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    <title>Frictional Game Wiki</title>
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    <id>http://wiki.frictionalgames.com/</id>
    <updated>2013-05-25T18:55:24+00:00</updated>
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    <entry>
        <title>Buttons that opens a door</title>
        <link rel="alternate" type="text/html" href="http://wiki.frictionalgames.com/hpl2/tutorials/script/buttons_that_open_a_door?rev=1369393805&amp;do=diff"/>
        <published>2013-05-24T11:10:05+00:00</published>
        <updated>2013-05-24T11:10:05+00:00</updated>
        <id>http://wiki.frictionalgames.com/hpl2/tutorials/script/buttons_that_open_a_door?rev=1369393805&amp;do=diff</id>
        <author>
            <name>grunt44432</name>
        </author>
        <summary>Today I (xtron) will teach you (the reader) how to make lets say press 4 buttons and a door opens.

First off you will be needing THE DOOR!

THE DOOR:

Press on entities (7) &gt; Doors &gt; Choose the door of your liking and place it out on your map. Change the name of your door to door1.</summary>
    </entry>
    <entry>
        <title>Engine scripts - [Inventory] </title>
        <link rel="alternate" type="text/html" href="http://wiki.frictionalgames.com/hpl2/amnesia/script_functions?rev=1367713751&amp;do=diff"/>
        <published>2013-05-05T00:29:11+00:00</published>
        <updated>2013-05-05T00:29:11+00:00</updated>
        <id>http://wiki.frictionalgames.com/hpl2/amnesia/script_functions?rev=1367713751&amp;do=diff</id>
        <author>
            <name>thegreatcthulhu</name>
        </author>
        <summary>Engine scripts

Main

The following functions are the main hps functions that the HPL2 engine looks to run on certain events - similar to the C++ int main() function.

void OnStart(){ }


The function that runs when the map is loaded for the first time.</summary>
    </entry>
    <entry>
        <title>Éditeur de niveaux - [Éditeur de niveaux] </title>
        <link rel="alternate" type="text/html" href="http://wiki.frictionalgames.com/hpl2/fr/outils/editeurs/editeur_de_niveaux?rev=1367713164&amp;do=diff"/>
        <published>2013-05-05T00:19:24+00:00</published>
        <updated>2013-05-05T00:19:24+00:00</updated>
        <id>http://wiki.frictionalgames.com/hpl2/fr/outils/editeurs/editeur_de_niveaux?rev=1367713164&amp;do=diff</id>
        <author>
            <name>thegreatcthulhu</name>
        </author>
        <summary>L'éditeur de niveaux est notre principale application permettant de concevoir des maps pour des jeux basés sur le moteur HPL2.

Aperçu

Lorsque vous lancez l'application, le première écran que vous apercevez est le suivant :



Chaque partie représentée par un numéro de l'écran possède son propre rôle :</summary>
    </entry>
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