alIdx  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetHealth  ||  float afX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetHealth  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  IsMoving  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  GetStaticPhysics  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetStaticPhysics  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  EnableBodyCollisionCallback  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  CreateAndSetupGui  ||  [[tString]] asSubmesh, &amp;lt;br /&amp;gt;const [[cColor]] &amp;amp;in aColorMul, &amp;lt;br /&amp;gt;const [[cColor]] &amp;amp;in aClearColor, &amp;lt;br /&amp;gt;const [[cColor]] &amp;amp;in aOfflineClearColor, &amp;lt;br /&amp;gt;const [[cVector2f]] &amp;amp;in avScreenSize  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  DisableSubMeshMerge  ||  [[tString]] asSubmesh  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  SetGuiIsFocused  ||  bool abX, &amp;lt;br /&amp;gt;''bool abShowMouse = true''  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  IsGuiFocused  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  ForceGuiCacheUpdate  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetGuiCacheAtScreenSize  ||  float afX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetGuiUpdateWhenOutOfView  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  HasActiveGui  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetOnGuiFunction  ||  const [[tString]] &amp;amp;in asFunction  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetGuiActive  ||  bool abX, &amp;lt;br /&amp;gt;''float afFadeTime = 0.0f''  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  IsGuiActive  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cLuxGuiSet]]@  ||  GetGuiSet  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetGuiSetUseInput  ||  bool  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  GetGuiSetUseInput  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetGuiVariableFPS  ||  float afX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetGuiVariableFPS  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetAllowMapTransfer  ||  bool  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  GetAllowMapTransfer  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Remarks===&lt;br /&gt;
&lt;br /&gt;
Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.frictionalgames.com/page?title=HPL3/Community/Scripting/Classes/cbeamend&amp;diff=2521</id>
		<title>HPL3/Community/Scripting/Classes/cbeamend</title>
		<link rel="alternate" type="text/html" href="https://wiki.frictionalgames.com/page?title=HPL3/Community/Scripting/Classes/cbeamend&amp;diff=2521"/>
		<updated>2020-07-30T09:12:32Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Upload classes to sub&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==cBeamEnd==&lt;br /&gt;
&lt;br /&gt;
===Fields===&lt;br /&gt;
&lt;br /&gt;
cBeamEnd has no public fields.&lt;br /&gt;
&lt;br /&gt;
===Functions===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=1&lt;br /&gt;
! Return Type !! Function Name !! Parameters !! Description &lt;br /&gt;
|-&lt;br /&gt;
|  [[eEntityType]]  ||  GetEntityType  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[tID]]  ||  GetID  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  int  ||  GetUniqueID  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  UpdateLogic  ||  float afTimeStep  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  const [[tString]]&amp;amp;  ||  GetName  ||  const  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetName  ||  const [[tString]] &amp;amp;in asName  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  HasParent  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  IsActive  ||  const  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetActive  ||  bool abActive  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cVector3f]]  ||  GetLocalPosition  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cMatrixf]]&amp;amp;  ||  GetLocalMatrix  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cVector3f]]  ||  GetWorldPosition  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cMatrixf]]&amp;amp;  ||  GetWorldMatrix  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetPosition  ||  const [[cVector3f]] &amp;amp;in avPos  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetMatrix  ||  const [[cMatrixf]] &amp;amp;in a_mtxTransform  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetWorldPosition  ||  const [[cVector3f]] &amp;amp;in avWorldPos  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetWorldMatrix  ||  const [[cMatrixf]] &amp;amp;in a_mtxWorldTransform  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  int  ||  GetTransformUpdateCount  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cBoundingVolume]]@+  ||  GetBoundingVolume  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  GetScriptableIsSaved  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetScriptableIsSaved  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  AddChild  ||  [[iEntity3D]]@ apEntity  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  RemoveChild  ||  [[iEntity3D]]@ apEntity  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  IsChild  ||  [[iEntity3D]]@ apEntity  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[iEntity3D]]@  ||  GetEntityParent  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cEntity3DIterator]]@  ||  GetChildIterator  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetColor  ||  const [[cColor]]&amp;amp; aColor  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  const [[cColor]]&amp;amp;  ||  GetColor  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Remarks===&lt;br /&gt;
&lt;br /&gt;
Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.frictionalgames.com/page?title=HPL3/Community/Scripting/Classes/eimguigaugeorientation&amp;diff=2522</id>
		<title>HPL3/Community/Scripting/Classes/eimguigaugeorientation</title>
		<link rel="alternate" type="text/html" href="https://wiki.frictionalgames.com/page?title=HPL3/Community/Scripting/Classes/eimguigaugeorientation&amp;diff=2522"/>
		<updated>2020-07-30T09:12:32Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Upload classes to sub&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==eImGuiGaugeOrientation==&lt;br /&gt;
&lt;br /&gt;
===Values===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=1&lt;br /&gt;
! Enum Name !! Integer Value !! Description &lt;br /&gt;
|-&lt;br /&gt;
|  eImGuiGaugeOrientation_Hori  ||  0  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  eImGuiGaugeOrientation_Vert  ||  1  ||    &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Remarks===&lt;br /&gt;
&lt;br /&gt;
Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.frictionalgames.com/page?title=HPL3/Community/Scripting/Classes/cluxagent&amp;diff=2523</id>
		<title>HPL3/Community/Scripting/Classes/cluxagent</title>
		<link rel="alternate" type="text/html" href="https://wiki.frictionalgames.com/page?title=HPL3/Community/Scripting/Classes/cluxagent&amp;diff=2523"/>
		<updated>2020-07-30T09:12:32Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Upload classes to sub&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==cLuxAgent==&lt;br /&gt;
&lt;br /&gt;
===Fields===&lt;br /&gt;
&lt;br /&gt;
cLuxAgent has no public fields.&lt;br /&gt;
&lt;br /&gt;
===Functions===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=1&lt;br /&gt;
! Return Type !! Function Name !! Parameters !! Description &lt;br /&gt;
|-&lt;br /&gt;
|  const [[tString]]&amp;amp;  ||  GetName  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  const [[tID]]&amp;amp;  ||  GetID  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[eLuxEntityType]]  ||  GetEntityType  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  const [[tString]]&amp;amp;  ||  GetClassName  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetActive  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  IsActive  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  const [[tString]]&amp;amp;  ||  GetEventTag  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  const [[tString]]&amp;amp;  ||  GetEventInstanceTag  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetEventInstanceTag  ||  const [[tString]] &amp;amp;in asTag  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cSoundEntity]]@  ||  PlaySound  ||  const [[tString]] &amp;amp;in asName, &amp;lt;br /&amp;gt;const [[tString]] &amp;amp;in asFile, &amp;lt;br /&amp;gt;bool abRemoveWhenDone, &amp;lt;br /&amp;gt;bool abAttach  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  GetLastCreatedSoundIsPlaying  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cParticleSystem]]@  ||  CreateParticleSystem  ||  const [[tString]] &amp;amp;in asName, &amp;lt;br /&amp;gt;const [[tString]] &amp;amp;in asFile, &amp;lt;br /&amp;gt;bool abRemoveWhenDone, &amp;lt;br /&amp;gt;bool abAttach  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cParticleSystem]]@  ||  CreateParticleSystemOnBone  ||  const [[tString]] &amp;amp;in asName, &amp;lt;br /&amp;gt;const [[tString]] &amp;amp;in asFile, &amp;lt;br /&amp;gt;const [[tString]] &amp;amp;in asBoneName, &amp;lt;br /&amp;gt;bool abRemoveWhenDone, &amp;lt;br /&amp;gt;bool abAttach  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  int  ||  PlayAnimation  ||  const [[tString]] &amp;amp;in asName, &amp;lt;br /&amp;gt;''float afFadeTime = 0.3f'', &amp;lt;br /&amp;gt;''bool abLoop = false'', &amp;lt;br /&amp;gt;''bool abPlayTransition = true'', &amp;lt;br /&amp;gt;''const [[tString]] &amp;amp;in asCallback = &amp;quot;&amp;quot;'', &amp;lt;br /&amp;gt;''bool abGlobalSpace = false''  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  AppendAnimation  ||  const [[tString]] &amp;amp;in asName, &amp;lt;br /&amp;gt;bool abLoop  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  GetAnimationIsPlaying  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetNormalizeAnimationWeights  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  StopAllAnimations  ||  float afFadeTime  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  StopAnimation  ||  const [[tString]] &amp;amp;in asName, &amp;lt;br /&amp;gt;float afFadeTime  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  StopAnimation  ||  int alIdx, &amp;lt;br /&amp;gt;float afFadeTime  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetCurrentAnimationPaused  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetAnimationMessageEventCallback  ||  const [[tString]] &amp;amp;in asFunc, &amp;lt;br /&amp;gt;bool abAutoRemove  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  int  ||  GetCurrentAnimationIndex  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cAnimationState]]@  ||  GetCurrentAnimationState  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  GiveDamage  ||  float afAmount, &amp;lt;br /&amp;gt;int alStrength, &amp;lt;br /&amp;gt;const [[tString]] &amp;amp;in asType, &amp;lt;br /&amp;gt;const [[tString]] &amp;amp;in asSource  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  AttachToEntity  ||  [[iLuxEntity]]@ apEntity, &amp;lt;br /&amp;gt;[[iPhysicsBody]]@ apTargetBody, &amp;lt;br /&amp;gt;bool abUseRotation, &amp;lt;br /&amp;gt;bool abSnapToParent, &amp;lt;br /&amp;gt;''bool abLocked = false''  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  AttachToSocket  ||  [[iLuxEntity]]@ apEntity, &amp;lt;br /&amp;gt;const [[tString]] &amp;amp;in asSocket, &amp;lt;br /&amp;gt;bool abUseRotation, &amp;lt;br /&amp;gt;bool abSnapToParent, &amp;lt;br /&amp;gt;''bool abLocked = false''  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  RemoveEntityAttachment  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetFullGameSave  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  IsLookedAtByPlayer  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetForceLookAtCheck  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  GetForceLookAtCheck  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  PreloadEntityModel  ||  const [[tString]]&amp;amp; asFile  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  CollidesWithPlayer  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cLuxMap]]@  ||  GetMap  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetMatrix  ||  const [[cMatrixf]] &amp;amp;in a_mtxTransform  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetPosition  ||  const [[cVector3f]] &amp;amp;in avPos  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cMatrixf]]  ||  GetMatrix  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cVector3f]]  ||  GetPosition  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  int  ||  GetBodyNum  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[iPhysicsBody]]@  ||  GetBody  ||  int alIdx  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[iPhysicsBody]]@  ||  GetBodyFromID  ||  int alID  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  int  ||  GetBodyIndexFromName  ||  const [[tString]] &amp;amp;in asName  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[iPhysicsBody]]@  ||  GetBodyFromName  ||  const [[tString]] &amp;amp;in asName  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[iPhysicsBody]]@  ||  GetMainBody  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetMeshScaleMul  ||  const [[cVector3f]] &amp;amp;in avScale  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cVector3f]]  ||  GetMeshScaleMul  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  FadeMeshScaleMul  ||  const [[cVector3f]] &amp;amp;in avDestScale, &amp;lt;br /&amp;gt;float afTime  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cMeshEntity]]@  ||  GetMeshEntity  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cMaterial]]@  ||  GetBaseMaterial  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[iEntity3D]]@  ||  GetAttachEntity  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cNode3D]]@  ||  GetVoiceAttachNode  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  CanInteract  ||  int alType, &amp;lt;br /&amp;gt;[[iPhysicsBody]]@ apBody  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  OnInteract  ||  int alType, &amp;lt;br /&amp;gt;[[iPhysicsBody]]@ apBody, &amp;lt;br /&amp;gt;const [[cVector3f]]&amp;amp; avFocusPos, &amp;lt;br /&amp;gt;const [[tString]] &amp;amp;in asData  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  int  ||  GetInteractIconId  ||  int alType, &amp;lt;br /&amp;gt;[[iPhysicsBody]]@ apBody  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetIsInteractedWith  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  IsInteractedWith  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetMaxInteractDistance  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetMaxInteractDistance  ||  float afX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetInteractionDisabled  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  GetInteractionDisabled  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetPlayerInteractCallback  ||  const [[tString]]&amp;amp; asCallbackFunc, &amp;lt;br /&amp;gt;bool abRemoveWhenInteracted  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetPlayerLookAtCallback  ||  const [[tString]]&amp;amp; asCallbackFunc, &amp;lt;br /&amp;gt;bool abRemoveWhenLookedAt, &amp;lt;br /&amp;gt;bool abCheckCenterOfScreen, &amp;lt;br /&amp;gt;bool abCheckRayIntersection, &amp;lt;br /&amp;gt;float afMaxDistance, &amp;lt;br /&amp;gt;float afCallbackDelay  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetRecieveMessageCallback  ||  const [[tString]] &amp;amp;in asCallbackFunc  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetConnectionStateChangeCallback  ||  const [[tString]]&amp;amp; asCallbackFunc  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  HasPlayerInteractCallback  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  HasPlayerLookAtCallback  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetupParent  ||  int alTypeId, &amp;lt;br /&amp;gt;[[tID]] alId, &amp;lt;br /&amp;gt;const [[tString]]&amp;amp; asName  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  int  ||  GetParentType  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[tID]]  ||  GetParentId  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  const [[tString]]&amp;amp;  ||  GetParentName  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  ChangeConnectionState  ||  int alState  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  AddConnection  ||  const [[tString]] &amp;amp;in asName, &amp;lt;br /&amp;gt;[[iLuxEntity]]@ apEntity, &amp;lt;br /&amp;gt;bool abInvertStateSent, &amp;lt;br /&amp;gt;int alStatesUsed  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  RemoveConnection  ||  const [[tString]] &amp;amp;in asName  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  RemoveAllConnections  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  CheckEntityCollision  ||  [[iLuxEntity]]@ apEntity  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  CheckBodyCollision  ||  [[iPhysicsBody]]@ apBody, &amp;lt;br /&amp;gt;[[cLuxMap]]@ apMap  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  CheckShapeCollision  ||  [[iCollideShape]]@ apShape, &amp;lt;br /&amp;gt;const [[cMatrixf]]&amp;amp; a_mtxTransform, &amp;lt;br /&amp;gt;[[cLuxMap]]@ apMap  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  CheckCharacterCollision  ||  [[iCharacterBody]]@ apBody, &amp;lt;br /&amp;gt;[[cLuxMap]]@ apMap  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  HasCollideCallbacks  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  AddCollideCallback  ||  [[iLuxEntity]]@ apEntity, &amp;lt;br /&amp;gt;const [[tString]] &amp;amp;in asCallbackFunc  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  RemoveCollideCallback  ||  const [[tString]] &amp;amp;in asEntityName  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  ScriptPrepare  ||  const [[tString]] &amp;amp;in asMethod  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  ScriptPrepareFast  ||  const [[tString]] &amp;amp;in asMethod, &amp;lt;br /&amp;gt;int alId  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  ScriptExecute  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  ScriptMethodExists  ||  const [[tString]] &amp;amp;in asMethod  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  ScriptMethodExistsFast  ||  const [[tString]] &amp;amp;in asMethod, &amp;lt;br /&amp;gt;int alId  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetArgBool  ||  int alArgNum, &amp;lt;br /&amp;gt;bool abVal  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetArgInt  ||  int alArg, &amp;lt;br /&amp;gt;int alX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetArgFloat  ||  int alArg, &amp;lt;br /&amp;gt;float afX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetArgString  ||  int alArg, &amp;lt;br /&amp;gt;const [[tString]]&amp;amp; asStr  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  GetReturnBool  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  int  ||  GetReturnInt  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetReturnFloat  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[tString]]  ||  GetReturnString  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  BroadcastMessage  ||  int alMessageId, &amp;lt;br /&amp;gt;[[iLuxEntityComponent]]@ apSource, &amp;lt;br /&amp;gt;const [[cVector3f]]&amp;amp; avData, &amp;lt;br /&amp;gt;int alData  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetEffectBaseColor  ||  const [[cColor]] &amp;amp;in aColor  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  const [[cColor]]&amp;amp;  ||  GetEffectBaseColor  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  FadeEffectBaseColor  ||  const [[cColor]]&amp;amp; aDestColor, &amp;lt;br /&amp;gt;float afTime  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetEffectsActive  ||  bool abActive, &amp;lt;br /&amp;gt;bool abFadeAndPlaySounds  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  GetEffectsActive  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetEffectsAlpha  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  const [[tString]]&amp;amp;  ||  GetEffectsOnSound  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  const [[tString]]&amp;amp;  ||  GetEffectsOffSound  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetEffectsOnTime  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetEffectsOffTime  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetVarString  ||  const [[tString]] &amp;amp;in asName, &amp;lt;br /&amp;gt;const [[tString]] &amp;amp;in asX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetVarBool  ||  const [[tString]] &amp;amp;in asName, &amp;lt;br /&amp;gt;bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetVarInt  ||  const [[tString]] &amp;amp;in asName, &amp;lt;br /&amp;gt;int alX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetVarFloat  ||  const [[tString]] &amp;amp;in asName, &amp;lt;br /&amp;gt;float afX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetVarVector2f  ||  const [[tString]] &amp;amp;in asName, &amp;lt;br /&amp;gt;const [[cVector2f]] &amp;amp;in avX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetVarVector3f  ||  const [[tString]] &amp;amp;in asName, &amp;lt;br /&amp;gt;const [[cVector3f]] &amp;amp;in avX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetVarColor  ||  const [[tString]] &amp;amp;in asName, &amp;lt;br /&amp;gt;const [[cColor]] &amp;amp;in aX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  IncVarInt  ||  const [[tString]] &amp;amp;in asName, &amp;lt;br /&amp;gt;int alX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  IncVarFloat  ||  const [[tString]] &amp;amp;in asName, &amp;lt;br /&amp;gt;float afX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  IncVarVector2f  ||  const [[tString]] &amp;amp;in asName, &amp;lt;br /&amp;gt;const [[cVector2f]] &amp;amp;in avX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  IncVarVector3f  ||  const [[tString]] &amp;amp;in asName, &amp;lt;br /&amp;gt;const [[cVector3f]] &amp;amp;in avX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  const [[tString]]&amp;amp;  ||  GetVarString  ||  const [[tString]] &amp;amp;in asName  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  GetVarBool  ||  const [[tString]] &amp;amp;in asName  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  int  ||  GetVarInt  ||  const [[tString]] &amp;amp;in asName  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetVarFloat  ||  const [[tString]] &amp;amp;in asName  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cVector2f]]  ||  GetVarVector2f  ||  const [[tString]] &amp;amp;in asName  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cVector3f]]  ||  GetVarVector3f  ||  const [[tString]] &amp;amp;in asName  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cColor]]  ||  GetVarColor  ||  const [[tString]] &amp;amp;in asName  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  CheckIsOnScreen  ||  bool abUseRayCast  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  const [[tString]]&amp;amp;  ||  GetFileName  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  const [[cVector3f]]&amp;amp;  ||  GetOnLoadScale  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  const [[cMatrixf]]&amp;amp;  ||  GetOnLoadTransform  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[iLight]]@  ||  GetLightFromName  ||  const [[tString]] &amp;amp;in asName  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cParticleSystem]]@  ||  GetParticleSystemFromName  ||  const [[tString]] &amp;amp;in asName  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cBillboard]]@  ||  GetBillboardFromName  ||  const [[tString]] &amp;amp;in asName  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cSoundEntity]]@  ||  GetSoundEntityFromName  ||  const [[tString]] &amp;amp;in asName  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cLensFlare]]@  ||  GetLensFlareFromName  ||  const [[tString]] &amp;amp;in asName  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  IsOccluder  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetIsOccluder  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  Sleep  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  WakeUp  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetAutoSleep  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  GetAutoSleep  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  IsSleeping  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetVariableUpdateRate  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetVariableUpdateRate  ||  float afX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  GetClosestEntity  ||  const [[tString]] &amp;amp;in asCallbackFunc, &amp;lt;br /&amp;gt;const [[cVector3f]] &amp;amp;in avStart, &amp;lt;br /&amp;gt;const [[cVector3f]] &amp;amp;in avDir, &amp;lt;br /&amp;gt;float afRayLength, &amp;lt;br /&amp;gt;int alInteractType, &amp;lt;br /&amp;gt;bool abCheckLineOfSight  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  GetClosestBody  ||  const [[tString]] &amp;amp;in asCallbackFunc, &amp;lt;br /&amp;gt;const [[cVector3f]] &amp;amp;in avStart, &amp;lt;br /&amp;gt;const [[cVector3f]] &amp;amp;in avDir, &amp;lt;br /&amp;gt;float afRayLength  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  GetClosestCharCollider  ||  const [[tString]] &amp;amp;in asCallbackFunc, &amp;lt;br /&amp;gt;const [[cVector3f]] &amp;amp;in avStart, &amp;lt;br /&amp;gt;const [[cVector3f]] &amp;amp;in avDir, &amp;lt;br /&amp;gt;float afRayLength, &amp;lt;br /&amp;gt;bool abCheckDynamic  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  GetLightLevelAtPos  ||  const [[tString]] &amp;amp;in asCallbackFunc, &amp;lt;br /&amp;gt;const [[cVector3f]] &amp;amp;in avPos, &amp;lt;br /&amp;gt;[[iLight]]@ apSkipLight, &amp;lt;br /&amp;gt;float afRadiusAdd  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  DrawProjDebugText  ||  const [[tString]] &amp;amp;in asText, &amp;lt;br /&amp;gt;''float afFontSize = 16.0f'', &amp;lt;br /&amp;gt;''bool abProjectSize = false'', &amp;lt;br /&amp;gt;''[[eFontAlign]] aAlignment = eFontAlign_Left'', &amp;lt;br /&amp;gt;''const [[cColor]] &amp;amp;in aColor = cColor'', &amp;lt;br /&amp;gt; 1, &amp;lt;br /&amp;gt; 1, &amp;lt;br /&amp;gt;''const [[cVector3f]] &amp;amp;in avOffset = cVector3f'', &amp;lt;br /&amp;gt; 0, &amp;lt;br /&amp;gt;''float afMaxDistance = 20''  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetScriptableIsSaved  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  GetScriptableIsSaved  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetIsDoor  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  GetIsDoor  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetIsClosedDoor  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  GetIsClosedDoor  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  UpdateEntityAttachment  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  Update  ||  float afTimeStep  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  PostUpdate  ||  float afTimeStep  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  VariableUpdate  ||  float afDeltaTime  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  GetSaveDataIsUpdated  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetSaveDataIsUpdated  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  Timer_ClearAll  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  Timer_Add  ||  uint64 alID, &amp;lt;br /&amp;gt;float afTime, &amp;lt;br /&amp;gt;''const [[tString]] &amp;amp;in asFunc = &amp;quot;&amp;quot;'', &amp;lt;br /&amp;gt;''bool abCreateIfExist = true'', &amp;lt;br /&amp;gt;''bool abRepeat = false''  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  Timer_Remove  ||  uint64 alID  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  Timer_Exists  ||  uint64 alID  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  Timer_GetTimeLeft  ||  uint64 alID  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  Timer_SetPaused  ||  uint64 alID, &amp;lt;br /&amp;gt;bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  Timer_TimeHasPassed  ||  uint64 alID, &amp;lt;br /&amp;gt;float afLength  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  Timer_GetValue  ||  uint64 alID, &amp;lt;br /&amp;gt;''float afMin = 0'', &amp;lt;br /&amp;gt;''float afMax = 1'', &amp;lt;br /&amp;gt;''[[eEasing]] aEasing = eEasing_Linear'', &amp;lt;br /&amp;gt;''bool abAbsValue = false''  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  Timer_Add  ||  const [[tString]] &amp;amp;in asID, &amp;lt;br /&amp;gt;float afTime, &amp;lt;br /&amp;gt;''const [[tString]] &amp;amp;in asFunc = &amp;quot;&amp;quot;'', &amp;lt;br /&amp;gt;''bool abCreateIfExist = true'', &amp;lt;br /&amp;gt;''bool abRepeat = false''  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  Timer_Remove  ||  const [[tString]] &amp;amp;in asID  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  Timer_Exists  ||  const [[tString]] &amp;amp;in asID  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  Timer_GetTimeLeft  ||  const [[tString]] &amp;amp;in asID  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  Timer_SetPaused  ||  const [[tString]] &amp;amp;in asID, &amp;lt;br /&amp;gt;bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  Timer_TimeHasPassed  ||  const [[tString]] &amp;amp;in asID, &amp;lt;br /&amp;gt;float afLength  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  Timer_GetValue  ||  const [[tString]] &amp;amp;in asID, &amp;lt;br /&amp;gt;''float afMin = 0'', &amp;lt;br /&amp;gt;''float afMax = 1'', &amp;lt;br /&amp;gt;''[[eEasing]] aEasing = eEasing_Linear'', &amp;lt;br /&amp;gt;''bool abAbsValue = false''  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  Fader_ClearAll  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  Fader_FadeTo  ||  uint alID, &amp;lt;br /&amp;gt;float afGoal, &amp;lt;br /&amp;gt;float afTime, &amp;lt;br /&amp;gt;''bool abReverseAtEnd = false'', &amp;lt;br /&amp;gt;''bool abSkipIfExists = false''  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  Fader_Set  ||  uint alID, &amp;lt;br /&amp;gt;float afX, &amp;lt;br /&amp;gt;''bool abSkipIfExists = false''  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  Fader_SetPaused  ||  uint alID, &amp;lt;br /&amp;gt;bool abPaused  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  Fader_GetValue  ||  uint alID, &amp;lt;br /&amp;gt;''float afMin = 0'', &amp;lt;br /&amp;gt;''float afMax = 1'', &amp;lt;br /&amp;gt;''[[eEasing]] aEasing = eEasing_Linear'', &amp;lt;br /&amp;gt;''bool abAbsValue = false''  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  Fader_FadeTo  ||  const [[tString]] &amp;amp;in asName, &amp;lt;br /&amp;gt;float afGoal, &amp;lt;br /&amp;gt;float afTime, &amp;lt;br /&amp;gt;''bool abReverseAtEnd = false'', &amp;lt;br /&amp;gt;''bool abSkipIfExists = false''  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  Fader_Set  ||  const [[tString]] &amp;amp;in asName, &amp;lt;br /&amp;gt;float afX, &amp;lt;br /&amp;gt;''bool abSkipIfExists = false''  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  Fader_SetPaused  ||  const [[tString]] &amp;amp;in asName, &amp;lt;br /&amp;gt;bool abPaused  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  Fader_GetValue  ||  const [[tString]] &amp;amp;in asName, &amp;lt;br /&amp;gt;''float afMin = 0'', &amp;lt;br /&amp;gt;''float afMax = 1'', &amp;lt;br /&amp;gt;''[[eEasing]] aEasing = eEasing_Linear'', &amp;lt;br /&amp;gt;''bool abAbsValue = false''  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetDistanceToPlayer  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetDistanceToPlayer2D  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetDistanceToPos  ||  const [[cVector3f]] &amp;amp;in avPos  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetDistanceToPos2D  ||  const [[cVector3f]] &amp;amp;in avPos  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  const [[cVector3f]]&amp;amp;  ||  GetPlayerPos  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cVector3f]]  ||  GetPlayerFeetPos  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cVector3f]]  ||  GetPlayerHeadPos  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  GetPointIsInFOV  ||  const [[cVector3f]] &amp;amp;in avPoint, &amp;lt;br /&amp;gt;float afFOV, &amp;lt;br /&amp;gt;const [[cVector3f]]&amp;amp; avForward  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  GetPlayerIsInFOV  ||  float afFOV, &amp;lt;br /&amp;gt;const [[cVector3f]]&amp;amp; avForward  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  GetEntityIsInPlayerFOV  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  GetPlayerIsInLineOfSight  ||  float afFOV, &amp;lt;br /&amp;gt;const [[cVector3f]]&amp;amp; avForward, &amp;lt;br /&amp;gt;bool abCheckFOV  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  GetPlayerIsInLineOfSight  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetPlayerMovementTowardEntity  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetAngleToPos2D  ||  const [[cVector3f]] &amp;amp;in avPos  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetAngleToPos3D  ||  const [[cVector3f]] &amp;amp;in avPos  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetAngleToPlayer2D  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetAngleToPlayer3D  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  GetEntityIsInPlayerLineOfSight  ||  bool abCheckFOV  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetDistanceToGround  ||  float afMaxTestDistance, &amp;lt;br /&amp;gt;bool abCheckDynamic, &amp;lt;br /&amp;gt;''int alNumOfRays = 1'', &amp;lt;br /&amp;gt;''float afRadius = 0.25'', &amp;lt;br /&amp;gt;''bool abGetShortest = true''  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  GetPlayerIsInLineOfSight  ||  const [[tString]] &amp;amp;in asCallbackFunc, &amp;lt;br /&amp;gt;float afFOV, &amp;lt;br /&amp;gt;const [[cVector3f]]&amp;amp; avForward, &amp;lt;br /&amp;gt;bool abCheckFOV  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  GetPlayerIsInLineOfSight  ||  const [[tString]] &amp;amp;in asCallbackFunc  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  GetEntityIsInPlayerLineOfSight  ||  const [[tString]] &amp;amp;in asCallbackFunc, &amp;lt;br /&amp;gt;bool abCheckFOV  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  GetDistanceToGround  ||  const [[tString]] &amp;amp;in asCallbackFunc, &amp;lt;br /&amp;gt;float afMaxTestDistance, &amp;lt;br /&amp;gt;bool abCheckDynamic, &amp;lt;br /&amp;gt;''int alNumOfRays = 1'', &amp;lt;br /&amp;gt;''float afRadius = 0.25'', &amp;lt;br /&amp;gt;''bool abGetClosest = true''  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  DoDamageBox  ||  const [[cVector3f]] &amp;amp;in avSize, &amp;lt;br /&amp;gt;const [[cVector3f]] &amp;amp;in avLocalOffset, &amp;lt;br /&amp;gt;const [[cVector2f]] &amp;amp;in avMinMaxDamage, &amp;lt;br /&amp;gt;float afForce, &amp;lt;br /&amp;gt;float afMaxImpulse, &amp;lt;br /&amp;gt;int aDamageType, &amp;lt;br /&amp;gt;''float afHitSpeed = 2'', &amp;lt;br /&amp;gt;''int alStrength = 0'', &amp;lt;br /&amp;gt;''bool abCheckAgents = false'', &amp;lt;br /&amp;gt;''bool abCheckPlayer = true'', &amp;lt;br /&amp;gt;''bool abCheckProps = true'', &amp;lt;br /&amp;gt;''bool abLethalForPlayer = true''  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetRelativeEyeHeight  ||  float afX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetRelativeEyeHeight  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cVector3f]]  ||  GetEyePostion  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  int  ||  GetDebugEyeRaysNum  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  const [[cVector3f]]&amp;amp;  ||  GetDebugEyeRay  ||  int alIdx  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetStaticCollider  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  GetStaticCollider  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetSensesActive  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  GetSensesActive  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetPlayerDetectedMinTime  ||  float afX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetPlayerDetectedCount  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetUpdatePlayerDetection  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  SetUpdatePlayerDetection  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  PlayerIsSeen  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  PlayerIsDetected  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  ResetPlayerDetectionState  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetAutoDisableWhenOutOfSightActive  ||  bool abX, &amp;lt;br /&amp;gt;float afMinDistance  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetAutoDisableCallback  ||  const [[tString]] &amp;amp;in asFunc  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetFOV  ||  float afX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetFOV  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetFOVMul  ||  float afX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetFOVMul  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetSightRange  ||  float afX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetSightRange  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetSightRangeMul  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetSightRangeMul  ||  float afX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetSightRangeAffectedByModifiers  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  GetSightRangeAffectedByModifiers  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  const [[cVector3f]]&amp;amp;  ||  GetLastKnownPlayerPos  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetDistFromLastKnownToActualPlayerPos  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  RevealPlayerPos  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetAlignEntityWithGroundRay  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  GetAlignEntityWithGroundRay  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  const [[cVector3f]]&amp;amp;  ||  GetGroundAlignPosition  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetAlignEntityWithGroundRelativeRayStart  ||  float afX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetAlignEntityWithGroundRelativeRayStart  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetAlignEntityWithGroundMaxRayDistance  ||  float afX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetAlignEntityWithGroundMaxRayDistance  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetCurrentPlayerSightDistance  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetCheckForDoors  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  GetCheckForDoors  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetMaxCheckDoorDistance  ||  float afX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetMaxCheckDoorDistance  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetCheckForDoorsCount  ||  float afX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[iCharacterBody]]@  ||  GetCharBody  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Remarks===&lt;br /&gt;
&lt;br /&gt;
Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.frictionalgames.com/page?title=HPL3/Community/Scripting/Classes/ephysicsjointspeed&amp;diff=2524</id>
		<title>HPL3/Community/Scripting/Classes/ephysicsjointspeed</title>
		<link rel="alternate" type="text/html" href="https://wiki.frictionalgames.com/page?title=HPL3/Community/Scripting/Classes/ephysicsjointspeed&amp;diff=2524"/>
		<updated>2020-07-30T09:12:32Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Upload classes to sub&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==ePhysicsJointSpeed==&lt;br /&gt;
&lt;br /&gt;
===Values===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=1&lt;br /&gt;
! Enum Name !! Integer Value !! Description &lt;br /&gt;
|-&lt;br /&gt;
|  ePhysicsJointSpeed_Linear  ||  0  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  ePhysicsJointSpeed_Angular  ||  1  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  ePhysicsJointSpeed_LastEnum  ||  2  ||    &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Remarks===&lt;br /&gt;
&lt;br /&gt;
Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.frictionalgames.com/page?title=HPL3/Community/Scripting/Classes/cpidcontrollerf&amp;diff=2525</id>
		<title>HPL3/Community/Scripting/Classes/cpidcontrollerf</title>
		<link rel="alternate" type="text/html" href="https://wiki.frictionalgames.com/page?title=HPL3/Community/Scripting/Classes/cpidcontrollerf&amp;diff=2525"/>
		<updated>2020-07-30T09:12:32Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Upload classes to sub&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==cPidControllerf==&lt;br /&gt;
&lt;br /&gt;
===Fields===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=1&lt;br /&gt;
! Field Name !! Type !! Description &lt;br /&gt;
|-&lt;br /&gt;
|  p  ||  float  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  i  ||  float  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  d  ||  float  ||    &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Functions===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=1&lt;br /&gt;
! Return Type !! Function Name !! Parameters !! Description &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  Output  ||  const float &amp;amp;in afError, &amp;lt;br /&amp;gt;float afTimeStep  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetErrorNum  ||  int alErrorNum  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  Reset  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetLastError  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetLastDerivative  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetLastIntegral  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Remarks===&lt;br /&gt;
&lt;br /&gt;
Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.frictionalgames.com/page?title=HPL3/Community/Scripting/Classes/cwidgetlabel&amp;diff=2515</id>
		<title>HPL3/Community/Scripting/Classes/cwidgetlabel</title>
		<link rel="alternate" type="text/html" href="https://wiki.frictionalgames.com/page?title=HPL3/Community/Scripting/Classes/cwidgetlabel&amp;diff=2515"/>
		<updated>2020-07-30T09:12:31Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Upload classes to sub&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==cWidgetLabel==&lt;br /&gt;
&lt;br /&gt;
===Fields===&lt;br /&gt;
&lt;br /&gt;
cWidgetLabel has no public fields.&lt;br /&gt;
&lt;br /&gt;
===Functions===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=1&lt;br /&gt;
! Return Type !! Function Name !! Parameters !! Description &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  Update  ||  float afTimeStep  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  ProcessMessage  ||  [[eGuiMessage]] aMessage, &amp;lt;br /&amp;gt;const [[cGuiMessageData]] &amp;amp;in aData, &amp;lt;br /&amp;gt;''bool abSkipVisCheck = false'', &amp;lt;br /&amp;gt;''bool abSkipEnabledCheck = false''  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[eWidgetType]]  ||  GetType  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  Init  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cGuiGlobalShortcut]]@  ||  AddShortcut  ||  int alKeyModifiers, &amp;lt;br /&amp;gt;[[eKey]] aKey, &amp;lt;br /&amp;gt;''[[eGuiMessage]] aMsg = eGuiMessage_ButtonPressed'', &amp;lt;br /&amp;gt;''const [[cGuiMessageData]] &amp;amp;in aData = cGuiMessageData'', &amp;lt;br /&amp;gt;''bool abBypassVisibility = true'', &amp;lt;br /&amp;gt;''bool abBypassEnabled = true''  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetToolTip  ||  const [[tWString]] &amp;amp;in asToolTip  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  const [[tWString]]&amp;amp;  ||  GetToolTip  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetToolTipEnabled  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[iWidget]]@  ||  GetToolTipWidget  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  PointIsInside  ||  const [[cVector2f]] &amp;amp;in avPoint, &amp;lt;br /&amp;gt;bool abOnlyClipped  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  AttachChild  ||  [[iWidget]]@ apChild  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  RemoveChild  ||  [[iWidget]]@ apChild  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cGuiSet]]@  ||  GetSet  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[iWidget]]@  ||  GetParent  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetEnabled  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  IsEnabled  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetVisible  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  IsVisible  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  HasFocus  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  IsRightUnderMouse  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetName  ||  const [[tString]] &amp;amp;in asName  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  const [[tString]]&amp;amp;  ||  GetName  ||  const  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetText  ||  const [[tWString]] &amp;amp;in asText  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  const [[tWString]]&amp;amp;  ||  GetText  ||  const  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[iFontData]]@  ||  GetDefaultFontType  ||  const  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetDefaultFontType  ||  [[iFontData]]@ apFont  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  const [[cColor]]&amp;amp;  ||  GetDefaultFontColor  ||  const  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetDefaultFontColor  ||  const [[cColor]] &amp;amp;in aColor  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  const [[cVector2f]]&amp;amp;  ||  GetDefaultFontSize  ||  const  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetDefaultFontSize  ||  const [[cVector2f]] &amp;amp;in avSize  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetClipActive  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  GetClipActive  ||  const  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetPosition  ||  const [[cVector3f]] &amp;amp;in avPos  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetGlobalPosition  ||  const [[cVector3f]] &amp;amp;in avPos  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  const [[cVector3f]]&amp;amp;  ||  GetLocalPosition  ||  const  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  const [[cVector3f]]&amp;amp;  ||  GetGlobalPosition  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetChildrenOffset  ||  const [[cVector3f]] &amp;amp;in  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  const [[cVector3f]]&amp;amp;  ||  GetChildrenOffset  ||  const  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetAffectedByScroll  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetScrollAmount  ||  const [[cVector3f]] &amp;amp;in avX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  const [[cVector3f]]&amp;amp;  ||  GetScrollAmount  ||  const  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  CenterGlobalPositionInSet  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetSize  ||  const [[cVector2f]] &amp;amp;in avSize  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  const [[cVector2f]]&amp;amp;  ||  GetSize  ||  const  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetColorMul  ||  const [[cColor]] &amp;amp;in aColor  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  const [[cColor]]&amp;amp;  ||  GetColorMul  ||  const  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  ClipsGraphics  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  GetMouseIsOver  ||  const  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  IsConnectedTo  ||  [[iWidget]]@ apWidget, &amp;lt;br /&amp;gt;''bool abIsStartWidget = true''  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  IsConnectedToChildren  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetConnectedToChildren  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cGuiGfxElement]]@  ||  GetPointerGfx  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetGlobalKeyPressListener  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  IsGlobalKeyPressListener  ||  const  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetUserValue  ||  int alX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  int  ||  GetUserValue  ||  const  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetCallbacksDisabled  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  GetCallbacksDisabled  ||  const  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetFocusNavigation  ||  [[eUIArrow]] aDir, &amp;lt;br /&amp;gt;[[iWidget]]@ apWidget  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[iWidget]]@  ||  GetFocusNavigation  ||  [[eUIArrow]] aDir  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  HasFocusNavigation  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetGlobalUIInputListener  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  IsGlobalUIInputListener  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetTextAlign  ||  [[eFontAlign]] aType  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[eFontAlign]]  ||  GetTextAlign  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  GetWordWrap  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetWordWrap  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetMaxTextLength  ||  int alLength  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  int  ||  GetMaxTextLength  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetAutogenerateSize  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  GetAutogenerateSize  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetDrawBackGround  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  GetDrawBackGround  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetBackGroundColor  ||  const [[cColor]] &amp;amp;in aColor  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  const [[cColor]]&amp;amp;  ||  GetBackGroundColor  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetScrollWaitTime  ||  float afX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetScrollWaitTime  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetScrollOffset  ||  float afX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetScrollSpeedMul  ||  float afX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetScrollSpeedMul  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Remarks===&lt;br /&gt;
&lt;br /&gt;
Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.frictionalgames.com/page?title=HPL3/Community/Scripting/Classes/cluxscreentexticon&amp;diff=2516</id>
		<title>HPL3/Community/Scripting/Classes/cluxscreentexticon</title>
		<link rel="alternate" type="text/html" href="https://wiki.frictionalgames.com/page?title=HPL3/Community/Scripting/Classes/cluxscreentexticon&amp;diff=2516"/>
		<updated>2020-07-30T09:12:31Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Upload classes to sub&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==cLuxScreenTextIcon==&lt;br /&gt;
&lt;br /&gt;
===Fields===&lt;br /&gt;
&lt;br /&gt;
cLuxScreenTextIcon has no public fields.&lt;br /&gt;
&lt;br /&gt;
===Functions===&lt;br /&gt;
&lt;br /&gt;
cLuxScreenTextIcon has no public functions&lt;br /&gt;
&lt;br /&gt;
===Remarks===&lt;br /&gt;
&lt;br /&gt;
Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.frictionalgames.com/page?title=HPL3/Community/Scripting/Classes/cwidgetwindow&amp;diff=2517</id>
		<title>HPL3/Community/Scripting/Classes/cwidgetwindow</title>
		<link rel="alternate" type="text/html" href="https://wiki.frictionalgames.com/page?title=HPL3/Community/Scripting/Classes/cwidgetwindow&amp;diff=2517"/>
		<updated>2020-07-30T09:12:31Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Upload classes to sub&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==cWidgetWindow==&lt;br /&gt;
&lt;br /&gt;
===Fields===&lt;br /&gt;
&lt;br /&gt;
cWidgetWindow has no public fields.&lt;br /&gt;
&lt;br /&gt;
===Functions===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=1&lt;br /&gt;
! Return Type !! Function Name !! Parameters !! Description &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  Update  ||  float afTimeStep  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  ProcessMessage  ||  [[eGuiMessage]] aMessage, &amp;lt;br /&amp;gt;const [[cGuiMessageData]] &amp;amp;in aData, &amp;lt;br /&amp;gt;''bool abSkipVisCheck = false'', &amp;lt;br /&amp;gt;''bool abSkipEnabledCheck = false''  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[eWidgetType]]  ||  GetType  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  Init  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cGuiGlobalShortcut]]@  ||  AddShortcut  ||  int alKeyModifiers, &amp;lt;br /&amp;gt;[[eKey]] aKey, &amp;lt;br /&amp;gt;''[[eGuiMessage]] aMsg = eGuiMessage_ButtonPressed'', &amp;lt;br /&amp;gt;''const [[cGuiMessageData]] &amp;amp;in aData = cGuiMessageData'', &amp;lt;br /&amp;gt;''bool abBypassVisibility = true'', &amp;lt;br /&amp;gt;''bool abBypassEnabled = true''  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetToolTip  ||  const [[tWString]] &amp;amp;in asToolTip  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  const [[tWString]]&amp;amp;  ||  GetToolTip  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetToolTipEnabled  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[iWidget]]@  ||  GetToolTipWidget  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  PointIsInside  ||  const [[cVector2f]] &amp;amp;in avPoint, &amp;lt;br /&amp;gt;bool abOnlyClipped  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  AttachChild  ||  [[iWidget]]@ apChild  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  RemoveChild  ||  [[iWidget]]@ apChild  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cGuiSet]]@  ||  GetSet  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[iWidget]]@  ||  GetParent  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetEnabled  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  IsEnabled  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetVisible  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  IsVisible  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  HasFocus  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  IsRightUnderMouse  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetName  ||  const [[tString]] &amp;amp;in asName  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  const [[tString]]&amp;amp;  ||  GetName  ||  const  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetText  ||  const [[tWString]] &amp;amp;in asText  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  const [[tWString]]&amp;amp;  ||  GetText  ||  const  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[iFontData]]@  ||  GetDefaultFontType  ||  const  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetDefaultFontType  ||  [[iFontData]]@ apFont  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  const [[cColor]]&amp;amp;  ||  GetDefaultFontColor  ||  const  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetDefaultFontColor  ||  const [[cColor]] &amp;amp;in aColor  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  const [[cVector2f]]&amp;amp;  ||  GetDefaultFontSize  ||  const  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetDefaultFontSize  ||  const [[cVector2f]] &amp;amp;in avSize  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetClipActive  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  GetClipActive  ||  const  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetPosition  ||  const [[cVector3f]] &amp;amp;in avPos  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetGlobalPosition  ||  const [[cVector3f]] &amp;amp;in avPos  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  const [[cVector3f]]&amp;amp;  ||  GetLocalPosition  ||  const  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  const [[cVector3f]]&amp;amp;  ||  GetGlobalPosition  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetChildrenOffset  ||  const [[cVector3f]] &amp;amp;in  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  const [[cVector3f]]&amp;amp;  ||  GetChildrenOffset  ||  const  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetAffectedByScroll  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetScrollAmount  ||  const [[cVector3f]] &amp;amp;in avX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  const [[cVector3f]]&amp;amp;  ||  GetScrollAmount  ||  const  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  CenterGlobalPositionInSet  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetSize  ||  const [[cVector2f]] &amp;amp;in avSize  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  const [[cVector2f]]&amp;amp;  ||  GetSize  ||  const  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetColorMul  ||  const [[cColor]] &amp;amp;in aColor  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  const [[cColor]]&amp;amp;  ||  GetColorMul  ||  const  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  ClipsGraphics  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  GetMouseIsOver  ||  const  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  IsConnectedTo  ||  [[iWidget]]@ apWidget, &amp;lt;br /&amp;gt;''bool abIsStartWidget = true''  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  IsConnectedToChildren  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetConnectedToChildren  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cGuiGfxElement]]@  ||  GetPointerGfx  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetGlobalKeyPressListener  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  IsGlobalKeyPressListener  ||  const  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetUserValue  ||  int alX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  int  ||  GetUserValue  ||  const  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetCallbacksDisabled  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  GetCallbacksDisabled  ||  const  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetFocusNavigation  ||  [[eUIArrow]] aDir, &amp;lt;br /&amp;gt;[[iWidget]]@ apWidget  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[iWidget]]@  ||  GetFocusNavigation  ||  [[eUIArrow]] aDir  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  HasFocusNavigation  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetGlobalUIInputListener  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  IsGlobalUIInputListener  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetStatic  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  GetStatic  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetDrawLabel  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetCloseButtonDisablesWindow  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  GetCloseButtonDisablesWindow  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetEscapeKeyClosesWindow  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  GetEscapeKeyClosesWindow  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Remarks===&lt;br /&gt;
&lt;br /&gt;
Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.frictionalgames.com/page?title=HPL3/Community/Scripting/Classes/cluxentitycomponentiterator&amp;diff=2518</id>
		<title>HPL3/Community/Scripting/Classes/cluxentitycomponentiterator</title>
		<link rel="alternate" type="text/html" href="https://wiki.frictionalgames.com/page?title=HPL3/Community/Scripting/Classes/cluxentitycomponentiterator&amp;diff=2518"/>
		<updated>2020-07-30T09:12:31Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Upload classes to sub&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==cLuxEntityComponentIterator==&lt;br /&gt;
&lt;br /&gt;
===Fields===&lt;br /&gt;
&lt;br /&gt;
cLuxEntityComponentIterator has no public fields.&lt;br /&gt;
&lt;br /&gt;
===Functions===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=1&lt;br /&gt;
! Return Type !! Function Name !! Parameters !! Description &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  HasNext  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[iLuxEntityComponent]]@  ||  Next  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[iLuxEntityComponent]]@  ||  PeekNext  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Remarks===&lt;br /&gt;
&lt;br /&gt;
Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.frictionalgames.com/page?title=HPL3/Community/Scripting/Classes/cluxsoundscapehandler&amp;diff=2519</id>
		<title>HPL3/Community/Scripting/Classes/cluxsoundscapehandler</title>
		<link rel="alternate" type="text/html" href="https://wiki.frictionalgames.com/page?title=HPL3/Community/Scripting/Classes/cluxsoundscapehandler&amp;diff=2519"/>
		<updated>2020-07-30T09:12:31Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Upload classes to sub&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==cLuxSoundscapeHandler==&lt;br /&gt;
&lt;br /&gt;
===Fields===&lt;br /&gt;
&lt;br /&gt;
cLuxSoundscapeHandler has no public fields.&lt;br /&gt;
&lt;br /&gt;
===Functions===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=1&lt;br /&gt;
! Return Type !! Function Name !! Parameters !! Description &lt;br /&gt;
|-&lt;br /&gt;
|  const [[tString]]&amp;amp;  ||  GetCurrentSoundPrefix  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Remarks===&lt;br /&gt;
&lt;br /&gt;
Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.frictionalgames.com/page?title=HPL3/Community/Scripting/Classes/cmeshcollider&amp;diff=2520</id>
		<title>HPL3/Community/Scripting/Classes/cmeshcollider</title>
		<link rel="alternate" type="text/html" href="https://wiki.frictionalgames.com/page?title=HPL3/Community/Scripting/Classes/cmeshcollider&amp;diff=2520"/>
		<updated>2020-07-30T09:12:31Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Upload classes to sub&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==cMeshCollider==&lt;br /&gt;
&lt;br /&gt;
===Fields===&lt;br /&gt;
&lt;br /&gt;
cMeshCollider has no public fields.&lt;br /&gt;
&lt;br /&gt;
===Functions===&lt;br /&gt;
&lt;br /&gt;
cMeshCollider has no public functions&lt;br /&gt;
&lt;br /&gt;
===Remarks===&lt;br /&gt;
&lt;br /&gt;
Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.frictionalgames.com/page?title=HPL3/Community/Scripting/Classes/cluxmusichandler&amp;diff=2510</id>
		<title>HPL3/Community/Scripting/Classes/cluxmusichandler</title>
		<link rel="alternate" type="text/html" href="https://wiki.frictionalgames.com/page?title=HPL3/Community/Scripting/Classes/cluxmusichandler&amp;diff=2510"/>
		<updated>2020-07-30T09:12:30Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Upload classes to sub&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==cLuxMusicHandler==&lt;br /&gt;
&lt;br /&gt;
===Fields===&lt;br /&gt;
&lt;br /&gt;
cLuxMusicHandler has no public fields.&lt;br /&gt;
&lt;br /&gt;
===Functions===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=1&lt;br /&gt;
! Return Type !! Function Name !! Parameters !! Description &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  Play  ||  const [[tString]]&amp;amp; asFile, &amp;lt;br /&amp;gt;bool abLoop, &amp;lt;br /&amp;gt;float afVolume, &amp;lt;br /&amp;gt;float afFreq, &amp;lt;br /&amp;gt;float afVolumeFadeTime, &amp;lt;br /&amp;gt;float afFreqFadeTime, &amp;lt;br /&amp;gt;int alPrio, &amp;lt;br /&amp;gt;bool abResume, &amp;lt;br /&amp;gt;bool abSpecialEffect  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  Stop  ||  float afFadeTime, &amp;lt;br /&amp;gt;int alPrio  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  AddDynamicTrack  ||  [[tID]] a_idEntity, &amp;lt;br /&amp;gt;int alTrackPrio, &amp;lt;br /&amp;gt;int alMusicPrio, &amp;lt;br /&amp;gt;const [[tString]] &amp;amp;in asFile, &amp;lt;br /&amp;gt;float afVolume, &amp;lt;br /&amp;gt;float afFadeInTime, &amp;lt;br /&amp;gt;float afFadeOutTime  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  RemoveDynamicTrack  ||  [[tID]] a_idEntity  ||    &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Remarks===&lt;br /&gt;
&lt;br /&gt;
Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.frictionalgames.com/page?title=HPL3/Community/Scripting/Classes/csubmeshentity&amp;diff=2511</id>
		<title>HPL3/Community/Scripting/Classes/csubmeshentity</title>
		<link rel="alternate" type="text/html" href="https://wiki.frictionalgames.com/page?title=HPL3/Community/Scripting/Classes/csubmeshentity&amp;diff=2511"/>
		<updated>2020-07-30T09:12:30Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Upload classes to sub&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==cSubMeshEntity==&lt;br /&gt;
&lt;br /&gt;
===Fields===&lt;br /&gt;
&lt;br /&gt;
cSubMeshEntity has no public fields.&lt;br /&gt;
&lt;br /&gt;
===Functions===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=1&lt;br /&gt;
! Return Type !! Function Name !! Parameters !! Description &lt;br /&gt;
|-&lt;br /&gt;
|  [[eEntityType]]  ||  GetEntityType  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[tID]]  ||  GetID  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  int  ||  GetUniqueID  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  UpdateLogic  ||  float afTimeStep  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  const [[tString]]&amp;amp;  ||  GetName  ||  const  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetName  ||  const [[tString]] &amp;amp;in asName  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  HasParent  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  IsActive  ||  const  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetActive  ||  bool abActive  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cVector3f]]  ||  GetLocalPosition  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cMatrixf]]&amp;amp;  ||  GetLocalMatrix  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cVector3f]]  ||  GetWorldPosition  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cMatrixf]]&amp;amp;  ||  GetWorldMatrix  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetPosition  ||  const [[cVector3f]] &amp;amp;in avPos  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetMatrix  ||  const [[cMatrixf]] &amp;amp;in a_mtxTransform  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetWorldPosition  ||  const [[cVector3f]] &amp;amp;in avWorldPos  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetWorldMatrix  ||  const [[cMatrixf]] &amp;amp;in a_mtxWorldTransform  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  int  ||  GetTransformUpdateCount  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cBoundingVolume]]@+  ||  GetBoundingVolume  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  GetScriptableIsSaved  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetScriptableIsSaved  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  AddChild  ||  [[iEntity3D]]@ apEntity  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  RemoveChild  ||  [[iEntity3D]]@ apEntity  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  IsChild  ||  [[iEntity3D]]@ apEntity  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[iEntity3D]]@  ||  GetEntityParent  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cEntity3DIterator]]@  ||  GetChildIterator  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  const [[tString]]&amp;amp;  ||  GetRenderName  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cMaterial]]@  ||  GetMaterial  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[iVertexBuffer]]@  ||  GetVertexBuffer  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  CollidesWithBV  ||  [[cBoundingVolume]]@+ apBV  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  CollidesWithFrustum  ||  [[cFrustum]]@ apFrustum  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cBoundingVolume]]@+  ||  GetRenderBV  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cVector3f]]  ||  GetWorldCenterPosition  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[eRenderableType]]  ||  GetRenderType  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetRenderFlagBit  ||  int alFlagBit, &amp;lt;br /&amp;gt;bool abSet  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  GetRenderFlagBit  ||  int alFlagBit  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  int  ||  GetRenderFlags  ||  const  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  IsStatic  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  IsOccluder  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  IsVisible  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetVisible  ||  bool abVisible  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  GetVisibleVar  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetIlluminationColor  ||  const [[cColor]] &amp;amp;in aColor  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  const [[cColor]]&amp;amp;  ||  GetIlluminationColor  ||  const  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetCoverageAmount  ||  float afX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetCoverageAmount  ||  const  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  int  ||  GetMatrixUpdateCount  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  int  ||  GetRenderFrameCount  ||  const  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetRenderFrameCount  ||  int alCount  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  UseAutomaticLiquidAmount  ||  float 0  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetLiquidAmount  ||  float afX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetLiquidAmount  ||  const  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cSubMesh]]@  ||  GetSubMesh  ||  const  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetLocalNode  ||  [[cNode3D]]@ apNode  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cNode3D]]@  ||  GetLocalNode  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetCustomMaterial  ||  [[cMaterial]]@ apMaterial, &amp;lt;br /&amp;gt;bool abDestroyOldCustom  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cMaterial]]@  ||  GetCustomMaterial  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Remarks===&lt;br /&gt;
&lt;br /&gt;
Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.frictionalgames.com/page?title=HPL3/Community/Scripting/Classes/cposteffect_fxaa&amp;diff=2512</id>
		<title>HPL3/Community/Scripting/Classes/cposteffect fxaa</title>
		<link rel="alternate" type="text/html" href="https://wiki.frictionalgames.com/page?title=HPL3/Community/Scripting/Classes/cposteffect_fxaa&amp;diff=2512"/>
		<updated>2020-07-30T09:12:30Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Upload classes to sub&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==cPostEffect_FXAA==&lt;br /&gt;
&lt;br /&gt;
===Fields===&lt;br /&gt;
&lt;br /&gt;
cPostEffect_FXAA has no public fields.&lt;br /&gt;
&lt;br /&gt;
===Functions===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=1&lt;br /&gt;
! Return Type !! Function Name !! Parameters !! Description &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetDisabled  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  IsDisabled  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetActive  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  IsActive  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  Reset  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Remarks===&lt;br /&gt;
&lt;br /&gt;
Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.frictionalgames.com/page?title=HPL3/Community/Scripting/Classes/cdate&amp;diff=2513</id>
		<title>HPL3/Community/Scripting/Classes/cdate</title>
		<link rel="alternate" type="text/html" href="https://wiki.frictionalgames.com/page?title=HPL3/Community/Scripting/Classes/cdate&amp;diff=2513"/>
		<updated>2020-07-30T09:12:30Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Upload classes to sub&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==cDate==&lt;br /&gt;
&lt;br /&gt;
===Fields===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=1&lt;br /&gt;
! Field Name !! Type !! Description &lt;br /&gt;
|-&lt;br /&gt;
|  seconds  ||  int  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  minutes  ||  int  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  hours  ||  int  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  month_day  ||  int  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  month  ||  int  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  year  ||  int  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  week_day  ||  int  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  year_day  ||  int  ||    &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Functions===&lt;br /&gt;
&lt;br /&gt;
cDate has no public functions&lt;br /&gt;
&lt;br /&gt;
===Remarks===&lt;br /&gt;
&lt;br /&gt;
To get the current date, use the [[hpl3:game:scripting:function_reference:hps_api#csystem_getdate|cSystem_GetDate]] function.&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.frictionalgames.com/page?title=HPL3/Community/Scripting/Classes/elensflaretype&amp;diff=2514</id>
		<title>HPL3/Community/Scripting/Classes/elensflaretype</title>
		<link rel="alternate" type="text/html" href="https://wiki.frictionalgames.com/page?title=HPL3/Community/Scripting/Classes/elensflaretype&amp;diff=2514"/>
		<updated>2020-07-30T09:12:30Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Upload classes to sub&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==eLensFlareType==&lt;br /&gt;
&lt;br /&gt;
===Values===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=1&lt;br /&gt;
! Enum Name !! Integer Value !! Description &lt;br /&gt;
|-&lt;br /&gt;
|  eLensFlareType_AnamorphicFlare  ||  0  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  eLensFlareType_Halo  ||  1  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  eLensFlareType_MultiIris  ||  2  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  eLensFlareType_LastEnum  ||  3  ||    &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Remarks===&lt;br /&gt;
&lt;br /&gt;
Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.frictionalgames.com/page?title=HPL3/Community/Scripting/Classes/cnode3d&amp;diff=2505</id>
		<title>HPL3/Community/Scripting/Classes/cnode3d</title>
		<link rel="alternate" type="text/html" href="https://wiki.frictionalgames.com/page?title=HPL3/Community/Scripting/Classes/cnode3d&amp;diff=2505"/>
		<updated>2020-07-30T09:12:29Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Upload classes to sub&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==cNode3D==&lt;br /&gt;
&lt;br /&gt;
===Fields===&lt;br /&gt;
&lt;br /&gt;
cNode3D has no public fields.&lt;br /&gt;
&lt;br /&gt;
===Functions===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=1&lt;br /&gt;
! Return Type !! Function Name !! Parameters !! Description &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  AddEntity  ||  [[iEntity3D]]@ apEntity  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  RemoveEntity  ||  [[iEntity3D]]@ apEntity  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  ClearEntities  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cNode3D]]@  ||  GetParent  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cNode3DIterator]]@  ||  GetChildIterator  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cNode3D]]@  ||  CreateChild  ||  const [[tString]]&amp;amp; asName, &amp;lt;br /&amp;gt;bool true  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  RemoveChild  ||  [[cNode3D]]@ apNode  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetParent  ||  [[cNode3D]]@ apNode  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  AddChild  ||  [[cNode3D]]@ apChild  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  const [[tString]]&amp;amp;  ||  GetName  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetActive  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  IsActive  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  int  ||  SetVisible  ||  bool abX, &amp;lt;br /&amp;gt;bool abCascade  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cVector3f]]  ||  GetLocalPosition  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  const [[cMatrixf]]&amp;amp;  ||  GetLocalMatrix  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cVector3f]]  ||  GetWorldPosition  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  const [[cMatrixf]]&amp;amp;  ||  GetWorldMatrix  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetPosition  ||  const [[cVector3f]] &amp;amp;in avPos  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetMatrix  ||  const [[cMatrixf]] &amp;amp;in a_mtxTransform, &amp;lt;br /&amp;gt;''bool abSetChildrenUpdated = true''  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetWorldPosition  ||  const [[cVector3f]] &amp;amp;in avWorldPos  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetWorldMatrix  ||  const [[cMatrixf]] &amp;amp;in a_mtxWorldTransform  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  AddRotation  ||  const [[cVector3f]] &amp;amp;in avRot, &amp;lt;br /&amp;gt;[[eEulerRotationOrder]] aOrder  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  AddRotation  ||  const [[cQuaternion]] &amp;amp;in aqRotation, &amp;lt;br /&amp;gt;bool true  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  NormalizeRotation  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  AddScale  ||  const [[cVector3f]] &amp;amp;in avScale  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  AddTranslation  ||  const [[cVector3f]] &amp;amp;in avTrans  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  GetUsePreAnimTransform  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  GetUsePostAnimTransform  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  const [[cMatrixf]]&amp;amp;  ||  GetPreAnimTransform  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  const [[cMatrixf]]&amp;amp;  ||  GetPostAnimTransform  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetUsePreTransform  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetUsePostTransform  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetPreTransform  ||  const [[cMatrixf]] &amp;amp;in a_mtxTransform  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetPostTransform  ||  const [[cMatrixf]] &amp;amp;in a_mtxTransform  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  ApplyPreAnimTransform  ||  bool abSetChildrenUpdated  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  ApplyPostAnimTransform  ||  bool abSetChildrenUpdated  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetCustomFlags  ||  int alX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  int  ||  GetCustomFlags  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  UpdateMatrix  ||  bool abSetChildrenUpdated  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  UpdateEntityChildren  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Remarks===&lt;br /&gt;
&lt;br /&gt;
Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.frictionalgames.com/page?title=HPL3/Community/Scripting/Classes/ceventtrigger&amp;diff=2506</id>
		<title>HPL3/Community/Scripting/Classes/ceventtrigger</title>
		<link rel="alternate" type="text/html" href="https://wiki.frictionalgames.com/page?title=HPL3/Community/Scripting/Classes/ceventtrigger&amp;diff=2506"/>
		<updated>2020-07-30T09:12:29Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Upload classes to sub&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==cEventTrigger==&lt;br /&gt;
&lt;br /&gt;
===Fields===&lt;br /&gt;
&lt;br /&gt;
cEventTrigger has no public fields.&lt;br /&gt;
&lt;br /&gt;
===Functions===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=1&lt;br /&gt;
! Return Type !! Function Name !! Parameters !! Description &lt;br /&gt;
|-&lt;br /&gt;
|  const [[tString]]&amp;amp;  ||  GetName  ||  const  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  int  ||  GetId  ||  const  ||    &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Remarks===&lt;br /&gt;
&lt;br /&gt;
Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.frictionalgames.com/page?title=HPL3/Community/Scripting/Classes/cimguigfx&amp;diff=2507</id>
		<title>HPL3/Community/Scripting/Classes/cimguigfx</title>
		<link rel="alternate" type="text/html" href="https://wiki.frictionalgames.com/page?title=HPL3/Community/Scripting/Classes/cimguigfx&amp;diff=2507"/>
		<updated>2020-07-30T09:12:29Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Upload classes to sub&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==cImGuiGfx==&lt;br /&gt;
&lt;br /&gt;
===Fields===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=1&lt;br /&gt;
! Field Name !! Type !! Description &lt;br /&gt;
|-&lt;br /&gt;
|  mMaterial  ||  [[eGuiMaterial]]  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  mColor  ||  [[cColor]]  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  mType  ||  [[eImGuiGfx]]  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  mWrapMode  ||  [[eImGuiWrapMode]]  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  mvOffset  ||  [[cVector3f]]  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  mfAnimationTime  ||  float  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  mbCrossfadeAnimation  ||  bool  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  mvUVMin  ||  [[cVector2f]]  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  mvUVMax  ||  [[cVector2f]]  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  mbUVFlipH  ||  bool  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  mbUVFlipV  ||  bool  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  mColorCornerTopLeft  ||  [[cColor]]  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  mColorCornerTopRight  ||  [[cColor]]  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  mColorCornerBotRight  ||  [[cColor]]  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  mColorCornerBotLeft  ||  [[cColor]]  ||    &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Functions===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=1&lt;br /&gt;
! Return Type !! Function Name !! Parameters !! Description &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetFile  ||  const [[tString]] &amp;amp;in asFile  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  const [[tString]]&amp;amp;  ||  GetFile  ||  const  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  uint64  ||  GetId  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  CopyFrom  ||  const [[cImGuiGfx]]&amp;amp; aGfx  ||    &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Remarks===&lt;br /&gt;
&lt;br /&gt;
Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.frictionalgames.com/page?title=HPL3/Community/Scripting/Classes/cwidgetcollapsiblepane&amp;diff=2508</id>
		<title>HPL3/Community/Scripting/Classes/cwidgetcollapsiblepane</title>
		<link rel="alternate" type="text/html" href="https://wiki.frictionalgames.com/page?title=HPL3/Community/Scripting/Classes/cwidgetcollapsiblepane&amp;diff=2508"/>
		<updated>2020-07-30T09:12:29Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Upload classes to sub&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==cWidgetCollapsiblePane==&lt;br /&gt;
&lt;br /&gt;
===Fields===&lt;br /&gt;
&lt;br /&gt;
cWidgetCollapsiblePane has no public fields.&lt;br /&gt;
&lt;br /&gt;
===Functions===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=1&lt;br /&gt;
! Return Type !! Function Name !! Parameters !! Description &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  Update  ||  float afTimeStep  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  ProcessMessage  ||  [[eGuiMessage]] aMessage, &amp;lt;br /&amp;gt;const [[cGuiMessageData]] &amp;amp;in aData, &amp;lt;br /&amp;gt;''bool abSkipVisCheck = false'', &amp;lt;br /&amp;gt;''bool abSkipEnabledCheck = false''  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[eWidgetType]]  ||  GetType  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  Init  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cGuiGlobalShortcut]]@  ||  AddShortcut  ||  int alKeyModifiers, &amp;lt;br /&amp;gt;[[eKey]] aKey, &amp;lt;br /&amp;gt;''[[eGuiMessage]] aMsg = eGuiMessage_ButtonPressed'', &amp;lt;br /&amp;gt;''const [[cGuiMessageData]] &amp;amp;in aData = cGuiMessageData'', &amp;lt;br /&amp;gt;''bool abBypassVisibility = true'', &amp;lt;br /&amp;gt;''bool abBypassEnabled = true''  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetToolTip  ||  const [[tWString]] &amp;amp;in asToolTip  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  const [[tWString]]&amp;amp;  ||  GetToolTip  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetToolTipEnabled  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[iWidget]]@  ||  GetToolTipWidget  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  PointIsInside  ||  const [[cVector2f]] &amp;amp;in avPoint, &amp;lt;br /&amp;gt;bool abOnlyClipped  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  AttachChild  ||  [[iWidget]]@ apChild  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  RemoveChild  ||  [[iWidget]]@ apChild  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cGuiSet]]@  ||  GetSet  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[iWidget]]@  ||  GetParent  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetEnabled  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  IsEnabled  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetVisible  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  IsVisible  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  HasFocus  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  IsRightUnderMouse  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetName  ||  const [[tString]] &amp;amp;in asName  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  const [[tString]]&amp;amp;  ||  GetName  ||  const  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetText  ||  const [[tWString]] &amp;amp;in asText  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  const [[tWString]]&amp;amp;  ||  GetText  ||  const  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[iFontData]]@  ||  GetDefaultFontType  ||  const  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetDefaultFontType  ||  [[iFontData]]@ apFont  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  const [[cColor]]&amp;amp;  ||  GetDefaultFontColor  ||  const  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetDefaultFontColor  ||  const [[cColor]] &amp;amp;in aColor  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  const [[cVector2f]]&amp;amp;  ||  GetDefaultFontSize  ||  const  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetDefaultFontSize  ||  const [[cVector2f]] &amp;amp;in avSize  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetClipActive  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  GetClipActive  ||  const  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetPosition  ||  const [[cVector3f]] &amp;amp;in avPos  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetGlobalPosition  ||  const [[cVector3f]] &amp;amp;in avPos  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  const [[cVector3f]]&amp;amp;  ||  GetLocalPosition  ||  const  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  const [[cVector3f]]&amp;amp;  ||  GetGlobalPosition  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetChildrenOffset  ||  const [[cVector3f]] &amp;amp;in  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  const [[cVector3f]]&amp;amp;  ||  GetChildrenOffset  ||  const  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetAffectedByScroll  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetScrollAmount  ||  const [[cVector3f]] &amp;amp;in avX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  const [[cVector3f]]&amp;amp;  ||  GetScrollAmount  ||  const  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  CenterGlobalPositionInSet  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetSize  ||  const [[cVector2f]] &amp;amp;in avSize  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  const [[cVector2f]]&amp;amp;  ||  GetSize  ||  const  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetColorMul  ||  const [[cColor]] &amp;amp;in aColor  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  const [[cColor]]&amp;amp;  ||  GetColorMul  ||  const  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  ClipsGraphics  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  GetMouseIsOver  ||  const  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  IsConnectedTo  ||  [[iWidget]]@ apWidget, &amp;lt;br /&amp;gt;''bool abIsStartWidget = true''  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  IsConnectedToChildren  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetConnectedToChildren  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cGuiGfxElement]]@  ||  GetPointerGfx  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetGlobalKeyPressListener  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  IsGlobalKeyPressListener  ||  const  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetUserValue  ||  int alX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  int  ||  GetUserValue  ||  const  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetCallbacksDisabled  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  GetCallbacksDisabled  ||  const  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetFocusNavigation  ||  [[eUIArrow]] aDir, &amp;lt;br /&amp;gt;[[iWidget]]@ apWidget  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[iWidget]]@  ||  GetFocusNavigation  ||  [[eUIArrow]] aDir  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  HasFocusNavigation  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetGlobalUIInputListener  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  IsGlobalUIInputListener  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  IsExpanded  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetExpanded  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Remarks===&lt;br /&gt;
&lt;br /&gt;
Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.frictionalgames.com/page?title=HPL3/Community/Scripting/Classes/ceventscene&amp;diff=2509</id>
		<title>HPL3/Community/Scripting/Classes/ceventscene</title>
		<link rel="alternate" type="text/html" href="https://wiki.frictionalgames.com/page?title=HPL3/Community/Scripting/Classes/ceventscene&amp;diff=2509"/>
		<updated>2020-07-30T09:12:29Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Upload classes to sub&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==cEventScene==&lt;br /&gt;
&lt;br /&gt;
===Fields===&lt;br /&gt;
&lt;br /&gt;
cEventScene has no public fields.&lt;br /&gt;
&lt;br /&gt;
===Functions===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=1&lt;br /&gt;
! Return Type !! Function Name !! Parameters !! Description &lt;br /&gt;
|-&lt;br /&gt;
|  const [[tString]]&amp;amp;  ||  GetName  ||  const  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  int  ||  GetId  ||  const  ||    &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Remarks===&lt;br /&gt;
&lt;br /&gt;
Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.frictionalgames.com/page?title=HPL3/Community/Scripting/Classes/eimguioffset&amp;diff=2500</id>
		<title>HPL3/Community/Scripting/Classes/eimguioffset</title>
		<link rel="alternate" type="text/html" href="https://wiki.frictionalgames.com/page?title=HPL3/Community/Scripting/Classes/eimguioffset&amp;diff=2500"/>
		<updated>2020-07-30T09:12:28Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Upload classes to sub&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==eImGuiOffset==&lt;br /&gt;
&lt;br /&gt;
===Values===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=1&lt;br /&gt;
! Enum Name !! Integer Value !! Description &lt;br /&gt;
|-&lt;br /&gt;
|  eImGuiOffset_Root  ||  0  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  eImGuiOffset_Group  ||  1  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  eImGuiOffset_Layout  ||  2  ||    &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Remarks===&lt;br /&gt;
&lt;br /&gt;
Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.frictionalgames.com/page?title=HPL3/Community/Scripting/Classes/cluxdialoghandler&amp;diff=2501</id>
		<title>HPL3/Community/Scripting/Classes/cluxdialoghandler</title>
		<link rel="alternate" type="text/html" href="https://wiki.frictionalgames.com/page?title=HPL3/Community/Scripting/Classes/cluxdialoghandler&amp;diff=2501"/>
		<updated>2020-07-30T09:12:28Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Upload classes to sub&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==cLuxDialogHandler==&lt;br /&gt;
&lt;br /&gt;
===Fields===&lt;br /&gt;
&lt;br /&gt;
cLuxDialogHandler has no public fields.&lt;br /&gt;
&lt;br /&gt;
===Functions===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=1&lt;br /&gt;
! Return Type !! Function Name !! Parameters !! Description &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  Begin  ||  const [[tString]]&amp;amp; asName  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  End  ||  const [[tString]] &amp;amp;in asStartBranch  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetCallbackFunc  ||  const [[tString]] &amp;amp;in asFunc  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  GetCharactersInSubject  ||  const [[tString]] &amp;amp;in asSubject, &amp;lt;br /&amp;gt; avOutCharacters  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  AddBranch  ||  const [[tString]] &amp;amp;in asName, &amp;lt;br /&amp;gt;const [[tString]] &amp;amp;in asNextBranch  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  AddBranchSubject  ||  const [[tString]] &amp;amp;in asSubject, &amp;lt;br /&amp;gt;const [[tString]] &amp;amp;in asCallback  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  AddBranchPause  ||  float afTime, &amp;lt;br /&amp;gt;const [[tString]] &amp;amp;in asCallback  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  AddBranchEvent  ||  [[eLuxDialogBranchEvent]] aType, &amp;lt;br /&amp;gt;float afVar, &amp;lt;br /&amp;gt;const [[tString]] &amp;amp;in asVar, &amp;lt;br /&amp;gt;const [[tString]] &amp;amp;in asNewBranch, &amp;lt;br /&amp;gt;bool abOnlyCheckEndOfSubject  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetResponseTimeLimit  ||  float afTime  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  AddResponseOption  ||  const [[tString]]&amp;amp; asEntry, &amp;lt;br /&amp;gt;const [[tString]] &amp;amp;in asBranch, &amp;lt;br /&amp;gt;int alId, &amp;lt;br /&amp;gt;const [[tString]] &amp;amp;in asCallback  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  AddResponseCondition  ||  [[eLuxDialogOptionCondition]] aCondition, &amp;lt;br /&amp;gt;const [[tString]] &amp;amp;in asVarName, &amp;lt;br /&amp;gt;int alValue  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  AddResponseEvent  ||  [[eLuxDialogOptionEvent]] aEvent, &amp;lt;br /&amp;gt;const [[tString]] &amp;amp;in asVarName, &amp;lt;br /&amp;gt;int alValue  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  CharacterIsActive  ||  const [[tString]] &amp;amp;in asName  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  Stop  ||  const [[tString]]&amp;amp; asName  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  StopAll  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[tString]]  ||  GetCharacterScene  ||  const [[tString]] &amp;amp;in asCharacterName  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  ReturnResponseSelectChoice  ||  int alSelectedOption  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetVar  ||  const [[tString]] &amp;amp;in asName, &amp;lt;br /&amp;gt;int alX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  IncVar  ||  const [[tString]] &amp;amp;in asName, &amp;lt;br /&amp;gt;int alX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  int  ||  GetVar  ||  const [[tString]] &amp;amp;in asName  ||    &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Remarks===&lt;br /&gt;
&lt;br /&gt;
Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.frictionalgames.com/page?title=HPL3/Community/Scripting/Classes/ccolor&amp;diff=2502</id>
		<title>HPL3/Community/Scripting/Classes/ccolor</title>
		<link rel="alternate" type="text/html" href="https://wiki.frictionalgames.com/page?title=HPL3/Community/Scripting/Classes/ccolor&amp;diff=2502"/>
		<updated>2020-07-30T09:12:28Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Upload classes to sub&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==cColor==&lt;br /&gt;
&lt;br /&gt;
=== Constructors ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=1&lt;br /&gt;
!Constructor !!Description |&lt;br /&gt;
|-&lt;br /&gt;
| cColor()  || Creates a color with a default value of opaque black. &lt;br /&gt;
|-&lt;br /&gt;
| cColor(float, float)  || Creates a color with the first parameter given to all the RGB values (the color will be a shade of grey) and the second parameter given to the alpha channel. &lt;br /&gt;
|-&lt;br /&gt;
| cColor(float, float, float)  || Creates an opaque color using the given values as RGB data. &lt;br /&gt;
|-&lt;br /&gt;
| cColor(float, float, float, float)  || Creates a color using the given values as RGBA data.   &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Fields===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=1&lt;br /&gt;
! Field Name !! Type !! Description &lt;br /&gt;
|-&lt;br /&gt;
|  r  ||  float  ||  The value of the red channel. &lt;br /&gt;
|-&lt;br /&gt;
|  g  ||  float  ||  The value of the green channel. &lt;br /&gt;
|-&lt;br /&gt;
|  b  ||  float  ||  The value of the blue channel. &lt;br /&gt;
|-&lt;br /&gt;
|  a  ||  float  ||  The value of the alpha channel. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Functions===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=1&lt;br /&gt;
! Return Type !! Function Name !! Parameters !! Description &lt;br /&gt;
|-&lt;br /&gt;
|  [[cColor]]  ||  ToLinearSpace  ||  const float afPower, &amp;lt;br /&amp;gt;const bool abCorrectAlpha, &amp;lt;br /&amp;gt;const  ||  Returns the color converted into the linear space. &lt;br /&gt;
|-&lt;br /&gt;
|  [[cColor]]  ||  ToSRGB  ||  const bool abCorrectAlpha, &amp;lt;br /&amp;gt;const  ||  Returns the color converted into the [[wp&amp;gt;sRGB || sRGB]] space. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Remarks===&lt;br /&gt;
&lt;br /&gt;
Color channel values are stored using a 0.0 - 1.0 range, where 0.0  is equal to 0 and 1.0 is equal to 255.&lt;br /&gt;
&lt;br /&gt;
Read [http://stackoverflow.com/questions/12524623/what-are-the-practical-differences-when-working-with-colors-in-a-linear-vs-a-no this post on StackOverflow] for an explanation on the differences between the linear color space and the sRGB color space.&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.frictionalgames.com/page?title=HPL3/Community/Scripting/Classes/cguimessagedata&amp;diff=2503</id>
		<title>HPL3/Community/Scripting/Classes/cguimessagedata</title>
		<link rel="alternate" type="text/html" href="https://wiki.frictionalgames.com/page?title=HPL3/Community/Scripting/Classes/cguimessagedata&amp;diff=2503"/>
		<updated>2020-07-30T09:12:28Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Upload classes to sub&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==cGuiMessageData==&lt;br /&gt;
&lt;br /&gt;
===Fields===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=1&lt;br /&gt;
! Field Name !! Type !! Description &lt;br /&gt;
|-&lt;br /&gt;
|  mvPos  ||  [[cVector2f]]  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  mvRel  ||  [[cVector2f]]  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  mlVal  ||  int  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  mKeyPress  ||  [[cKeyPress]]  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  mfVal  ||  float  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  mMessage  ||  [[eGuiMessage]]  ||    &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Functions===&lt;br /&gt;
&lt;br /&gt;
cGuiMessageData has no public functions&lt;br /&gt;
&lt;br /&gt;
===Remarks===&lt;br /&gt;
&lt;br /&gt;
Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.frictionalgames.com/page?title=HPL3/Community/Scripting/Classes/esoundentitydatatype&amp;diff=2504</id>
		<title>HPL3/Community/Scripting/Classes/esoundentitydatatype</title>
		<link rel="alternate" type="text/html" href="https://wiki.frictionalgames.com/page?title=HPL3/Community/Scripting/Classes/esoundentitydatatype&amp;diff=2504"/>
		<updated>2020-07-30T09:12:28Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Upload classes to sub&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==eSoundEntityDataType==&lt;br /&gt;
&lt;br /&gt;
===Values===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=1&lt;br /&gt;
! Enum Name !! Integer Value !! Description &lt;br /&gt;
|-&lt;br /&gt;
|  eSoundEntityDataType_SoundEntityData  ||  0  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  eSoundEntityDataType_SoundFile  ||  1  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  eSoundEntityDataType_SoundEvent  ||  2  ||    &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Remarks===&lt;br /&gt;
&lt;br /&gt;
Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.frictionalgames.com/page?title=HPL3/Community/Scripting/Classes/eluxdialogoptioncondition&amp;diff=2494</id>
		<title>HPL3/Community/Scripting/Classes/eluxdialogoptioncondition</title>
		<link rel="alternate" type="text/html" href="https://wiki.frictionalgames.com/page?title=HPL3/Community/Scripting/Classes/eluxdialogoptioncondition&amp;diff=2494"/>
		<updated>2020-07-30T09:12:27Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Upload classes to sub&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==eLuxDialogOptionCondition==&lt;br /&gt;
&lt;br /&gt;
===Values===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=1&lt;br /&gt;
! Enum Name !! Integer Value !! Description &lt;br /&gt;
|-&lt;br /&gt;
|  eLuxDialogOptionCondition_VarEqual  ||  0  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  eLuxDialogOptionCondition_VarLesser  ||  1  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  eLuxDialogOptionCondition_VarGreater  ||  2  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  eLuxDialogOptionCondition_LastEnum  ||  3  ||    &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Remarks===&lt;br /&gt;
&lt;br /&gt;
Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.frictionalgames.com/page?title=HPL3/Community/Scripting/Classes/cimguifont&amp;diff=2495</id>
		<title>HPL3/Community/Scripting/Classes/cimguifont</title>
		<link rel="alternate" type="text/html" href="https://wiki.frictionalgames.com/page?title=HPL3/Community/Scripting/Classes/cimguifont&amp;diff=2495"/>
		<updated>2020-07-30T09:12:27Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Upload classes to sub&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==cImGuiFont==&lt;br /&gt;
&lt;br /&gt;
===Fields===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=1&lt;br /&gt;
! Field Name !! Type !! Description &lt;br /&gt;
|-&lt;br /&gt;
|  mMaterial  ||  [[eGuiMaterial]]  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  mColor  ||  [[cColor]]  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  mvSize  ||  [[cVector2f]]  ||    &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Functions===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=1&lt;br /&gt;
! Return Type !! Function Name !! Parameters !! Description &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetFile  ||  const [[tString]] &amp;amp;in asFile  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  const [[tString]]&amp;amp;  ||  GetFile  ||  const  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  uint64  ||  GetId  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Remarks===&lt;br /&gt;
&lt;br /&gt;
Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.frictionalgames.com/page?title=HPL3/Community/Scripting/Classes/iphysicsjoint&amp;diff=2496</id>
		<title>HPL3/Community/Scripting/Classes/iphysicsjoint</title>
		<link rel="alternate" type="text/html" href="https://wiki.frictionalgames.com/page?title=HPL3/Community/Scripting/Classes/iphysicsjoint&amp;diff=2496"/>
		<updated>2020-07-30T09:12:27Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Upload classes to sub&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==iPhysicsJoint==&lt;br /&gt;
&lt;br /&gt;
===Fields===&lt;br /&gt;
&lt;br /&gt;
iPhysicsJoint has no public fields.&lt;br /&gt;
&lt;br /&gt;
===Functions===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=1&lt;br /&gt;
! Return Type !! Function Name !! Parameters !! Description &lt;br /&gt;
|-&lt;br /&gt;
|  const [[tString]]&amp;amp;  ||  GetName  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[tID]]  ||  GetID  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  int  ||  GetUniqueID  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[iPhysicsBody]]@  ||  GetParentBody  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[iPhysicsBody]]@  ||  GetChildBody  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  RemoveBody  ||  [[iPhysicsBody]]@ apBody  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  const [[cVector3f]]&amp;amp;  ||  GetPivotPoint  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  const [[cVector3f]]&amp;amp;  ||  GetPinDir  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[ePhysicsJointType]]  ||  GetType  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetCollideBodies  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  GetCollideBodies  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetStiffness  ||  float afX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetStiffness  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cVector3f]]  ||  GetVelocity  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cVector3f]]  ||  GetAngularVelocity  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetForceSize  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetDistance  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetAngle  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetBreakable  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  IsBreakable  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetLimitAutoSleep  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  GetLimitAutoSleep  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetStickyMinLimit  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetStickyMaxLimit  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  GetStickyMinLimit  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  GetStickyMaxLimit  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  Break  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  IsBroken  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetMoveSound  ||  [[tString]] &amp;amp;in asName  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetMoveSpeedType  ||  [[ePhysicsJointSpeed]] aType  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetMinMoveSpeed  ||  float afX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetAllowPositionReset  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  GetAllowPositionReset  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetMinLimitSound  ||  const [[tString]] &amp;amp;in asSound, &amp;lt;br /&amp;gt;float afMinSpeed  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetMaxLimitSound  ||  const [[tString]] &amp;amp;in asSound, &amp;lt;br /&amp;gt;float afMinSpeed  ||    &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Remarks===&lt;br /&gt;
&lt;br /&gt;
Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.frictionalgames.com/page?title=HPL3/Community/Scripting/Classes/eimguistatevar&amp;diff=2497</id>
		<title>HPL3/Community/Scripting/Classes/eimguistatevar</title>
		<link rel="alternate" type="text/html" href="https://wiki.frictionalgames.com/page?title=HPL3/Community/Scripting/Classes/eimguistatevar&amp;diff=2497"/>
		<updated>2020-07-30T09:12:27Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Upload classes to sub&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==eImGuiStateVar==&lt;br /&gt;
&lt;br /&gt;
===Values===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=1&lt;br /&gt;
! Enum Name !! Integer Value !! Description &lt;br /&gt;
|-&lt;br /&gt;
|  eImGuiStateVar_Triggered  ||  0  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  eImGuiStateVar_RepeatTimer  ||  1  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  eImGuiStateVar_Value  ||  2  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  eImGuiStateVar_ValueDefault  ||  3  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  eImGuiStateVar_Checked  ||  4  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  eImGuiStateVar_CheckedDefault  ||  5  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  eImGuiStateVar_SelectedItem  ||  6  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  eImGuiStateVar_SelectedItemDefault  ||  7  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  eImGuiStateVar_LastEnum  ||  8  ||    &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Remarks===&lt;br /&gt;
&lt;br /&gt;
Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.frictionalgames.com/page?title=HPL3/Community/Scripting/Classes/cropeentitybillboard&amp;diff=2498</id>
		<title>HPL3/Community/Scripting/Classes/cropeentitybillboard</title>
		<link rel="alternate" type="text/html" href="https://wiki.frictionalgames.com/page?title=HPL3/Community/Scripting/Classes/cropeentitybillboard&amp;diff=2498"/>
		<updated>2020-07-30T09:12:27Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Upload classes to sub&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==cRopeEntityBillboard==&lt;br /&gt;
&lt;br /&gt;
===Fields===&lt;br /&gt;
&lt;br /&gt;
cRopeEntityBillboard has no public fields.&lt;br /&gt;
&lt;br /&gt;
===Functions===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=1&lt;br /&gt;
! Return Type !! Function Name !! Parameters !! Description &lt;br /&gt;
|-&lt;br /&gt;
|  [[eEntityType]]  ||  GetEntityType  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[tID]]  ||  GetID  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  int  ||  GetUniqueID  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  UpdateLogic  ||  float afTimeStep  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  const [[tString]]&amp;amp;  ||  GetName  ||  const  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetName  ||  const [[tString]] &amp;amp;in asName  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  HasParent  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  IsActive  ||  const  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetActive  ||  bool abActive  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cVector3f]]  ||  GetLocalPosition  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cMatrixf]]&amp;amp;  ||  GetLocalMatrix  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cVector3f]]  ||  GetWorldPosition  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cMatrixf]]&amp;amp;  ||  GetWorldMatrix  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetPosition  ||  const [[cVector3f]] &amp;amp;in avPos  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetMatrix  ||  const [[cMatrixf]] &amp;amp;in a_mtxTransform  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetWorldPosition  ||  const [[cVector3f]] &amp;amp;in avWorldPos  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetWorldMatrix  ||  const [[cMatrixf]] &amp;amp;in a_mtxWorldTransform  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  int  ||  GetTransformUpdateCount  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cBoundingVolume]]@+  ||  GetBoundingVolume  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  GetScriptableIsSaved  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetScriptableIsSaved  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  AddChild  ||  [[iEntity3D]]@ apEntity  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  RemoveChild  ||  [[iEntity3D]]@ apEntity  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  IsChild  ||  [[iEntity3D]]@ apEntity  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[iEntity3D]]@  ||  GetEntityParent  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cEntity3DIterator]]@  ||  GetChildIterator  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  const [[tString]]&amp;amp;  ||  GetRenderName  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cMaterial]]@  ||  GetMaterial  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[iVertexBuffer]]@  ||  GetVertexBuffer  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  CollidesWithBV  ||  [[cBoundingVolume]]@+ apBV  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  CollidesWithFrustum  ||  [[cFrustum]]@ apFrustum  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cBoundingVolume]]@+  ||  GetRenderBV  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cVector3f]]  ||  GetWorldCenterPosition  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[eRenderableType]]  ||  GetRenderType  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetRenderFlagBit  ||  int alFlagBit, &amp;lt;br /&amp;gt;bool abSet  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  GetRenderFlagBit  ||  int alFlagBit  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  int  ||  GetRenderFlags  ||  const  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  IsStatic  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  IsOccluder  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  IsVisible  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetVisible  ||  bool abVisible  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  GetVisibleVar  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetIlluminationColor  ||  const [[cColor]] &amp;amp;in aColor  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  const [[cColor]]&amp;amp;  ||  GetIlluminationColor  ||  const  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetCoverageAmount  ||  float afX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetCoverageAmount  ||  const  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  int  ||  GetMatrixUpdateCount  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  int  ||  GetRenderFrameCount  ||  const  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetRenderFrameCount  ||  int alCount  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  UseAutomaticLiquidAmount  ||  float 0  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetLiquidAmount  ||  float afX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetLiquidAmount  ||  const  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[iPhysicsRope]]@  ||  GetPhysicsRope  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetMaterial  ||  [[cMaterial]]@ apMaterial  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetColor  ||  const [[cColor]]&amp;amp; aColor  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  const [[cColor]]&amp;amp;  ||  GetColor  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetMultiplyAlphaWithColor  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  GetMultiplyAlphaWithColor  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetRadius  ||  float afX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetRadius  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  int  ||  GetMaxSegments  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetLengthTileAmount  ||  float afX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetLengthTileAmount  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetLengthTileSize  ||  float afX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetLengthTileSize  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Remarks===&lt;br /&gt;
&lt;br /&gt;
Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.frictionalgames.com/page?title=HPL3/Community/Scripting/Classes/cluxvisibilityarea&amp;diff=2499</id>
		<title>HPL3/Community/Scripting/Classes/cluxvisibilityarea</title>
		<link rel="alternate" type="text/html" href="https://wiki.frictionalgames.com/page?title=HPL3/Community/Scripting/Classes/cluxvisibilityarea&amp;diff=2499"/>
		<updated>2020-07-30T09:12:27Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Upload classes to sub&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==cLuxVisibilityArea==&lt;br /&gt;
&lt;br /&gt;
===Fields===&lt;br /&gt;
&lt;br /&gt;
cLuxVisibilityArea has no public fields.&lt;br /&gt;
&lt;br /&gt;
===Functions===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=1&lt;br /&gt;
! Return Type !! Function Name !! Parameters !! Description &lt;br /&gt;
|-&lt;br /&gt;
|  const [[tString]]&amp;amp;  ||  GetName  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  const [[tID]]&amp;amp;  ||  GetID  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[eLuxEntityType]]  ||  GetEntityType  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  const [[tString]]&amp;amp;  ||  GetClassName  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetActive  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  IsActive  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  const [[tString]]&amp;amp;  ||  GetEventTag  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  const [[tString]]&amp;amp;  ||  GetEventInstanceTag  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetEventInstanceTag  ||  const [[tString]] &amp;amp;in asTag  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cSoundEntity]]@  ||  PlaySound  ||  const [[tString]] &amp;amp;in asName, &amp;lt;br /&amp;gt;const [[tString]] &amp;amp;in asFile, &amp;lt;br /&amp;gt;bool abRemoveWhenDone, &amp;lt;br /&amp;gt;bool abAttach  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  GetLastCreatedSoundIsPlaying  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cParticleSystem]]@  ||  CreateParticleSystem  ||  const [[tString]] &amp;amp;in asName, &amp;lt;br /&amp;gt;const [[tString]] &amp;amp;in asFile, &amp;lt;br /&amp;gt;bool abRemoveWhenDone, &amp;lt;br /&amp;gt;bool abAttach  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cParticleSystem]]@  ||  CreateParticleSystemOnBone  ||  const [[tString]] &amp;amp;in asName, &amp;lt;br /&amp;gt;const [[tString]] &amp;amp;in asFile, &amp;lt;br /&amp;gt;const [[tString]] &amp;amp;in asBoneName, &amp;lt;br /&amp;gt;bool abRemoveWhenDone, &amp;lt;br /&amp;gt;bool abAttach  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  int  ||  PlayAnimation  ||  const [[tString]] &amp;amp;in asName, &amp;lt;br /&amp;gt;''float afFadeTime = 0.3f'', &amp;lt;br /&amp;gt;''bool abLoop = false'', &amp;lt;br /&amp;gt;''bool abPlayTransition = true'', &amp;lt;br /&amp;gt;''const [[tString]] &amp;amp;in asCallback = &amp;quot;&amp;quot;'', &amp;lt;br /&amp;gt;''bool abGlobalSpace = false''  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  AppendAnimation  ||  const [[tString]] &amp;amp;in asName, &amp;lt;br /&amp;gt;bool abLoop  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  GetAnimationIsPlaying  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetNormalizeAnimationWeights  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  StopAllAnimations  ||  float afFadeTime  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  StopAnimation  ||  const [[tString]] &amp;amp;in asName, &amp;lt;br /&amp;gt;float afFadeTime  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  StopAnimation  ||  int alIdx, &amp;lt;br /&amp;gt;float afFadeTime  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetCurrentAnimationPaused  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetAnimationMessageEventCallback  ||  const [[tString]] &amp;amp;in asFunc, &amp;lt;br /&amp;gt;bool abAutoRemove  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  int  ||  GetCurrentAnimationIndex  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cAnimationState]]@  ||  GetCurrentAnimationState  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  GiveDamage  ||  float afAmount, &amp;lt;br /&amp;gt;int alStrength, &amp;lt;br /&amp;gt;const [[tString]] &amp;amp;in asType, &amp;lt;br /&amp;gt;const [[tString]] &amp;amp;in asSource  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  AttachToEntity  ||  [[iLuxEntity]]@ apEntity, &amp;lt;br /&amp;gt;[[iPhysicsBody]]@ apTargetBody, &amp;lt;br /&amp;gt;bool abUseRotation, &amp;lt;br /&amp;gt;bool abSnapToParent, &amp;lt;br /&amp;gt;''bool abLocked = false''  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  AttachToSocket  ||  [[iLuxEntity]]@ apEntity, &amp;lt;br /&amp;gt;const [[tString]] &amp;amp;in asSocket, &amp;lt;br /&amp;gt;bool abUseRotation, &amp;lt;br /&amp;gt;bool abSnapToParent, &amp;lt;br /&amp;gt;''bool abLocked = false''  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  RemoveEntityAttachment  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetFullGameSave  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  IsLookedAtByPlayer  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetForceLookAtCheck  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  GetForceLookAtCheck  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  PreloadEntityModel  ||  const [[tString]]&amp;amp; asFile  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  CollidesWithPlayer  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cLuxMap]]@  ||  GetMap  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetMatrix  ||  const [[cMatrixf]] &amp;amp;in a_mtxTransform  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetPosition  ||  const [[cVector3f]] &amp;amp;in avPos  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cMatrixf]]  ||  GetMatrix  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cVector3f]]  ||  GetPosition  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  int  ||  GetBodyNum  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[iPhysicsBody]]@  ||  GetBody  ||  int alIdx  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[iPhysicsBody]]@  ||  GetBodyFromID  ||  int alID  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  int  ||  GetBodyIndexFromName  ||  const [[tString]] &amp;amp;in asName  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[iPhysicsBody]]@  ||  GetBodyFromName  ||  const [[tString]] &amp;amp;in asName  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[iPhysicsBody]]@  ||  GetMainBody  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetMeshScaleMul  ||  const [[cVector3f]] &amp;amp;in avScale  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cVector3f]]  ||  GetMeshScaleMul  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  FadeMeshScaleMul  ||  const [[cVector3f]] &amp;amp;in avDestScale, &amp;lt;br /&amp;gt;float afTime  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cMeshEntity]]@  ||  GetMeshEntity  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cMaterial]]@  ||  GetBaseMaterial  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[iEntity3D]]@  ||  GetAttachEntity  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cNode3D]]@  ||  GetVoiceAttachNode  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  CanInteract  ||  int alType, &amp;lt;br /&amp;gt;[[iPhysicsBody]]@ apBody  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  OnInteract  ||  int alType, &amp;lt;br /&amp;gt;[[iPhysicsBody]]@ apBody, &amp;lt;br /&amp;gt;const [[cVector3f]]&amp;amp; avFocusPos, &amp;lt;br /&amp;gt;const [[tString]] &amp;amp;in asData  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  int  ||  GetInteractIconId  ||  int alType, &amp;lt;br /&amp;gt;[[iPhysicsBody]]@ apBody  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetIsInteractedWith  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  IsInteractedWith  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetMaxInteractDistance  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetMaxInteractDistance  ||  float afX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetInteractionDisabled  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  GetInteractionDisabled  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetPlayerInteractCallback  ||  const [[tString]]&amp;amp; asCallbackFunc, &amp;lt;br /&amp;gt;bool abRemoveWhenInteracted  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetPlayerLookAtCallback  ||  const [[tString]]&amp;amp; asCallbackFunc, &amp;lt;br /&amp;gt;bool abRemoveWhenLookedAt, &amp;lt;br /&amp;gt;bool abCheckCenterOfScreen, &amp;lt;br /&amp;gt;bool abCheckRayIntersection, &amp;lt;br /&amp;gt;float afMaxDistance, &amp;lt;br /&amp;gt;float afCallbackDelay  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetRecieveMessageCallback  ||  const [[tString]] &amp;amp;in asCallbackFunc  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetConnectionStateChangeCallback  ||  const [[tString]]&amp;amp; asCallbackFunc  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  HasPlayerInteractCallback  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  HasPlayerLookAtCallback  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetupParent  ||  int alTypeId, &amp;lt;br /&amp;gt;[[tID]] alId, &amp;lt;br /&amp;gt;const [[tString]]&amp;amp; asName  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  int  ||  GetParentType  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[tID]]  ||  GetParentId  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  const [[tString]]&amp;amp;  ||  GetParentName  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  ChangeConnectionState  ||  int alState  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  AddConnection  ||  const [[tString]] &amp;amp;in asName, &amp;lt;br /&amp;gt;[[iLuxEntity]]@ apEntity, &amp;lt;br /&amp;gt;bool abInvertStateSent, &amp;lt;br /&amp;gt;int alStatesUsed  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  RemoveConnection  ||  const [[tString]] &amp;amp;in asName  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  RemoveAllConnections  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  CheckEntityCollision  ||  [[iLuxEntity]]@ apEntity  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  CheckBodyCollision  ||  [[iPhysicsBody]]@ apBody, &amp;lt;br /&amp;gt;[[cLuxMap]]@ apMap  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  CheckShapeCollision  ||  [[iCollideShape]]@ apShape, &amp;lt;br /&amp;gt;const [[cMatrixf]]&amp;amp; a_mtxTransform, &amp;lt;br /&amp;gt;[[cLuxMap]]@ apMap  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  CheckCharacterCollision  ||  [[iCharacterBody]]@ apBody, &amp;lt;br /&amp;gt;[[cLuxMap]]@ apMap  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  HasCollideCallbacks  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  AddCollideCallback  ||  [[iLuxEntity]]@ apEntity, &amp;lt;br /&amp;gt;const [[tString]] &amp;amp;in asCallbackFunc  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  RemoveCollideCallback  ||  const [[tString]] &amp;amp;in asEntityName  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  ScriptPrepare  ||  const [[tString]] &amp;amp;in asMethod  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  ScriptPrepareFast  ||  const [[tString]] &amp;amp;in asMethod, &amp;lt;br /&amp;gt;int alId  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  ScriptExecute  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  ScriptMethodExists  ||  const [[tString]] &amp;amp;in asMethod  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  ScriptMethodExistsFast  ||  const [[tString]] &amp;amp;in asMethod, &amp;lt;br /&amp;gt;int alId  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetArgBool  ||  int alArgNum, &amp;lt;br /&amp;gt;bool abVal  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetArgInt  ||  int alArg, &amp;lt;br /&amp;gt;int alX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetArgFloat  ||  int alArg, &amp;lt;br /&amp;gt;float afX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetArgString  ||  int alArg, &amp;lt;br /&amp;gt;const [[tString]]&amp;amp; asStr  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  GetReturnBool  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  int  ||  GetReturnInt  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetReturnFloat  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[tString]]  ||  GetReturnString  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  BroadcastMessage  ||  int alMessageId, &amp;lt;br /&amp;gt;[[iLuxEntityComponent]]@ apSource, &amp;lt;br /&amp;gt;const [[cVector3f]]&amp;amp; avData, &amp;lt;br /&amp;gt;int alData  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetEffectBaseColor  ||  const [[cColor]] &amp;amp;in aColor  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  const [[cColor]]&amp;amp;  ||  GetEffectBaseColor  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  FadeEffectBaseColor  ||  const [[cColor]]&amp;amp; aDestColor, &amp;lt;br /&amp;gt;float afTime  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetEffectsActive  ||  bool abActive, &amp;lt;br /&amp;gt;bool abFadeAndPlaySounds  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  GetEffectsActive  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetEffectsAlpha  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  const [[tString]]&amp;amp;  ||  GetEffectsOnSound  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  const [[tString]]&amp;amp;  ||  GetEffectsOffSound  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetEffectsOnTime  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetEffectsOffTime  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetVarString  ||  const [[tString]] &amp;amp;in asName, &amp;lt;br /&amp;gt;const [[tString]] &amp;amp;in asX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetVarBool  ||  const [[tString]] &amp;amp;in asName, &amp;lt;br /&amp;gt;bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetVarInt  ||  const [[tString]] &amp;amp;in asName, &amp;lt;br /&amp;gt;int alX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetVarFloat  ||  const [[tString]] &amp;amp;in asName, &amp;lt;br /&amp;gt;float afX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetVarVector2f  ||  const [[tString]] &amp;amp;in asName, &amp;lt;br /&amp;gt;const [[cVector2f]] &amp;amp;in avX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetVarVector3f  ||  const [[tString]] &amp;amp;in asName, &amp;lt;br /&amp;gt;const [[cVector3f]] &amp;amp;in avX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetVarColor  ||  const [[tString]] &amp;amp;in asName, &amp;lt;br /&amp;gt;const [[cColor]] &amp;amp;in aX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  IncVarInt  ||  const [[tString]] &amp;amp;in asName, &amp;lt;br /&amp;gt;int alX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  IncVarFloat  ||  const [[tString]] &amp;amp;in asName, &amp;lt;br /&amp;gt;float afX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  IncVarVector2f  ||  const [[tString]] &amp;amp;in asName, &amp;lt;br /&amp;gt;const [[cVector2f]] &amp;amp;in avX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  IncVarVector3f  ||  const [[tString]] &amp;amp;in asName, &amp;lt;br /&amp;gt;const [[cVector3f]] &amp;amp;in avX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  const [[tString]]&amp;amp;  ||  GetVarString  ||  const [[tString]] &amp;amp;in asName  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  GetVarBool  ||  const [[tString]] &amp;amp;in asName  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  int  ||  GetVarInt  ||  const [[tString]] &amp;amp;in asName  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetVarFloat  ||  const [[tString]] &amp;amp;in asName  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cVector2f]]  ||  GetVarVector2f  ||  const [[tString]] &amp;amp;in asName  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cVector3f]]  ||  GetVarVector3f  ||  const [[tString]] &amp;amp;in asName  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cColor]]  ||  GetVarColor  ||  const [[tString]] &amp;amp;in asName  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  CheckIsOnScreen  ||  bool abUseRayCast  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  const [[tString]]&amp;amp;  ||  GetFileName  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  const [[cVector3f]]&amp;amp;  ||  GetOnLoadScale  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  const [[cMatrixf]]&amp;amp;  ||  GetOnLoadTransform  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[iLight]]@  ||  GetLightFromName  ||  const [[tString]] &amp;amp;in asName  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cParticleSystem]]@  ||  GetParticleSystemFromName  ||  const [[tString]] &amp;amp;in asName  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cBillboard]]@  ||  GetBillboardFromName  ||  const [[tString]] &amp;amp;in asName  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cSoundEntity]]@  ||  GetSoundEntityFromName  ||  const [[tString]] &amp;amp;in asName  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cLensFlare]]@  ||  GetLensFlareFromName  ||  const [[tString]] &amp;amp;in asName  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  IsOccluder  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetIsOccluder  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  Sleep  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  WakeUp  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetAutoSleep  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  GetAutoSleep  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  IsSleeping  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetVariableUpdateRate  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetVariableUpdateRate  ||  float afX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  GetClosestEntity  ||  const [[tString]] &amp;amp;in asCallbackFunc, &amp;lt;br /&amp;gt;const [[cVector3f]] &amp;amp;in avStart, &amp;lt;br /&amp;gt;const [[cVector3f]] &amp;amp;in avDir, &amp;lt;br /&amp;gt;float afRayLength, &amp;lt;br /&amp;gt;int alInteractType, &amp;lt;br /&amp;gt;bool abCheckLineOfSight  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  GetClosestBody  ||  const [[tString]] &amp;amp;in asCallbackFunc, &amp;lt;br /&amp;gt;const [[cVector3f]] &amp;amp;in avStart, &amp;lt;br /&amp;gt;const [[cVector3f]] &amp;amp;in avDir, &amp;lt;br /&amp;gt;float afRayLength  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  GetClosestCharCollider  ||  const [[tString]] &amp;amp;in asCallbackFunc, &amp;lt;br /&amp;gt;const [[cVector3f]] &amp;amp;in avStart, &amp;lt;br /&amp;gt;const [[cVector3f]] &amp;amp;in avDir, &amp;lt;br /&amp;gt;float afRayLength, &amp;lt;br /&amp;gt;bool abCheckDynamic  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  GetLightLevelAtPos  ||  const [[tString]] &amp;amp;in asCallbackFunc, &amp;lt;br /&amp;gt;const [[cVector3f]] &amp;amp;in avPos, &amp;lt;br /&amp;gt;[[iLight]]@ apSkipLight, &amp;lt;br /&amp;gt;float afRadiusAdd  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  DrawProjDebugText  ||  const [[tString]] &amp;amp;in asText, &amp;lt;br /&amp;gt;''float afFontSize = 16.0f'', &amp;lt;br /&amp;gt;''bool abProjectSize = false'', &amp;lt;br /&amp;gt;''[[eFontAlign]] aAlignment = eFontAlign_Left'', &amp;lt;br /&amp;gt;''const [[cColor]] &amp;amp;in aColor = cColor'', &amp;lt;br /&amp;gt; 1, &amp;lt;br /&amp;gt; 1, &amp;lt;br /&amp;gt;''const [[cVector3f]] &amp;amp;in avOffset = cVector3f'', &amp;lt;br /&amp;gt; 0, &amp;lt;br /&amp;gt;''float afMaxDistance = 20''  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetScriptableIsSaved  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  GetScriptableIsSaved  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetIsDoor  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  GetIsDoor  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetIsClosedDoor  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  GetIsClosedDoor  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  UpdateEntityAttachment  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  Update  ||  float afTimeStep  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  PostUpdate  ||  float afTimeStep  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  VariableUpdate  ||  float afDeltaTime  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  GetSaveDataIsUpdated  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetSaveDataIsUpdated  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  Timer_ClearAll  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  Timer_Add  ||  uint64 alID, &amp;lt;br /&amp;gt;float afTime, &amp;lt;br /&amp;gt;''const [[tString]] &amp;amp;in asFunc = &amp;quot;&amp;quot;'', &amp;lt;br /&amp;gt;''bool abCreateIfExist = true'', &amp;lt;br /&amp;gt;''bool abRepeat = false''  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  Timer_Remove  ||  uint64 alID  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  Timer_Exists  ||  uint64 alID  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  Timer_GetTimeLeft  ||  uint64 alID  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  Timer_SetPaused  ||  uint64 alID, &amp;lt;br /&amp;gt;bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  Timer_TimeHasPassed  ||  uint64 alID, &amp;lt;br /&amp;gt;float afLength  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  Timer_GetValue  ||  uint64 alID, &amp;lt;br /&amp;gt;''float afMin = 0'', &amp;lt;br /&amp;gt;''float afMax = 1'', &amp;lt;br /&amp;gt;''[[eEasing]] aEasing = eEasing_Linear'', &amp;lt;br /&amp;gt;''bool abAbsValue = false''  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  Timer_Add  ||  const [[tString]] &amp;amp;in asID, &amp;lt;br /&amp;gt;float afTime, &amp;lt;br /&amp;gt;''const [[tString]] &amp;amp;in asFunc = &amp;quot;&amp;quot;'', &amp;lt;br /&amp;gt;''bool abCreateIfExist = true'', &amp;lt;br /&amp;gt;''bool abRepeat = false''  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  Timer_Remove  ||  const [[tString]] &amp;amp;in asID  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  Timer_Exists  ||  const [[tString]] &amp;amp;in asID  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  Timer_GetTimeLeft  ||  const [[tString]] &amp;amp;in asID  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  Timer_SetPaused  ||  const [[tString]] &amp;amp;in asID, &amp;lt;br /&amp;gt;bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  Timer_TimeHasPassed  ||  const [[tString]] &amp;amp;in asID, &amp;lt;br /&amp;gt;float afLength  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  Timer_GetValue  ||  const [[tString]] &amp;amp;in asID, &amp;lt;br /&amp;gt;''float afMin = 0'', &amp;lt;br /&amp;gt;''float afMax = 1'', &amp;lt;br /&amp;gt;''[[eEasing]] aEasing = eEasing_Linear'', &amp;lt;br /&amp;gt;''bool abAbsValue = false''  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  Fader_ClearAll  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  Fader_FadeTo  ||  uint alID, &amp;lt;br /&amp;gt;float afGoal, &amp;lt;br /&amp;gt;float afTime, &amp;lt;br /&amp;gt;''bool abReverseAtEnd = false'', &amp;lt;br /&amp;gt;''bool abSkipIfExists = false''  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  Fader_Set  ||  uint alID, &amp;lt;br /&amp;gt;float afX, &amp;lt;br /&amp;gt;''bool abSkipIfExists = false''  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  Fader_SetPaused  ||  uint alID, &amp;lt;br /&amp;gt;bool abPaused  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  Fader_GetValue  ||  uint alID, &amp;lt;br /&amp;gt;''float afMin = 0'', &amp;lt;br /&amp;gt;''float afMax = 1'', &amp;lt;br /&amp;gt;''[[eEasing]] aEasing = eEasing_Linear'', &amp;lt;br /&amp;gt;''bool abAbsValue = false''  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  Fader_FadeTo  ||  const [[tString]] &amp;amp;in asName, &amp;lt;br /&amp;gt;float afGoal, &amp;lt;br /&amp;gt;float afTime, &amp;lt;br /&amp;gt;''bool abReverseAtEnd = false'', &amp;lt;br /&amp;gt;''bool abSkipIfExists = false''  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  Fader_Set  ||  const [[tString]] &amp;amp;in asName, &amp;lt;br /&amp;gt;float afX, &amp;lt;br /&amp;gt;''bool abSkipIfExists = false''  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  Fader_SetPaused  ||  const [[tString]] &amp;amp;in asName, &amp;lt;br /&amp;gt;bool abPaused  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  Fader_GetValue  ||  const [[tString]] &amp;amp;in asName, &amp;lt;br /&amp;gt;''float afMin = 0'', &amp;lt;br /&amp;gt;''float afMax = 1'', &amp;lt;br /&amp;gt;''[[eEasing]] aEasing = eEasing_Linear'', &amp;lt;br /&amp;gt;''bool abAbsValue = false''  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  MoveLinearTo  ||  const [[cVector3f]] &amp;amp;in avGoal, &amp;lt;br /&amp;gt;float afAcc, &amp;lt;br /&amp;gt;float afMaxSpeed, &amp;lt;br /&amp;gt;float afSlowdownDist, &amp;lt;br /&amp;gt;bool abResetSpeed, &amp;lt;br /&amp;gt;''const [[tString]] &amp;amp;in asCallback = &amp;quot;&amp;quot;''  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  StopMove  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[iPhysicsBody]]@  ||  GetAreaBody  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Remarks===&lt;br /&gt;
&lt;br /&gt;
Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.frictionalgames.com/page?title=HPL3/Community/Scripting/Classes/cimguiwindowdata&amp;diff=2489</id>
		<title>HPL3/Community/Scripting/Classes/cimguiwindowdata</title>
		<link rel="alternate" type="text/html" href="https://wiki.frictionalgames.com/page?title=HPL3/Community/Scripting/Classes/cimguiwindowdata&amp;diff=2489"/>
		<updated>2020-07-30T09:12:26Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Upload classes to sub&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==cImGuiWindowData==&lt;br /&gt;
&lt;br /&gt;
===Fields===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=1&lt;br /&gt;
! Field Name !! Type !! Description &lt;br /&gt;
|-&lt;br /&gt;
|  mColorBase  ||  [[cColor]]  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  mColorText  ||  [[cColor]]  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  mColorDisabled  ||  [[cColor]]  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  mvDefaultSize  ||  [[cVector2f]]  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  mbUseBackgroundGfx  ||  bool  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  mGfxBackground  ||  [[cImGuiGfx]]  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  mFont  ||  [[cImGuiFont]]  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  mFontAlign  ||  [[eFontAlign]]  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  mbUseDisabledColor  ||  bool  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  mHeaderType  ||  [[eImGuiWindowHeader]]  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  mGfxWindowData  ||  [[cImGuiFrameGfx]]  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  mbUseHeader  ||  bool  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  mvLabelOffset  ||  [[cVector3f]]  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  mfCaptionSizeMul  ||  float  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  mGfxLabelData  ||  [[cImGuiFrameGfx]]  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  mfLabelPaddingTop  ||  float  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  mfLabelPaddingRight  ||  float  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  mfLabelPaddingBottom  ||  float  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  mfLabelPaddingLeft  ||  float  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  mfLabelMinWidth  ||  float  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  mfPaddingTop  ||  float  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  mfPaddingRight  ||  float  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  mfPaddingBottom  ||  float  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  mfPaddingLeft  ||  float  ||    &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Functions===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=1&lt;br /&gt;
! Return Type !! Function Name !! Parameters !! Description &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetLabelPadding  ||  float afTop, &amp;lt;br /&amp;gt;float afRight, &amp;lt;br /&amp;gt;float afBottom, &amp;lt;br /&amp;gt;float afLeft  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetPadding  ||  float afTop, &amp;lt;br /&amp;gt;float afRight, &amp;lt;br /&amp;gt;float afBottom, &amp;lt;br /&amp;gt;float afLeft  ||    &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Remarks===&lt;br /&gt;
&lt;br /&gt;
Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.frictionalgames.com/page?title=HPL3/Community/Scripting/Classes/icollideshape&amp;diff=2490</id>
		<title>HPL3/Community/Scripting/Classes/icollideshape</title>
		<link rel="alternate" type="text/html" href="https://wiki.frictionalgames.com/page?title=HPL3/Community/Scripting/Classes/icollideshape&amp;diff=2490"/>
		<updated>2020-07-30T09:12:26Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Upload classes to sub&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==iCollideShape==&lt;br /&gt;
&lt;br /&gt;
===Fields===&lt;br /&gt;
&lt;br /&gt;
iCollideShape has no public fields.&lt;br /&gt;
&lt;br /&gt;
===Functions===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=1&lt;br /&gt;
! Return Type !! Function Name !! Parameters !! Description &lt;br /&gt;
|-&lt;br /&gt;
|  [[iCollideShape]]@  ||  GetSubShape  ||  int alIdx  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  int  ||  GetSubShapeNum  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  const [[cVector3f]]&amp;amp;  ||  GetSize  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetHeight  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetWidth  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetDepth  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  const [[cMatrixf]]&amp;amp;  ||  GetOffset  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[eCollideShapeType]]  ||  GetType  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetVolume  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cBoundingVolume]]@+  ||  GetBoundingVolume  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cVector3f]]  ||  GetHeightMapOffset  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Remarks===&lt;br /&gt;
&lt;br /&gt;
Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.frictionalgames.com/page?title=HPL3/Community/Scripting/Classes/cposteffect_radialblur&amp;diff=2491</id>
		<title>HPL3/Community/Scripting/Classes/cposteffect radialblur</title>
		<link rel="alternate" type="text/html" href="https://wiki.frictionalgames.com/page?title=HPL3/Community/Scripting/Classes/cposteffect_radialblur&amp;diff=2491"/>
		<updated>2020-07-30T09:12:26Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Upload classes to sub&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==cPostEffect_RadialBlur==&lt;br /&gt;
&lt;br /&gt;
===Fields===&lt;br /&gt;
&lt;br /&gt;
cPostEffect_RadialBlur has no public fields.&lt;br /&gt;
&lt;br /&gt;
===Functions===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=1&lt;br /&gt;
! Return Type !! Function Name !! Parameters !! Description &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetDisabled  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  IsDisabled  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetActive  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  IsActive  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  Reset  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  GetParams  ||  float&amp;amp; afSize, &amp;lt;br /&amp;gt;float&amp;amp; afAlpha, &amp;lt;br /&amp;gt;float&amp;amp; afBlurStartDist  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetParams  ||  float afSize, &amp;lt;br /&amp;gt;float afAlpha, &amp;lt;br /&amp;gt;float afBlurStartDist  ||    &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Remarks===&lt;br /&gt;
&lt;br /&gt;
Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.frictionalgames.com/page?title=HPL3/Community/Scripting/Classes/iluxentity&amp;diff=2492</id>
		<title>HPL3/Community/Scripting/Classes/iluxentity</title>
		<link rel="alternate" type="text/html" href="https://wiki.frictionalgames.com/page?title=HPL3/Community/Scripting/Classes/iluxentity&amp;diff=2492"/>
		<updated>2020-07-30T09:12:26Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Upload classes to sub&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==iLuxEntity==&lt;br /&gt;
&lt;br /&gt;
===Fields===&lt;br /&gt;
&lt;br /&gt;
iLuxEntity has no public fields.&lt;br /&gt;
&lt;br /&gt;
===Functions===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=1&lt;br /&gt;
! Return Type !! Function Name !! Parameters !! Description &lt;br /&gt;
|-&lt;br /&gt;
|  const [[tString]]&amp;amp;  ||  GetName  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  const [[tID]]&amp;amp;  ||  GetID  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[eLuxEntityType]]  ||  GetEntityType  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  const [[tString]]&amp;amp;  ||  GetClassName  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetActive  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  IsActive  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  const [[tString]]&amp;amp;  ||  GetEventTag  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  const [[tString]]&amp;amp;  ||  GetEventInstanceTag  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetEventInstanceTag  ||  const [[tString]] &amp;amp;in asTag  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cSoundEntity]]@  ||  PlaySound  ||  const [[tString]] &amp;amp;in asName, &amp;lt;br /&amp;gt;const [[tString]] &amp;amp;in asFile, &amp;lt;br /&amp;gt;bool abRemoveWhenDone, &amp;lt;br /&amp;gt;bool abAttach  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  GetLastCreatedSoundIsPlaying  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cParticleSystem]]@  ||  CreateParticleSystem  ||  const [[tString]] &amp;amp;in asName, &amp;lt;br /&amp;gt;const [[tString]] &amp;amp;in asFile, &amp;lt;br /&amp;gt;bool abRemoveWhenDone, &amp;lt;br /&amp;gt;bool abAttach  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cParticleSystem]]@  ||  CreateParticleSystemOnBone  ||  const [[tString]] &amp;amp;in asName, &amp;lt;br /&amp;gt;const [[tString]] &amp;amp;in asFile, &amp;lt;br /&amp;gt;const [[tString]] &amp;amp;in asBoneName, &amp;lt;br /&amp;gt;bool abRemoveWhenDone, &amp;lt;br /&amp;gt;bool abAttach  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  int  ||  PlayAnimation  ||  const [[tString]] &amp;amp;in asName, &amp;lt;br /&amp;gt;''float afFadeTime = 0.3f'', &amp;lt;br /&amp;gt;''bool abLoop = false'', &amp;lt;br /&amp;gt;''bool abPlayTransition = true'', &amp;lt;br /&amp;gt;''const [[tString]] &amp;amp;in asCallback = &amp;quot;&amp;quot;'', &amp;lt;br /&amp;gt;''bool abGlobalSpace = false''  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  AppendAnimation  ||  const [[tString]] &amp;amp;in asName, &amp;lt;br /&amp;gt;bool abLoop  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  GetAnimationIsPlaying  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetNormalizeAnimationWeights  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  StopAllAnimations  ||  float afFadeTime  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  StopAnimation  ||  const [[tString]] &amp;amp;in asName, &amp;lt;br /&amp;gt;float afFadeTime  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  StopAnimation  ||  int alIdx, &amp;lt;br /&amp;gt;float afFadeTime  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetCurrentAnimationPaused  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetAnimationMessageEventCallback  ||  const [[tString]] &amp;amp;in asFunc, &amp;lt;br /&amp;gt;bool abAutoRemove  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  int  ||  GetCurrentAnimationIndex  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cAnimationState]]@  ||  GetCurrentAnimationState  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  GiveDamage  ||  float afAmount, &amp;lt;br /&amp;gt;int alStrength, &amp;lt;br /&amp;gt;const [[tString]] &amp;amp;in asType, &amp;lt;br /&amp;gt;const [[tString]] &amp;amp;in asSource  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  AttachToEntity  ||  [[iLuxEntity]]@ apEntity, &amp;lt;br /&amp;gt;[[iPhysicsBody]]@ apTargetBody, &amp;lt;br /&amp;gt;bool abUseRotation, &amp;lt;br /&amp;gt;bool abSnapToParent, &amp;lt;br /&amp;gt;''bool abLocked = false''  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  AttachToSocket  ||  [[iLuxEntity]]@ apEntity, &amp;lt;br /&amp;gt;const [[tString]] &amp;amp;in asSocket, &amp;lt;br /&amp;gt;bool abUseRotation, &amp;lt;br /&amp;gt;bool abSnapToParent, &amp;lt;br /&amp;gt;''bool abLocked = false''  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  RemoveEntityAttachment  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetFullGameSave  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  IsLookedAtByPlayer  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetForceLookAtCheck  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  GetForceLookAtCheck  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  PreloadEntityModel  ||  const [[tString]]&amp;amp; asFile  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  CollidesWithPlayer  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cLuxMap]]@  ||  GetMap  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetMatrix  ||  const [[cMatrixf]] &amp;amp;in a_mtxTransform  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetPosition  ||  const [[cVector3f]] &amp;amp;in avPos  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cMatrixf]]  ||  GetMatrix  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cVector3f]]  ||  GetPosition  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  int  ||  GetBodyNum  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[iPhysicsBody]]@  ||  GetBody  ||  int alIdx  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[iPhysicsBody]]@  ||  GetBodyFromID  ||  int alID  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  int  ||  GetBodyIndexFromName  ||  const [[tString]] &amp;amp;in asName  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[iPhysicsBody]]@  ||  GetBodyFromName  ||  const [[tString]] &amp;amp;in asName  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[iPhysicsBody]]@  ||  GetMainBody  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetMeshScaleMul  ||  const [[cVector3f]] &amp;amp;in avScale  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cVector3f]]  ||  GetMeshScaleMul  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  FadeMeshScaleMul  ||  const [[cVector3f]] &amp;amp;in avDestScale, &amp;lt;br /&amp;gt;float afTime  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cMeshEntity]]@  ||  GetMeshEntity  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cMaterial]]@  ||  GetBaseMaterial  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[iEntity3D]]@  ||  GetAttachEntity  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cNode3D]]@  ||  GetVoiceAttachNode  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  CanInteract  ||  int alType, &amp;lt;br /&amp;gt;[[iPhysicsBody]]@ apBody  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  OnInteract  ||  int alType, &amp;lt;br /&amp;gt;[[iPhysicsBody]]@ apBody, &amp;lt;br /&amp;gt;const [[cVector3f]]&amp;amp; avFocusPos, &amp;lt;br /&amp;gt;const [[tString]] &amp;amp;in asData  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  int  ||  GetInteractIconId  ||  int alType, &amp;lt;br /&amp;gt;[[iPhysicsBody]]@ apBody  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetIsInteractedWith  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  IsInteractedWith  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetMaxInteractDistance  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetMaxInteractDistance  ||  float afX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetInteractionDisabled  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  GetInteractionDisabled  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetPlayerInteractCallback  ||  const [[tString]]&amp;amp; asCallbackFunc, &amp;lt;br /&amp;gt;bool abRemoveWhenInteracted  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetPlayerLookAtCallback  ||  const [[tString]]&amp;amp; asCallbackFunc, &amp;lt;br /&amp;gt;bool abRemoveWhenLookedAt, &amp;lt;br /&amp;gt;bool abCheckCenterOfScreen, &amp;lt;br /&amp;gt;bool abCheckRayIntersection, &amp;lt;br /&amp;gt;float afMaxDistance, &amp;lt;br /&amp;gt;float afCallbackDelay  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetRecieveMessageCallback  ||  const [[tString]] &amp;amp;in asCallbackFunc  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetConnectionStateChangeCallback  ||  const [[tString]]&amp;amp; asCallbackFunc  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  HasPlayerInteractCallback  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  HasPlayerLookAtCallback  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetupParent  ||  int alTypeId, &amp;lt;br /&amp;gt;[[tID]] alId, &amp;lt;br /&amp;gt;const [[tString]]&amp;amp; asName  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  int  ||  GetParentType  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[tID]]  ||  GetParentId  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  const [[tString]]&amp;amp;  ||  GetParentName  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  ChangeConnectionState  ||  int alState  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  AddConnection  ||  const [[tString]] &amp;amp;in asName, &amp;lt;br /&amp;gt;[[iLuxEntity]]@ apEntity, &amp;lt;br /&amp;gt;bool abInvertStateSent, &amp;lt;br /&amp;gt;int alStatesUsed  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  RemoveConnection  ||  const [[tString]] &amp;amp;in asName  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  RemoveAllConnections  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  CheckEntityCollision  ||  [[iLuxEntity]]@ apEntity  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  CheckBodyCollision  ||  [[iPhysicsBody]]@ apBody, &amp;lt;br /&amp;gt;[[cLuxMap]]@ apMap  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  CheckShapeCollision  ||  [[iCollideShape]]@ apShape, &amp;lt;br /&amp;gt;const [[cMatrixf]]&amp;amp; a_mtxTransform, &amp;lt;br /&amp;gt;[[cLuxMap]]@ apMap  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  CheckCharacterCollision  ||  [[iCharacterBody]]@ apBody, &amp;lt;br /&amp;gt;[[cLuxMap]]@ apMap  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  HasCollideCallbacks  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  AddCollideCallback  ||  [[iLuxEntity]]@ apEntity, &amp;lt;br /&amp;gt;const [[tString]] &amp;amp;in asCallbackFunc  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  RemoveCollideCallback  ||  const [[tString]] &amp;amp;in asEntityName  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  ScriptPrepare  ||  const [[tString]] &amp;amp;in asMethod  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  ScriptPrepareFast  ||  const [[tString]] &amp;amp;in asMethod, &amp;lt;br /&amp;gt;int alId  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  ScriptExecute  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  ScriptMethodExists  ||  const [[tString]] &amp;amp;in asMethod  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  ScriptMethodExistsFast  ||  const [[tString]] &amp;amp;in asMethod, &amp;lt;br /&amp;gt;int alId  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetArgBool  ||  int alArgNum, &amp;lt;br /&amp;gt;bool abVal  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetArgInt  ||  int alArg, &amp;lt;br /&amp;gt;int alX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetArgFloat  ||  int alArg, &amp;lt;br /&amp;gt;float afX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetArgString  ||  int alArg, &amp;lt;br /&amp;gt;const [[tString]]&amp;amp; asStr  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  GetReturnBool  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  int  ||  GetReturnInt  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetReturnFloat  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[tString]]  ||  GetReturnString  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  BroadcastMessage  ||  int alMessageId, &amp;lt;br /&amp;gt;[[iLuxEntityComponent]]@ apSource, &amp;lt;br /&amp;gt;const [[cVector3f]]&amp;amp; avData, &amp;lt;br /&amp;gt;int alData  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetEffectBaseColor  ||  const [[cColor]] &amp;amp;in aColor  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  const [[cColor]]&amp;amp;  ||  GetEffectBaseColor  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  FadeEffectBaseColor  ||  const [[cColor]]&amp;amp; aDestColor, &amp;lt;br /&amp;gt;float afTime  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetEffectsActive  ||  bool abActive, &amp;lt;br /&amp;gt;bool abFadeAndPlaySounds  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  GetEffectsActive  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetEffectsAlpha  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  const [[tString]]&amp;amp;  ||  GetEffectsOnSound  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  const [[tString]]&amp;amp;  ||  GetEffectsOffSound  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetEffectsOnTime  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetEffectsOffTime  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetVarString  ||  const [[tString]] &amp;amp;in asName, &amp;lt;br /&amp;gt;const [[tString]] &amp;amp;in asX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetVarBool  ||  const [[tString]] &amp;amp;in asName, &amp;lt;br /&amp;gt;bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetVarInt  ||  const [[tString]] &amp;amp;in asName, &amp;lt;br /&amp;gt;int alX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetVarFloat  ||  const [[tString]] &amp;amp;in asName, &amp;lt;br /&amp;gt;float afX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetVarVector2f  ||  const [[tString]] &amp;amp;in asName, &amp;lt;br /&amp;gt;const [[cVector2f]] &amp;amp;in avX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetVarVector3f  ||  const [[tString]] &amp;amp;in asName, &amp;lt;br /&amp;gt;const [[cVector3f]] &amp;amp;in avX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetVarColor  ||  const [[tString]] &amp;amp;in asName, &amp;lt;br /&amp;gt;const [[cColor]] &amp;amp;in aX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  IncVarInt  ||  const [[tString]] &amp;amp;in asName, &amp;lt;br /&amp;gt;int alX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  IncVarFloat  ||  const [[tString]] &amp;amp;in asName, &amp;lt;br /&amp;gt;float afX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  IncVarVector2f  ||  const [[tString]] &amp;amp;in asName, &amp;lt;br /&amp;gt;const [[cVector2f]] &amp;amp;in avX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  IncVarVector3f  ||  const [[tString]] &amp;amp;in asName, &amp;lt;br /&amp;gt;const [[cVector3f]] &amp;amp;in avX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  const [[tString]]&amp;amp;  ||  GetVarString  ||  const [[tString]] &amp;amp;in asName  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  GetVarBool  ||  const [[tString]] &amp;amp;in asName  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  int  ||  GetVarInt  ||  const [[tString]] &amp;amp;in asName  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetVarFloat  ||  const [[tString]] &amp;amp;in asName  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cVector2f]]  ||  GetVarVector2f  ||  const [[tString]] &amp;amp;in asName  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cVector3f]]  ||  GetVarVector3f  ||  const [[tString]] &amp;amp;in asName  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cColor]]  ||  GetVarColor  ||  const [[tString]] &amp;amp;in asName  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  CheckIsOnScreen  ||  bool abUseRayCast  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  const [[tString]]&amp;amp;  ||  GetFileName  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  const [[cVector3f]]&amp;amp;  ||  GetOnLoadScale  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  const [[cMatrixf]]&amp;amp;  ||  GetOnLoadTransform  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[iLight]]@  ||  GetLightFromName  ||  const [[tString]] &amp;amp;in asName  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cParticleSystem]]@  ||  GetParticleSystemFromName  ||  const [[tString]] &amp;amp;in asName  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cBillboard]]@  ||  GetBillboardFromName  ||  const [[tString]] &amp;amp;in asName  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cSoundEntity]]@  ||  GetSoundEntityFromName  ||  const [[tString]] &amp;amp;in asName  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cLensFlare]]@  ||  GetLensFlareFromName  ||  const [[tString]] &amp;amp;in asName  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  IsOccluder  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetIsOccluder  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  Sleep  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  WakeUp  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetAutoSleep  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  GetAutoSleep  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  IsSleeping  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetVariableUpdateRate  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetVariableUpdateRate  ||  float afX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  GetClosestEntity  ||  const [[tString]] &amp;amp;in asCallbackFunc, &amp;lt;br /&amp;gt;const [[cVector3f]] &amp;amp;in avStart, &amp;lt;br /&amp;gt;const [[cVector3f]] &amp;amp;in avDir, &amp;lt;br /&amp;gt;float afRayLength, &amp;lt;br /&amp;gt;int alInteractType, &amp;lt;br /&amp;gt;bool abCheckLineOfSight  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  GetClosestBody  ||  const [[tString]] &amp;amp;in asCallbackFunc, &amp;lt;br /&amp;gt;const [[cVector3f]] &amp;amp;in avStart, &amp;lt;br /&amp;gt;const [[cVector3f]] &amp;amp;in avDir, &amp;lt;br /&amp;gt;float afRayLength  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  GetClosestCharCollider  ||  const [[tString]] &amp;amp;in asCallbackFunc, &amp;lt;br /&amp;gt;const [[cVector3f]] &amp;amp;in avStart, &amp;lt;br /&amp;gt;const [[cVector3f]] &amp;amp;in avDir, &amp;lt;br /&amp;gt;float afRayLength, &amp;lt;br /&amp;gt;bool abCheckDynamic  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  GetLightLevelAtPos  ||  const [[tString]] &amp;amp;in asCallbackFunc, &amp;lt;br /&amp;gt;const [[cVector3f]] &amp;amp;in avPos, &amp;lt;br /&amp;gt;[[iLight]]@ apSkipLight, &amp;lt;br /&amp;gt;float afRadiusAdd  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  DrawProjDebugText  ||  const [[tString]] &amp;amp;in asText, &amp;lt;br /&amp;gt;''float afFontSize = 16.0f'', &amp;lt;br /&amp;gt;''bool abProjectSize = false'', &amp;lt;br /&amp;gt;''[[eFontAlign]] aAlignment = eFontAlign_Left'', &amp;lt;br /&amp;gt;''const [[cColor]] &amp;amp;in aColor = cColor'', &amp;lt;br /&amp;gt; 1, &amp;lt;br /&amp;gt; 1, &amp;lt;br /&amp;gt;''const [[cVector3f]] &amp;amp;in avOffset = cVector3f'', &amp;lt;br /&amp;gt; 0, &amp;lt;br /&amp;gt;''float afMaxDistance = 20''  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetScriptableIsSaved  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  GetScriptableIsSaved  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetIsDoor  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  GetIsDoor  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetIsClosedDoor  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  GetIsClosedDoor  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  UpdateEntityAttachment  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  Update  ||  float afTimeStep  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  PostUpdate  ||  float afTimeStep  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  VariableUpdate  ||  float afDeltaTime  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  GetSaveDataIsUpdated  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetSaveDataIsUpdated  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  Timer_ClearAll  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  Timer_Add  ||  uint64 alID, &amp;lt;br /&amp;gt;float afTime, &amp;lt;br /&amp;gt;''const [[tString]] &amp;amp;in asFunc = &amp;quot;&amp;quot;'', &amp;lt;br /&amp;gt;''bool abCreateIfExist = true'', &amp;lt;br /&amp;gt;''bool abRepeat = false''  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  Timer_Remove  ||  uint64 alID  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  Timer_Exists  ||  uint64 alID  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  Timer_GetTimeLeft  ||  uint64 alID  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  Timer_SetPaused  ||  uint64 alID, &amp;lt;br /&amp;gt;bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  Timer_TimeHasPassed  ||  uint64 alID, &amp;lt;br /&amp;gt;float afLength  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  Timer_GetValue  ||  uint64 alID, &amp;lt;br /&amp;gt;''float afMin = 0'', &amp;lt;br /&amp;gt;''float afMax = 1'', &amp;lt;br /&amp;gt;''[[eEasing]] aEasing = eEasing_Linear'', &amp;lt;br /&amp;gt;''bool abAbsValue = false''  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  Timer_Add  ||  const [[tString]] &amp;amp;in asID, &amp;lt;br /&amp;gt;float afTime, &amp;lt;br /&amp;gt;''const [[tString]] &amp;amp;in asFunc = &amp;quot;&amp;quot;'', &amp;lt;br /&amp;gt;''bool abCreateIfExist = true'', &amp;lt;br /&amp;gt;''bool abRepeat = false''  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  Timer_Remove  ||  const [[tString]] &amp;amp;in asID  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  Timer_Exists  ||  const [[tString]] &amp;amp;in asID  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  Timer_GetTimeLeft  ||  const [[tString]] &amp;amp;in asID  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  Timer_SetPaused  ||  const [[tString]] &amp;amp;in asID, &amp;lt;br /&amp;gt;bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  Timer_TimeHasPassed  ||  const [[tString]] &amp;amp;in asID, &amp;lt;br /&amp;gt;float afLength  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  Timer_GetValue  ||  const [[tString]] &amp;amp;in asID, &amp;lt;br /&amp;gt;''float afMin = 0'', &amp;lt;br /&amp;gt;''float afMax = 1'', &amp;lt;br /&amp;gt;''[[eEasing]] aEasing = eEasing_Linear'', &amp;lt;br /&amp;gt;''bool abAbsValue = false''  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  Fader_ClearAll  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  Fader_FadeTo  ||  uint alID, &amp;lt;br /&amp;gt;float afGoal, &amp;lt;br /&amp;gt;float afTime, &amp;lt;br /&amp;gt;''bool abReverseAtEnd = false'', &amp;lt;br /&amp;gt;''bool abSkipIfExists = false''  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  Fader_Set  ||  uint alID, &amp;lt;br /&amp;gt;float afX, &amp;lt;br /&amp;gt;''bool abSkipIfExists = false''  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  Fader_SetPaused  ||  uint alID, &amp;lt;br /&amp;gt;bool abPaused  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  Fader_GetValue  ||  uint alID, &amp;lt;br /&amp;gt;''float afMin = 0'', &amp;lt;br /&amp;gt;''float afMax = 1'', &amp;lt;br /&amp;gt;''[[eEasing]] aEasing = eEasing_Linear'', &amp;lt;br /&amp;gt;''bool abAbsValue = false''  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  Fader_FadeTo  ||  const [[tString]] &amp;amp;in asName, &amp;lt;br /&amp;gt;float afGoal, &amp;lt;br /&amp;gt;float afTime, &amp;lt;br /&amp;gt;''bool abReverseAtEnd = false'', &amp;lt;br /&amp;gt;''bool abSkipIfExists = false''  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  Fader_Set  ||  const [[tString]] &amp;amp;in asName, &amp;lt;br /&amp;gt;float afX, &amp;lt;br /&amp;gt;''bool abSkipIfExists = false''  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  Fader_SetPaused  ||  const [[tString]] &amp;amp;in asName, &amp;lt;br /&amp;gt;bool abPaused  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  Fader_GetValue  ||  const [[tString]] &amp;amp;in asName, &amp;lt;br /&amp;gt;''float afMin = 0'', &amp;lt;br /&amp;gt;''float afMax = 1'', &amp;lt;br /&amp;gt;''[[eEasing]] aEasing = eEasing_Linear'', &amp;lt;br /&amp;gt;''bool abAbsValue = false''  ||    &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Remarks===&lt;br /&gt;
&lt;br /&gt;
Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.frictionalgames.com/page?title=HPL3/Community/Scripting/Classes/iphysicscloth&amp;diff=2493</id>
		<title>HPL3/Community/Scripting/Classes/iphysicscloth</title>
		<link rel="alternate" type="text/html" href="https://wiki.frictionalgames.com/page?title=HPL3/Community/Scripting/Classes/iphysicscloth&amp;diff=2493"/>
		<updated>2020-07-30T09:12:26Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Upload classes to sub&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==iPhysicsCloth==&lt;br /&gt;
&lt;br /&gt;
===Fields===&lt;br /&gt;
&lt;br /&gt;
iPhysicsCloth has no public fields.&lt;br /&gt;
&lt;br /&gt;
===Functions===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=1&lt;br /&gt;
! Return Type !! Function Name !! Parameters !! Description &lt;br /&gt;
|-&lt;br /&gt;
|  const [[tString]]&amp;amp;  ||  GetName  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  int  ||  GetUniqueID  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetActive  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  GetActive  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  RemoveAttachedBody  ||  [[iPhysicsBody]]@ apBody, &amp;lt;br /&amp;gt;bool abRemoveContainerFromBody  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetGravityForce  ||  const [[cVector3f]] &amp;amp;in avX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  const [[cVector3f]]&amp;amp;  ||  GetGravityForce  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetDamping  ||  float afX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetDamping  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetParticleRadius  ||  float afX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetParticleRadius  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetSlideAmount  ||  float afX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetSlideAmount  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetCollide  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  GetCollide  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetSleeping  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  int  ||  GetParticleNum  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cVerletParticle]]@  ||  GetParticle  ||  int alIdx  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  int  ||  GetUpdateCount  ||  const  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  IncUpdateCount  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  UpdateLengthConstraint  ||  [[cVerletParticle]]@ apP1, &amp;lt;br /&amp;gt;[[cVerletParticle]]@ apP2, &amp;lt;br /&amp;gt;float afLength  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  UpdateLengthConstraint  ||  [[cVerletParticle]]@ apP1, &amp;lt;br /&amp;gt;[[cVerletParticle]]@ apP2, &amp;lt;br /&amp;gt;float afLength, &amp;lt;br /&amp;gt;float afStiffness  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  UpdateLengthConstraint  ||  [[cVerletParticle]]@ apP1, &amp;lt;br /&amp;gt;[[cVerletParticle]]@ apP2, &amp;lt;br /&amp;gt;float afMinLength, &amp;lt;br /&amp;gt;float afMaxLength, &amp;lt;br /&amp;gt;float afStiffness  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  UpdateLengthConstraintStretch  ||  [[cVerletParticle]]@ apP1, &amp;lt;br /&amp;gt;[[cVerletParticle]]@ apP2, &amp;lt;br /&amp;gt;float afLength, &amp;lt;br /&amp;gt;float afStiffness  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  UpdateParticleCollisionConstraint  ||  [[cVerletParticle]]@ apPart, &amp;lt;br /&amp;gt;const [[cVector3f]]&amp;amp; avPrevPos, &amp;lt;br /&amp;gt;float afRadius  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  ApplyForceToParticles  ||  const [[cVector3f]]&amp;amp; avForce, &amp;lt;br /&amp;gt;[[cVerletParticle]]@ apBaseParticle, &amp;lt;br /&amp;gt;const [[cVector3f]]&amp;amp; 0  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  AttachToLine  ||  [[cVector3f]] avStart, &amp;lt;br /&amp;gt;[[cVector3f]] avEnd, &amp;lt;br /&amp;gt;int alRow, &amp;lt;br /&amp;gt;int alColumnStride, &amp;lt;br /&amp;gt;bool false  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cVector2f]]  ||  GetClothSize  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cVector3f]]  ||  GetWindForce  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetWindForce  ||  const [[cVector3f]] avWindForce  ||    &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Remarks===&lt;br /&gt;
&lt;br /&gt;
Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.frictionalgames.com/page?title=HPL3/Community/Scripting/Classes/cposteffect_tonemapping&amp;diff=2486</id>
		<title>HPL3/Community/Scripting/Classes/cposteffect tonemapping</title>
		<link rel="alternate" type="text/html" href="https://wiki.frictionalgames.com/page?title=HPL3/Community/Scripting/Classes/cposteffect_tonemapping&amp;diff=2486"/>
		<updated>2020-07-30T09:12:25Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Upload classes to sub&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==cPostEffect_ToneMapping==&lt;br /&gt;
&lt;br /&gt;
===Fields===&lt;br /&gt;
&lt;br /&gt;
cPostEffect_ToneMapping has no public fields.&lt;br /&gt;
&lt;br /&gt;
===Functions===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=1&lt;br /&gt;
! Return Type !! Function Name !! Parameters !! Description &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetDisabled  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  IsDisabled  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetActive  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  IsActive  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  Reset  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  FadeGradingTexture  ||  [[iTexture]]@ apGrading, &amp;lt;br /&amp;gt;float afTime  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  FadeExposure  ||  float afExposure, &amp;lt;br /&amp;gt;float afWhiteCut, &amp;lt;br /&amp;gt;float afTime  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  FadeWindowExposure  ||  float afExposure, &amp;lt;br /&amp;gt;float afWhiteCut  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetTransitionTime  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetColorGradingActive  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetBloomActive  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetFilmGrainActive  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  GetColorGradingActive  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  GetBloomActive  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  GetFilmGrainActive  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetSRGBGamma  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetExposure  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  GetParams  ||  float&amp;amp; afKey, &amp;lt;br /&amp;gt;float&amp;amp; afGammaCorrection, &amp;lt;br /&amp;gt;float&amp;amp; afFilmGrainIntensity, &amp;lt;br /&amp;gt;float&amp;amp; afBrightPass, &amp;lt;br /&amp;gt;float&amp;amp; afBloomWidth, &amp;lt;br /&amp;gt;[[cColor]]&amp;amp; avBloomTint, &amp;lt;br /&amp;gt;float&amp;amp; afBloomFalloff  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetParams  ||  float afKey, &amp;lt;br /&amp;gt;float afGammaCorrection, &amp;lt;br /&amp;gt;float afFilmGrainIntensity, &amp;lt;br /&amp;gt;float afBrightPass, &amp;lt;br /&amp;gt;float afBloomWidth, &amp;lt;br /&amp;gt;const [[cColor]] &amp;amp;in avBloomTint, &amp;lt;br /&amp;gt;float afBloomFalloff  ||    &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Remarks===&lt;br /&gt;
&lt;br /&gt;
Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.frictionalgames.com/page?title=HPL3/Community/Scripting/Classes/ecollision&amp;diff=2487</id>
		<title>HPL3/Community/Scripting/Classes/ecollision</title>
		<link rel="alternate" type="text/html" href="https://wiki.frictionalgames.com/page?title=HPL3/Community/Scripting/Classes/ecollision&amp;diff=2487"/>
		<updated>2020-07-30T09:12:25Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Upload classes to sub&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==eCollision==&lt;br /&gt;
&lt;br /&gt;
===Values===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=1&lt;br /&gt;
! Enum Name !! Integer Value !! Description &lt;br /&gt;
|-&lt;br /&gt;
|  eCollision_Inside  ||  0  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  eCollision_Outside  ||  1  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  eCollision_Intersect  ||  2  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  eCollision_LastEnum  ||  3  ||    &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Remarks===&lt;br /&gt;
&lt;br /&gt;
Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
		
	</entry>
</feed>